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Thread: Rise of Quetzal TW

  1. #1

    Default Rise of Quetzal TW




    Mod in Development





    Rise of Quetzal is a mod focused in the pre-hispanic Mesoamerica, timeframe 1400-1600, the mod add new religions, new buildings, new units and new 3d models for settlements in map campaign. This mod relate some historical events who don't show in vanilla Americas campaign, the born of the Triple Alliance with the Aztec Empire replacing the powerful Maya Empire in the Yucatan penninsula who decline slowly and is divided with Lordships and Ethnic divisions in a permament war, the Tarascan Empire who fight with the Chichimec tribes and try to expand their lands to east, finaly the small independent kingdoms, tribes and lordships try to survive to Aztec expansion, Chichimec invasions, tribal Migrations, and the lethal jungle of Yucatan.

    This mod make a deep rework of some factions of vanilla Americas campaign to represent the different cultures and beliefs of the different Kingdoms, Empires and Lordships, now some factions have a huge bonus in campaign to represent their nomadism life or religious organitzation, that include a rework of buildings, units, and agents. That includes the Spanish empire, which is more lethal and unstoppable than ever for the Mesoamerican factions, whether it is due to its strange diseases that kill thousands or its powerful military units and horrific gunpowder weapons.


    Factions

    Aztec Empire
    Tlapanec Kingdom
    Chichimecs Tribes
    Guamare Confederation
    Tlaxcallan City States
    Purépecha Empire (tarascans)
    Mixtec Empire
    Lenca Empire
    League of Mayapan
    Lordship of Cupul
    Lordship of Ah-Canul
    Lordship of Ekab
    Lordship of Uaymil
    Lordship of Chakan Putum
    Lordship of Chactemal
    Huastec Empire
    Acalan Kingdom
    Mam Kingdom of Zaculeu
    Lordship of Iximche
    Quiche Kingdom of Q'Umarkaj
    Lorship of Cuzcatlan
    Zapotec Kingdom
    Totonac Domains
    Kingdom of Itzaes
    Kingdom of Colimotl
    Kingdom of Xalisco
    Chalca Confederation
    Spanish Empire (emergent)
    Rebels/Independent Kingdoms

    Religions

    Christianism
    Aztec Polytheism
    Maya Polytheism
    Purépecha Polytheism
    Chichimec Polytheism
    Tribal Religion (heretics)



    Campaign Map Photos
    Spoiler Alert, click show to read: 











    Tribal Recruitment Areas in the map



    The Rise of Quetzal add some new resources, obviously the exploration of the Conquistadores who made in the Mesoamerica discover some of them who actually are common in our mind, but before the landing in Mexico are totally strange, thats why the resoruces of Rise of Quetzal are reworked to adapt the native resources who trade Aztecs and Mayan peoples, the list of the resources are these:
    Gold, Silver, Bronze, Obsidian, Corn, Beans, Potatoes, Exotic Spices, Peppers, Exotic Wood, Sacred Codex, Slaves, Gemstones, Tobacco, Chocolate, Jade, Pottery, Amber, Salt, Fish, Cotton, Textiles, and Pulque(sacred drink)
    The mod include special resources like the Jungle Villages and Mayan Ruins who have some buildings related, scripts and special events incorporated to make the gameplay more interesting.

    These special events are constructed to create a better inmersion of the player in the Mesoamerican cultures with their myths and legends, making a little fantastical touch for this events who permits the player explore the jungle with agents and generals to try to find and activate some events who show a piece of history of the mesoamerican culture, including sometimes a big treasure, additional special units, unique ancillaries and traits or "strange" events like "Lights in the Sky", "The Gates of Xilbaba","Giants of the Jungle" or "The Nahual", these "strange" events involve some misterious forces of the nature who can kill you or show powerful knowledges and items.

    New models for Resources


    Aztec Units


    Maya Units


    Tarascan Units




    List of new buildings
    Spoiler Alert, click show to read: 

    Aztec Building set


    Mayan Building set



    Mod basic content added
    New Buildings for each faction, a lot of shrines, temples and sanctuaries and historical buildings and resource-related buildings
    New unique units for each faction, warrior-priests, specialized warriors, native tribesmen and more
    New mercenaries for tribal areas in the map, now each region have their unique mercenaries
    New ancillaries related by temples, buldings, special events and dates
    New events about the mythology of the Mesoamerican mythology and more


    You want see more? join official discord: https://discord.gg/72fRWE6F8x

    Moddb WIP thread: https://www.moddb.com/mods/rise-of-quetzal-tw
    Last edited by Werety; April 21, 2022 at 04:25 AM.

