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Thread: [RELEASE] Divide et Impera 1.2.7 Public Beta (Updated Feb 22)

  1. #41
    KAM 2150's Avatar Artifex
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    Default Re: [RELEASE] Divide et Impera 1.2.7 Public Beta (Updated Jan 11)

    You are looking at their melee AP damage stats.

    If you hover over missile damage on UI, it will then show a breakdown of how much damage is base and how much is AP.
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  2. #42

    Default Re: [RELEASE] Divide et Impera 1.2.7 Public Beta (Updated Jan 11)

    Thank you very much, I will check this out.
    At least 500 hours of DEI and still not discovered everything.

    Keep on you great work guys!
    ​VICTORIOSO SEMPER

  3. #43

    Default Re: [RELEASE] Divide et Impera 1.2.7 Public Beta (Updated Jan 11)

    Updated Jan 28

    - Added new Athenian bodyguard cavalry and two new Kartli cavalry units
    - Greek factions can now recruit siege building units from the Syracuse strategic capital building.
    - Improved trade region effect for Petra. Added special bonus.
    - Fixed ancillaries with attacker siege holdout time effects doing the opposite.
    - Fixed Egyptian Kleruchoi Agema Pike unit having old appearance.
    - Antesignani stats and look updated
    - Slightly lowered low tier spear bonus vs cav, increased elite spear bonus vs cav
    - Small increase to damage for cavalry charging braced phalanx units
    - Updated look of Parthian officers
    - Updated look of Germanic officers
    - Fixed missing weapons for Arevaci, Irish and Caledone officers
    - Rebalanced Syracuse melee infantry
    - Fixed severed head ancillary triggering for non barbarian factions
    - Removed Dii Rhomphaiaphoroi infantry from Dacian AI recruitment
    - Fixed Mauryan medicus and trader buildings missing names
    - Switched Galatian Thureos spear and Naked warriors unit cards
    - Moved Numidian javelins to city recruitment and slingers to barracks recruitment
    - Updated look of Syracusan Footmen and Syracusan Samnite Warriors
    - Buffed Numidian archers and nerfed Numidian slingers
    - Elite Numidian Peltasts melee stats lowered by one tier
    - Thracian javelin infantry gets +1 ammo
    - Thracian Skirmishers and Thracian Peltasts melee stats increased by one tier
    - Small melee stat buff to Arverni Heavy Axemen

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  4. #44
    Bento's Avatar Tiro
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    Default Re: [RELEASE] Divide et Impera 1.2.7 Public Beta (Updated Jan 11)

    You guys are machines !

    I suggest that you update the title, without perusing the thread, people may not be aware of this latest tweak.

  5. #45

    Default Re: [RELEASE] Divide et Impera 1.2.7 Public Beta (Updated Jan 11)

    Quote Originally Posted by Bento View Post
    You guys are machines !

    I suggest that you update the title, without perusing the thread, people may not be aware of this latest tweak.
    It's updated, it just doesn't show it on this page for some reason.

  6. #46

    Default Re: [RELEASE] Divide et Impera 1.2.7 Public Beta (Updated Jan 28)

    Long time DEI player and lurker here. First I want to thank Dresden, KAM and all of the mod team for creating and constantly updating this great mode!

    Really wanted to played this beta, but somehow my launcher couldn't see the pack file. I put it in C:\Program Files (x86)\Steam\steamapps\common\Total War Rome II\data . Haven't had other pack mod for a while so can't really remember if something changed since last time lol.

    Thanks for any help!

  7. #47
    Jake Armitage's Avatar Artifex
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    Default Re: [RELEASE] Divide et Impera 1.2.7 Public Beta (Updated Jan 28)

    if you're having problems with steam manager use mitch's one, it will force steam to keep the order/activation
    put everything in data folder and remove any other pack you won't use
    word instructions
    https://www.mediafire.com/file/di18t...a_mod.odt/file

  8. #48

    Default Re: [RELEASE] Divide et Impera 1.2.7 Public Beta (Updated Jan 28)

    There are a couple Thorax Swordsmen that have the old more defensive stat balance (higher melee def and lower attack) - the Sicilian and the Pontic ones. Is this an oversight? If the Sicilian ones are meant to be more like imitation legionaries, perhaps giving them the disciplined formation might be a good idea. As for the Pontic ones, maybe it was intended, since the Galatian Elites (Epilektoi tes Ankyras) have only slightly worse stats than the standard new offensive Thorax Swordsmen, so maybe it would be redundant. The Galatians are available without any reform though.

    Also, the Elite Peltasts of Pontos and Pergamon have armor in the 35-38 range, whereas the Odrysian Elite Peltasts are at 25, as all Hellenic ones and the AOR Maedi. Shouldn't they get higher armor as well, given how they are also tier 1 pop unit?
    Time flies like an arrow, fruit flies like a banana...

  9. #49

    Default Re: [RELEASE] Divide et Impera 1.2.7 Public Beta (Updated Jan 28)

    Probably an oversight if I had to guess.

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  10. #50

    Default Re: [RELEASE] Divide et Impera 1.2.7 Public Beta (Updated Feb 2)

    Update Feb 2

    Disbanding & Population System Bugs
    - Fixed disbanding bug that would cause population levels to massively decrease on the next turn, especially when disbanding whole armies/generals.
    - You can now disband a whole army or multiple units at once and get back the proper population amount.
    - Population levels should also report correctly the same turn you disband, although you have to click away to a different region and back to see the updated results.


