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Thread: Third Age - Total War 3.2 Released

  1. #1

    Icon7 Third Age - Total War 3.2 Released

    Credits for TATW 3.0
    Spoiler Alert, click show to read: 
    Developing Team Members:

    King Kong
    Architecture, Units, Environment, Map, Gameplay, Scripting, etc.

    Devils Advocate

    Louis Lux
    High Elves Units


    Special thanks

    wilddog & makanyane
    for the biggest breakthrough in the history of 'Total War' modding: The IWTE tool

    for his frequent and reliable support until the last minute, the best battle AI ever!, the autonomy scripts and various other little tweaks


    for his devotion to his geniuos palantir script

    Baron Samedi
    for the general support and his One Ring script

    TestudoAubreii & kjobbit
    for your great voices

    for great ideas and the general help

    Used Submods:

    - Middle-earth Lore by Aikanr
    - Weathertop Battle Map by leo.civil.uefs
    - Hero abilities ressource by Noobas
    - Spider units by alreadyded
    - Rhun armor upgrade by Yarrum
    - Some Ancillaries by Hero of the West
    - Carrock and Weathertop strat map models by Jarlaxe
    - Interface Parts by el cid
    - Corsair script by TNZ
    - Water 2.0 by davide cool
    - Untainted Heroes by carampilo
    - New quotes by Ngugi
    - Hunt for Gollum (Music)
    - Some Map textures by the Roma Surrectum team


    Download Links
    Spoiler Alert, click show to read: 
    TATW 3.0 Part1

    TATW 3.0 Part2

    TATW 3.1 Patch
    ModDB-link down; v3.1 is not required to install TATW 3.2, but is still of interest for certain submods. Link:

    TATW 3.2 Patch

    3.1/3.2 Patch changelog :
    Spoiler Alert, click show to read: 
    Playable Fellowship Campaign New Settlements
    - Cair Andros
    - Esgaroth
    - Erebor
    Improved Settlements
    - Minas Tirith (more place to deploy, better performance & textures, better AI attack/defense)
    - Hornburg (better AI attack/defense)
    - Moria (better camera movement)
    - Weathertop (better performance)
    New custom tiles
    - In front of the Hornburg
    - Pelennor Fields (In front of Minas Tirith)
    - Gates of Argonath
    - Germanicu5's Battle AI 5.6
    - Small Unit stat changes (morale, prices, bodyguards, others)
    - Population and financial changes
    - Campaign map balance changes
    - recruitment Changes (more logical replenish rates, some units can be
    build earlier, less penalties for recruitment in non-favored regions)
    - Osgiliath can be rebuild earlier
    - Tharbad split in North and South
    - Eriador owns the Shire from the start, loses the Weathertop
    - Amon Hen and Durin's Tower work as watchtowers
    - Sauron (and Balrog for the human player) finally have only one unit (thanks to moneybags14!)
    - New Menu (main background by cedric37)
    - New strat map models
    - New quotes (by Ngugi)
    - replaced english captains and generals with new models (based on units by Rusichi team)
    - Erebor in Custom battles/Cair Andros replaces Isengard in Custom battles
    - Possible crash reasons for isengard family fixed
    - unplayable battle maps fixed
    - fixed unreachable pirate spawn near Tharbad
    - Mayor of Dale trigger fix
    - Grey company ui fixed
    - fixed rhun general's helmet
    - Rammas Echor description fixed
    - Exheir trait removed
    - disabled tower construction on settlements without towers
    - more little stuff...

    The 3.2 Patch is not save-game compatible!

    Fixes/Changes from Patch 3.1

    - Dwarven Axethrowers crash
    - Woodland Warriors missing axes
    - Dunlending Clansmen wrong shield textures
    - Spelling errors in several texts
    - Balrog/Sauron crash when hit by flaming projectiles
    - Messed up deployment of Black Gate (campaign)*
    - Homeguard Cavalry missing secondary weapons (Thanks to the celt)
    - Imladris Riders and Eldarinw Lancers not recruitable
    - High Elves General model errors
    - Grey Company wrong unit card
    - Added recruitment possibilities in villages
    - Elendilmir description edited
    - possible crash when Isengard was weakened fixed*
    - Slave banner carrier missing texture
    - Silvan Elves wrong bodyguards*
    - Hobbit/Bandobras Archers missing textures
    - ancillary error fixed

    - returned to old water (due to occasional technical issues)
    - spiders slightly weakened
    - slightly more start income for AI & Player*
    - slightly more tax income for AI & Player
    - slightly reduced morale bonus for AI
    - re-added some positive/negative squalor effects in the character traits

    The 3.1 Patch is save-game compatible.
    (The features marked with an '*' do only have an effect when starting a new campaign.)