    See more about Tierra Santa TW and other projects in Discord
    Join the official Discord server of the mod: https://discord.gg/u6VFKgDzpX
    Download TSTW here: https://www.moddb.com/mods/tierra-santa-tw-mod
    Rise of Quetzal TW (WIP) in https://www.moddb.com/mods/rise-of-quetzal-tw

  2. #2
    Jake Armitage's Avatar Artifex
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    Default Re: Rise of Quetzal TW

    congrats for the release

  3. #3

    Default Re: Rise of Quetzal TW

    Love it already dude! I hope i get to play it soon dude!

  4. #4

    Default Re: Rise of Quetzal TW

    Add Modb link to first page

    https://www.moddb.com/mods/rise-of-quetzal-tw

    See more about Tierra Santa TW and other projects in Discord
    Join the official Discord server of the mod: https://discord.gg/u6VFKgDzpX
    Download TSTW here: https://www.moddb.com/mods/tierra-santa-tw-mod
    Rise of Quetzal TW (WIP) in https://www.moddb.com/mods/rise-of-quetzal-tw

  5. #5

    Default Re: Rise of Quetzal TW

    Hello, I was thinking to do a mod like this for a while for the americas campaign, I guess I can help you instead as I don't want to make another mod all on my own again and you seem to have the bases already and good knowledge about those civilizations, so if you want I can help you. I can overhaul the ui a bit, add some heavy scripts. I don't know if you know my mods, but I had in mind to use a similar government/recruitment system.

  6. #6

    Default Re: Rise of Quetzal TW

    Well all the help is appreciated, but dont know what mods you talk, you have any example?

    See more about Tierra Santa TW and other projects in Discord
    Join the official Discord server of the mod: https://discord.gg/u6VFKgDzpX
    Download TSTW here: https://www.moddb.com/mods/tierra-santa-tw-mod
    Rise of Quetzal TW (WIP) in https://www.moddb.com/mods/rise-of-quetzal-tw

  7. #7

    Default Re: Rise of Quetzal TW

    Quote Originally Posted by Werety View Post
    Well all the help is appreciated, but dont know what mods you talk, you have any example?
    Well just released the latest one : Regnum Caelorum. Besides that have other which are campaign only: Bronze Age Empires, Aurei Imperii, Diadochi: Alexander's Legacy, Hellenika Toal War.

  8. #8

    Default Re: Rise of Quetzal TW

    Looks you like classic age, nice mods bro I download the BAE, I never play a mod about this age.
    Btw, maybe need help with some UI, basically the faction symbols, I want to do round shields not triangular shields for the faction selection menu and some interfaces of the game, and maybe need a little help with complex scritps, but this is the last step of the game for me.
    If you have discord contact me or join my discord in the signature bar

    See more about Tierra Santa TW and other projects in Discord
    Join the official Discord server of the mod: https://discord.gg/u6VFKgDzpX
    Download TSTW here: https://www.moddb.com/mods/tierra-santa-tw-mod
    Rise of Quetzal TW (WIP) in https://www.moddb.com/mods/rise-of-quetzal-tw

  9. #9

    Default Re: Rise of Quetzal TW

    I've pmed you in discord

  10. #10

    Default Re: Rise of Quetzal TW

    New model for merchat in mesoamerican culture (WIP):



    In this image you can see the model without hair pigtail and near a new resource model of Sacred Codex



    A image of the WIP of the merchant model

    Spoiler Alert, click show to read: 

    See more about Tierra Santa TW and other projects in Discord
    Join the official Discord server of the mod: https://discord.gg/u6VFKgDzpX
    Download TSTW here: https://www.moddb.com/mods/tierra-santa-tw-mod
    Rise of Quetzal TW (WIP) in https://www.moddb.com/mods/rise-of-quetzal-tw

  11. #11

    Default Re: Rise of Quetzal TW

    Working in a new model of "Witch"



    Alternative model with a staff and different clothes

    See more about Tierra Santa TW and other projects in Discord
    Join the official Discord server of the mod: https://discord.gg/u6VFKgDzpX
    Download TSTW here: https://www.moddb.com/mods/tierra-santa-tw-mod
    Rise of Quetzal TW (WIP) in https://www.moddb.com/mods/rise-of-quetzal-tw

