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Thread: Create new resources models

  1. #1

    Default Create new resources models

    Hi, Im Werety, leader of Tierra Santa TW and Rise of Quetzal TW (WIP)

    I want to replace the resource models of the map, you know the wine resource with the cup of wine, the iron ingots, the cloth for textiles, etc for other models for my americas campaign


    I want to add resources like corn, potatoes, peppers, exotic vegetables, etc, but I dont find a tutorial how to do it, or have the images broken I know its so simple replace the .cas models for others, in my mod Tierra Santa I replace "dogs" resources by small towns and similar, but I want to create new models or look for somebody can do easily.


    You know some tutorial to help me or want to collaborate with me?

    See more about Tierra Santa TW and other projects in Discord
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    Rise of Quetzal TW (WIP) in https://www.moddb.com/mods/rise-of-quetzal-tw

  2. #2
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    Default Re: Create new resources models

    Creating new models requires knowledge of 3D modelling, creation as well as 'skinning'. You may need to look for models that are a close enough match that a simple work on it's texture may yield the desired results, for example like coloring the coal texture green to get Jade.










  3. #3

    Default Re: Create new resources models

    Quote Originally Posted by Gigantus View Post
    Creating new models requires knowledge of 3D modelling, creation as well as 'skinning'. You may need to look for models that are a close enough match that a simple work on it's texture may yield the desired results, for example like coloring the coal texture green to get Jade.
    Yeah I know I can do that, is think to use some resources of vanilla and reskin, but I want to create some news, new models, so simple models, thats why Im interested how to do or if someone know how to do and want to help me, many tutorials have images down or are too old, some plugins of conversion dont work now in the software, etc, I know some people have the knowledge to do cool map models like the third age or elder scrolls mods, I expect these guys can help me or read this.

    I think its not very complicated to do if you know, but I look all the morning to try to do the most basically action like open a .cas model and nothing works including with the Vercigentorix plugin.

    See more about Tierra Santa TW and other projects in Discord
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    Download TSTW here: https://www.moddb.com/mods/tierra-santa-tw-mod
    Rise of Quetzal TW (WIP) in https://www.moddb.com/mods/rise-of-quetzal-tw

  4. #4
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    Default Re: Create new resources models

    Get in touch with Makanyane at IWTE - she may be able to give you some pointers which programs to use and so forth. I am under the impression that the IWTE tool itself helps working with CAS models.










  5. #5

    Default Re: Create new resources models

    Quote Originally Posted by Gigantus View Post
    Get in touch with Makanyane at IWTE - she may be able to give you some pointers which programs to use and so forth. I am under the impression that the IWTE tool itself helps working with CAS models.
    I download the IWTE (http://www.twcenter.net/forums/downl...o=file&id=2741) but dont understand anything about the folder have inside, I only want to know how to do new resource models not cities in the battle map, seems is too much that I want to do, is more simple to do the model in the map campaign than unique settlements or represent that in battle map.

    I try to contanct Makanyane id she is active or alive in the forum.

    Honestly I though is more easy to do that, with a 3dmax, Blender, Milkshape or SketchUp can do a simple model of the resource, the complexity is the conversion to .cas format, seems to me the problem.

    See more about Tierra Santa TW and other projects in Discord
    Join the official Discord server of the mod: https://discord.gg/u6VFKgDzpX
    Download TSTW here: https://www.moddb.com/mods/tierra-santa-tw-mod
    Rise of Quetzal TW (WIP) in https://www.moddb.com/mods/rise-of-quetzal-tw

  6. #6
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    Default Re: Create new resources models

    The conversion is what I had in mind - apparently you can do so with blender models. Simply open a thread in the forum and ask.










  7. #7

    Default Re: Create new resources models

    Quote Originally Posted by Gigantus View Post
    The conversion is what I had in mind - apparently you can do so with blender models. Simply open a thread in the forum and ask.
    A thread in what forum?, I open one here and we talk now, or you mean in other thread in the forum like (https://www.twcenter.net/forums/foru...and-Animations)
    I find free blender models of some resources and can find all (roughly speaking) but they have different formats and sizes I presume.

    You mean in Blender can create this new resources?

    See more about Tierra Santa TW and other projects in Discord
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    Download TSTW here: https://www.moddb.com/mods/tierra-santa-tw-mod
    Rise of Quetzal TW (WIP) in https://www.moddb.com/mods/rise-of-quetzal-tw

  8. #8
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    Default Re: Create new resources models

    A thread in the IWTE forum - makanyane and wilddog there are the creators of the tool and will be able to guide you.