    1. Installation
    Spoiler Alert, click show to read: 
    - TATW 3.2 require that you first have installed the base 3.0 and patch 3.1, before patching to 3.2.
    - If you have installed a previous version of TATW (2.1 or older), it is recommended to delete the old version before installing TATW 3.2.
    (Note that TATW doesn't change any registry settings of your system, so you can also delete the old TATW folder "Third_Age" manually.)
    - TATW 3.2 requires the 'Medieval 2 - Kingdoms Expansion' and is compatible with the official patch 1.04 and 1.05. (One installed campaign of the 'Kingdoms Expansion' is enough)
    - Windows Vista, 7 and Windows 8 Users (both STEAM and NON STEAM M2TW Users): Apply these three steps explained in pictures HERE BEFORE installing TATW:
    a) Edit Security for you main M2TW folder/ or take Ownership of your main M2TW folder ( Both STEAM and NON STEAM M2TW Users need to do This step )
    b) Unhide hidden folders ( NON STEAM M2TW Users need to do This step )
    c) Check your VirtualStore folder for Medieval 2 Total War folder, and delete it if you find it there! ( NON STEAM M2TW Users need to do This step )

    - Install
    TATW_3.0_Part1of2.exe &

    TATW_3.0_Part2of2.exe &
    into the default "Medievall II Total War" directory.
    (Normally this is: "Programs/SEGA/Medieval II Total War")
    If you have installed Medieval II into another folder, please select the folder manually.

    OBS - TATW_3.1_Patch.exe is not required unless you want to play that version, or install a submod that is made for 3.1. All content in patch 3.1 is replaced or contained in patch 3.2

    Best thing to do is:

    a) open your main M2TW folder, right mouse click in the Address Bar and press: Copy address as text.

    Spoiler Alert, click show to read: 

    b) And then replace the Default Installation path in ALL THREE/FOUR TATW Installers with this one you have just copied ( Copy address as text ):

    just select the Default installation path, right mouse click and press PASTE to replace it with the location of YOUR main M2TW Folder .

    Spoiler Alert, click show to read: 

    - Start the mod with the 'Third Age - Total War' shortcut on your desktop

    Additional installation instructions only for Steam users:

    1) Destination Folder for ALL Third Age .exe Installers is: your ...\steam\steamapps\common\ Medieval 2 Total War ( so , not ...\steam\steamapps\common\ Medieval 2 Total War\ mods,

    nor ...\steam\steamapps\common\ Medieval 2 Total War\Third_Age_3

    ... It has to have \Medieval 2 Total War at the end as a DESTINATION FOLDER)

    2) After installing ALL Third Age files, do not rename Third_Age_3 folder located in your ...\steam\steamapps\common\ Medieval 2 Total War\ mods folder, use either one of these methods:

    Make copy of medieval2.exe located in your main .\steam\steamapps\common\ Medieval 2 Total War folder

    Rename this copy to kingdoms.exe

    Start your mod through regular Third Age.BAT file ( the one present on your desktop as a Shortcut, or, the one present in your Third_Age_ 3 folder)


    Change Third Age.BAT file present in your Third_Age_ 3 folder (right click on file, choose 'edit'): replace kingdoms.exe entry part with medieval2.exe:

    cd ..\..
    start kingdoms.exe @mods\Third_Age_3\TATW.cfg


    cd ..\..
    start medieval2.exe @mods\Third_Age_3\TATW.cfg

    Save the file, and Exit.

    Start your mod through regular Third Age.BAT file ( the one present on your desktop as a Shortcut, or, the one present in your Third_Age_ 3 folder)


    Use Universal Batch File:

    Installation instructions for Windows 7 and Vista, XP Non-Steam users:
    Disable UAC before installing TATW, run all TATW installers as Administrator.

    Installation instructions for Mac users:
    Spoiler Alert, click show to read: 

    Download the Medieval 2 Total War Wrapper from Paul the Tall and install it according to his instructions

    -Download TATW 3.0 Pt1 and 2 & Patch 3.1

    -Right click your Medieval 2 wrapper icon and show package contents

    -Drop the TATW .exe's into c:

    -Open Wineskin from within the wrapper

    -Advanced -> Set executable to TATW Pt. 1 -> Done -> Exit Wineskin

    -Double click Medieval 2 wrapper - the TATW install program will start -> Install TATW

    -Repeat for TATW Pt. 2 & Patch 3.1

    -Open wineskin and set executable to the Third Age.bat file in the mods folder of Medieval 2 folder in drive c: within the wrapper contents.

    -Double Click Medieval 2 Wrapper and enjoy.

    2. Essential bug fixes for TATW 3.2 version:

    And before you just have to wait for the download to finish, watch this nice trailer by our MasterBigAB:

    Last edited by Ngugi; May 27, 2015 at 06:46 PM. Reason: Updated installation instructions

    Winner of 'Favorite M2TW Mod' and 'Favorite M2TW Modder' Award 2007 & 2008

  2. #2
    MasterBigAb's Avatar Valar Morghulis
    Artifex Content Emeritus

    Join Date
    May 2009
    Vaes Dothrak


    Hope you enjoy your Third Age 3.0 guys, you deseved playing after the looong wait
    Also hope you enjoy the lil vid while having to wait for the download.
    Last edited by MasterBigAb; December 13, 2011 at 05:39 PM.