    Other Fixes
    - Fixed a lot of issues with Irish unit skins and missing or buggy textures.
    - Fixed bugged lamellar armor on many media/nomad units.
    - Fixed celtic turncoat ancillary not properly working for british and germanic factions.
    - Fixed bugged helmet/hair textures on Iberian Vasci unit and Suebi heavy cavalry.
    - Fixed Thracian thorax cav having 0 melee attack (woops!)
    - Changed some AOR thureos units to 3rd class pop.
    - Changed pop classes for some Syracuse units and removed some AOR units from their cultural group so they will be foreign (Italian, Corsican, Sardinian).
    - Changed Mauryan armored elephants to pop class 2.
    - Fixed various Iberian units having oathsworn/Gallic audio.
    - Fixed 2 parthian cataphract units having bugged armor skirts.


    Credits
    - Thanks to Steve_Raptor and Q_Sertorius for helping report the disband pop issue.

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  11. #51
    Civis
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    Default Re: [RELEASE] Divide et Impera 1.2.7 Public Beta (Updated Feb 2)

    Great update so far, as gatae Im ambushing the bastarnae? and it's crashing everytime. I'm only using the female barbarians, both latest packs and beta; my load order is mod @a_Female_Barb_Generals.pack;mod @@@@fixpack127.pack;
    mod _divide_et_impera_release_12_Part2.pack;
    mod _divide_et_impera_release_12_Part1.pack;

  12. #52

    Default Re: [RELEASE] Divide et Impera 1.2.7 Public Beta (Updated Feb 2)

    Is the Syracusan heavy peltast one of the units you changed the pop type of? That unit requiring noble population always seemed strange to me considering many Greek factions have better peltasts that don't require noble population.

  13. #53

    Default Re: [RELEASE] Divide et Impera 1.2.7 Public Beta (Updated Feb 2)

    Quote Originally Posted by T2av View Post
    Great update so far, as gatae Im ambushing the bastarnae? and it's crashing everytime. I'm only using the female barbarians, both latest packs and beta; my load order is mod @a_Female_Barb_Generals.pack;mod @@@@fixpack127.pack;
    mod _divide_et_impera_release_12_Part2.pack;
    mod _divide_et_impera_release_12_Part1.pack;
    Is it crashing when you load the battle or before? If you upload a save I can check it out.

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  14. #54

    Default Re: [RELEASE] Divide et Impera 1.2.7 Public Beta (Updated Feb 2)

    The Dahae light horse from the Parthian roster has spear, shield and bow, but only 5 ammunition, instead of 15, as most other horse archers do. AFAIK, such low ammunition was only meant for Sparabara type units.
    Time flies like an arrow, fruit flies like a banana...

  15. #55

    Default Re: [RELEASE] Divide et Impera 1.2.7 Public Beta (Updated Feb 2)

    Hopefully, the 2/2 version fixes a new bug I saw. Got a hirable female general as Rome. Downloading now!

    So far on everything else, plays great! I have noticed though that certain agents get backgrounds that seem completely irrelevant to their role, especially after DeI softlocked them into specific playstyles (which I don't think was a bad thing) eg. Spies have been getting economic backgrounds etc.

  16. #56
    KAM 2150's Avatar Artifex
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    Default Re: [RELEASE] Divide et Impera 1.2.7 Public Beta (Updated Feb 2)

    Quote Originally Posted by Iskandar View Post
    The Dahae light horse from the Parthian roster has spear, shield and bow, but only 5 ammunition, instead of 15, as most other horse archers do. AFAIK, such low ammunition was only meant for Sparabara type units.
    They are shock cav unit, this is intended for their balance so there is a role for regular horse archers as otherwise, they were better than them even with worse ranged stats.
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  17. #57

    Default Re: [RELEASE] Divide et Impera 1.2.7 Public Beta (Updated Feb 2)

    Quote Originally Posted by KAM 2150 View Post
    They are shock cav unit, this is intended for their balance so there is a role for regular horse archers as otherwise, they were better than them even with worse ranged stats.
    Ah, that explains it.Thanks.
    Time flies like an arrow, fruit flies like a banana...

  18. #58

    Default Re: [RELEASE] Divide et Impera 1.2.7 Public Beta (Updated Feb 2)

    Hey are hirable women a bug or is that a feature from vanilla? I haven't seen it before but I've noticed instead of an eligible male General I've gotten a female Politician which...given the limited hirable General options is less good.

    Also is there a way to extend the hirable option's list? 3 I find is small enough to get clogged by 1 party's candidates way too frequently which makes it hard to balance Senator standing if you're trying to hold a position.

    Really liking the new updates though, battles feel really good. The 'pull through' has pretty much all but disappeared and the quirkiness of some combat scenarios seems to feel ironed out and feels quite even, fair/predictable....which is the sweet spot.

  19. #59
    Jake Armitage's Avatar Artifex
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    Default Re: [RELEASE] Divide et Impera 1.2.7 Public Beta (Updated Feb 2)

    recruitable women have a low (hardcoded) dice so to appear

    there is a variable for setting more recruitable guys but it probably needs some UI hexediting for properly working. It's a guess though, could just be hardcoded
    Last edited by Jake Armitage; February 06, 2021 at 06:52 AM.

  20. #60
    Black_Rider's Avatar Ordinarius
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    Default Re: [RELEASE] Divide et Impera 1.2.7 Public Beta (Updated Feb 2)

    Hey, great mod ! Any estimated date, when relase will go out of beta ?

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