  9. #9

    Default Re: Create new resources models

    Quote Originally Posted by Gigantus View Post
    A thread in the IWTE forum - makanyane and wilddog there are the creators of the tool and will be able to guide you.
    Ok, Idk can do a thread inside of a tool resoruces thread

    I create a thread and I hope they can help me, or at least guide me to what software is better to use.

    See more about Tierra Santa TW and other projects in Discord
    Join the official Discord server of the mod: https://discord.gg/u6VFKgDzpX
    Download TSTW here: https://www.moddb.com/mods/tierra-santa-tw-mod
    Rise of Quetzal TW (WIP) in https://www.moddb.com/mods/rise-of-quetzal-tw

  10. #10
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Create new resources models

    Crossing my fingers as well.










  11. #11

    Default Re: Create new resources models

    Quote Originally Posted by Gigantus View Post
    Crossing my fingers as well.
    Yeah, me too, sometimes I feel like the only one active modder in the forum, I miss the activity of years ago

    See more about Tierra Santa TW and other projects in Discord
    Join the official Discord server of the mod: https://discord.gg/u6VFKgDzpX
    Download TSTW here: https://www.moddb.com/mods/tierra-santa-tw-mod
    Rise of Quetzal TW (WIP) in https://www.moddb.com/mods/rise-of-quetzal-tw

  12. #12

    Default Re: Create new resources models

    Hiya,
    For strat models your best option is Blender (free) and this function in IWTE

    the dae is loaded through the Import>Collada interface in Blender.

    Use that to open the closest existing one to what you want to create so you have the correct scale etc. Use Export>Collada to make your new dae file and the dae to cas_mesh button to produce the new .cas (it will be produced in the from dae sub folder below IWTE exe)

  13. #13

    Default Re: Create new resources models

    Ok, I start the IWTE, and do the same you post in the photo, I understand is some type of conversor .cas to .dae format, and Blender can open this files, I import the .dae file of the IWTE folder to_dae, in this case the tobacco pipe, and now I have this:



    Ok, now only need to do a new model for the "tobacco" resource, now I have some questions:

    The texture files? how can do it?
    and how can assign the skins to model to create a .tga or .dds file?

    See more about Tierra Santa TW and other projects in Discord
    Join the official Discord server of the mod: https://discord.gg/u6VFKgDzpX
    Download TSTW here: https://www.moddb.com/mods/tierra-santa-tw-mod
    Rise of Quetzal TW (WIP) in https://www.moddb.com/mods/rise-of-quetzal-tw

  14. #14

    Default Re: Create new resources models

    https://wiki.twcenter.net/index.php?..._tips#Textures

    explains one way of opening textures - you can view as tga/dds/psd/most formats in Blender, but for strat models the game will need to use either a .tga or a .tga.dds (which is a dds file but with the additional .tga in the name) - whichever one of those you use, you only ever put .tga in the name inside the .cas file, as dots in the dae file confuse things that should be written in the material slot as my_texture_name_tga and IWTE will fix it to textures/my_texture_name.tga when it converts to .cas

    For how to UV map in Blender you're best off with Google, there's loads of tutorials including video ones, and also written manuals for each version of Blender.

    If you need more than one texture in a strat model you will need separate meshes for each texture - if you open a settlement model e.g. residences/aztec_city.cas you should see how that works

  15. #15

    Default Re: Create new resources models

    I try my best but im little lost about how proceed, now im blocked in this step, the map of UV looks little deformed and dont show the red colour of the model.

    See more about Tierra Santa TW and other projects in Discord
    Join the official Discord server of the mod: https://discord.gg/u6VFKgDzpX
    Download TSTW here: https://www.moddb.com/mods/tierra-santa-tw-mod
    Rise of Quetzal TW (WIP) in https://www.moddb.com/mods/rise-of-quetzal-tw

  16. #16
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    Default Re: Create new resources models

    For details about 3D modding you will be best helped in the relevant forum - my knowledge is rather limited when it comes to that.










  17. #17

    Default Re: Create new resources models

    may I know how can I assign the bone in the blender?

  18. #18
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Create new resources models

    If memory serves the model has only one bone, which means you would select the whole model and then assign it to that bone. I am actually not even sure if assigning is actually required, being a non mobile model, eg no animations that depend on the bones (skeleton) it might be enough for the bone to present.

    Which means if it doesn't work without assigning then you will have to assign the whole model to the single bone. Again: IWTE forum will be your best option for well informed info here.










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