  3. #3
    Mhaedros's Avatar Brave Heart Tegan

    Join Date
    Feb 2011


    What did I say guys?

    Downloading right now!
    Last edited by MasterBigAb; December 13, 2011 at 05:16 PM.

  4. #4
    Emperor of Hell's Avatar SPA-NED 1-5
    Join Date
    Jul 2011

    Default Re: Third Age - Total War 3.0 Released


    Ill reply tomorrow

    edit: I'll reply when I have had some time to play

    edit2: So finally, my reply. It is amazing, the campaign map looks brilliant, the custom settlements are even better than I imagined. The new units have the highest possible quality (on the MED2 engine). My only complain is that Rivendell is too small for a decent battle and a lot of places are inaccessible (like the large bridge and the way to it).

    My suggestions:
    Finish the generic orc and elven settlements. After that generic dwarves (I'm now talking about some version 4.0 in the far future, when we're all old men and women)

  5. #5
    Shadytash's Avatar Foederatus
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    Aug 2011

    Default Re: Third Age - Total War 3.0 Released


  6. #6
    Suspended by Request
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    Default Re: Third Age - Total War 3.0 Released


  7. #7
    Nw's Avatar Laetus
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    Apr 2011

    Default Re: Third Age - Total War 3.0 Released

    Thank you and all contributors!

  8. #8

    Default Re: Third Age - Total War 3.0 Released

    THANK YOU! this is going to be amaong, only 19 mins left!

  9. #9
    Swagger's Avatar Imperial Coffee-Runner
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    Apr 2007

    Default Re: Third Age - Total War 3.0 Released


    Under the Patronage of the Dreadful cedric37!
    Ancs Guide, Emergent Factions , Yes/No Events |L'Outremer for Modders| Swagger's Skymod

  10. #10
    edse's Avatar Domesticus
    Join Date
    Jun 2011

    Default Re: Third Age - Total War 3.0 Released

    7 minutes left. Thank you all very much.

  11. #11

    Default Re: Third Age - Total War 3.0 Released

    OMG, the rumors were true... downloading of course.

    EDIT: And the new stuff sounds awesome!
    Last edited by Hermes Trismegistos; December 13, 2011 at 05:01 PM.

  12. #12
    Narf's Avatar Reach for the stars.
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    Jun 2010
    FO, DK.

    Default Re: Third Age - Total War 3.0 Released

    Fantastic Job King Kong and Ol' Team.
    Last edited by Narf; December 13, 2011 at 05:06 PM.
    Under the honourable patronage of ForteS and Okmin. Proud Patron of Inkie Pie
    Former Content Art Staff Helios Writer Citizen University Professor

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    Notice: My Image Archive have been banned so my University Course won't have the moving GIF Tutorials. On another note, My Graphic Workshop and the images I've made as Content Staff will not appear either.

  13. #13
    StealthFox's Avatar Consensus Achieved
    Librarian Content Emeritus

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    Nov 2010

    Default Re: Third Age - Total War 3.0 Released

    Very, very nice! Excellent work! New units, campaign textures, battlefield textures, and of course custom settlements look amazing! I can't wait to get this downloaded and installed!
    Last edited by StealthFox; December 13, 2011 at 05:02 PM.

  14. #14
    Rod50's Avatar Foederatus
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    Jul 2010

    Default Re: Third Age - Total War 3.0 Released

    Thanks you so much for your fantastic work !

  15. #15
    Baron Samedi's Avatar Citizen
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    Apr 2009
    The Netherlands

    Default Re: Third Age - Total War 3.0 Released

    I am speechless!! Congrats all and happy gaming!!!
    Under the patronage of MasterBigAb

    Under the patronage of MasterBigAb

  16. #16

    Default Re: Third Age - Total War 3.0 Released


  17. #17
    Rero's Avatar Senator
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    Jun 2010
    Gllivare Sweden

    Default Re: Third Age - Total War 3.0 Released

    To sleep or not to sleep.
    Emi master race!

  18. #18

    Default Re: Third Age - Total War 3.0 Released

    Damn and I just lent my PC to my girlfriend

    But it really was quite fun the last few ours

    Can't wait to look at Minas Tirith and Osgiliath Tomorrow ...

  19. #19
    vagouras88's Avatar Civis
    Join Date
    Nov 2008

    Default Re: Third Age - Total War 3.0 Released

    amazing!!!well done!!!!!!!!!!!!

  20. #20

    Default Re: Third Age - Total War 3.0 Released

    BREATHTHAKING..... Damn... Why I have university tomorrow at 8 o'clock???? Damn
    But downloading now with 4 Mbit's per sec ... only 10 minutes

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