  12. #12

    Default Re: Rise of Quetzal TW

    Great to see all the parts getting sorted, and that you're posting the updates here

  13. #13

    Default Re: Rise of Quetzal TW

    Yeah, now have 2 different models for the witch, and can do more with the knowledge you teach me

    See more about Tierra Santa TW and other projects in Discord
    Join the official Discord server of the mod: https://discord.gg/u6VFKgDzpX
    Download TSTW here: https://www.moddb.com/mods/tierra-santa-tw-mod
    Rise of Quetzal TW (WIP) in https://www.moddb.com/mods/rise-of-quetzal-tw

  14. #14

    Default Re: Rise of Quetzal TW

    ENG: I'm happy to announce that the descr_strat file is 99% done, and now only the faction symbols and scripts are left to do. (And the english transaltion of course)

    ESP: Me alegra anunciar que el archivo descr_strat ya esta realizado al 99%, y que ahora solo falta por hacer los simbolos de faccion y los scripts, y la traduccion al inglés claro.



    See more about Tierra Santa TW and other projects in Discord
    Join the official Discord server of the mod: https://discord.gg/u6VFKgDzpX
    Download TSTW here: https://www.moddb.com/mods/tierra-santa-tw-mod
    Rise of Quetzal TW (WIP) in https://www.moddb.com/mods/rise-of-quetzal-tw

  15. #15
    isa0005's Avatar Campidoctor
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    Default Re: Rise of Quetzal TW

    Hope this is still being developed! Keep up the great work!

  16. #16
    Fahnat's Avatar Ordinarius
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    Default Re: Rise of Quetzal TW

    Oh please, let this mod be finished!
    One of my hopes in playing a total war mod was this setting and time period.

  17. #17

    Default Re: Rise of Quetzal TW

    Actually the most part of the mod is done, only need to work in the mercenaries, faction symbols and scripts, and btw, I add a lot of new units created from 0 for some factions, I hope launch the mod soon, but you know, Im alone modder, time EVER is relative when I need release a mod.

    See more about Tierra Santa TW and other projects in Discord
    Join the official Discord server of the mod: https://discord.gg/u6VFKgDzpX
    Download TSTW here: https://www.moddb.com/mods/tierra-santa-tw-mod
    Rise of Quetzal TW (WIP) in https://www.moddb.com/mods/rise-of-quetzal-tw

  18. #18

    Default Re: Rise of Quetzal TW

    Hi, its me again,

    Im little busy to open the forum these days, but we still working in the mod, now the mod evolved thanks to the hard work of mangopango who can create cool new units, now the Rise of Quetzal mod have complete new units in the rosters of Chichimecs Tribes, Guamare Confederation and Tarascan Empire! actually we work to add more units and create unique rosters for the major factions of the mod, like Aztec and Maya factionsm thats include a big task of balancing units and huge rework of the recruitment, adding a AOR small system for some regions and factions.

    Some news pictures of the map, you can see the new models of settlements, resources and merchant and witch for mesoamerican factions.

    Lordship of Tenochtitlan and Chalca Conferderation zone


    Tlaxcallan City States


    Mixtec and Zapotec cities


    Tarascan Empire unique roster thanks to mangopango


    You can see more photos of the new units in my discord or in moddb.
    Discord:https://discord.gg/u6VFKgDzpX
    Moddb: https://www.moddb.com/mods/rise-of-quetzal-tw
    Last edited by Werety; October 22, 2022 at 05:45 PM.

    See more about Tierra Santa TW and other projects in Discord
    Join the official Discord server of the mod: https://discord.gg/u6VFKgDzpX
    Download TSTW here: https://www.moddb.com/mods/tierra-santa-tw-mod
    Rise of Quetzal TW (WIP) in https://www.moddb.com/mods/rise-of-quetzal-tw

  19. #19
    Fahnat's Avatar Ordinarius
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    Default Re: Rise of Quetzal TW

    Anxious to play the mod.
    Want to make a trailer type video for it.

  20. #20

    Default Re: Rise of Quetzal TW

    Im glad you like the work we do Fahnat

    And when we launch the mod and you want to do a video, I very appreciate a lot

    Actually Im working to solve some issues in the buildings files, and try to balance the new units with the buildings to make a recruitment more realistic. We add more unique units for chichimecs, aztecs and mayan rosters in a future.

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