Thread: [Feedback] Questions, Critiques and Requests

  1. #6101

    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    He has to wait.

  2. #6102

    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    So, how long do I need to wait for the reforms to trigger at turn 140 ?

    Currently at turn 167 and counting

  3. #6103
    KAM 2150's Avatar Artifex
    Patrician

    Join Date
    Jul 2013
    Location
    Gdańsk, Poland
    Posts
    11,134

    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    You need correct imperium level for that.
    Official DeI Instagram Account! https://www.instagram.com/divideetimperamod/
    Official DeI Facebook Page! https://www.facebook.com/divideetimperamod

  4. #6104

    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    I see, okay. Thanks!

    Have follow up questions then(based on the guide and replies I got a bit confused so far):

    1) So,does it mean that the AI is tied to my progression? ( haven't seen thorax greek armies yet)
    2) When I'll be playing Odryssian I still need to get imperium level 5 in order for the global reforms to trigger ?

    cheers

  5. #6105
    ~Seleukos.I.Nikator~'s Avatar Campidoctor
    Join Date
    Nov 2010
    Location
    The United Europe, currently residing in Norway
    Posts
    1,642

    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    1) I believe that the thorax reforms have already triggered for the AI, but you've got to bear in mind that AI doesn't have an ability to disband its armies. That means that it won't start recruiting new units until after its current units are killed

    2) As said in that manual I linked above, the Odryssians follow the global reforms which are tied to a turn number only even for the player, so there is no requirement for the imperium level

  6. #6106

    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    And if he received reform on the 5th Imperium and then split and the Imperium fell about 4, or lost the city, the reform will fly off?

  7. #6107

    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    No, it normally won't, we've had some bug reports about it disspearing in the past, but normally once a reform triggers, it stays.

  8. #6108

    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    Jake Armitage
    I've already removed the siege turns effects, you won't be able to see them into that pack, to see them you have to open the normal DeI pack

    It's not convenient to ask again, that one's working on the siege thanks. Could you fix it by +1. By default - 2 , you have removed them, but with all the bonuses, the city still quickly give up. I will not ask for any more changes. I hope it is not difficult.

  9. #6109

    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    hello voila I just realized that there is the mod People of Rome. This mod is very good the problem too complicated for me.
    How can I remove it for DEI? Thank you very much.

  10. #6110
    ~Seleukos.I.Nikator~'s Avatar Campidoctor
    Join Date
    Nov 2010
    Location
    The United Europe, currently residing in Norway
    Posts
    1,642

    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    Hey Juan,

    That's DeI's population mechanics. Is there any particular reason why you want to have it removed?

    You can use the official submod from this thread that will remove this script for you. It's called 'no population system'.

  11. #6111

    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    is a mod for DEI . with STEAM, content + 20%. Tell me what to change, I want to do 100%. https://ibb.co/Y2z5YPV

  12. #6112

    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    Thank you for responding so quickly.
    No reason I find this mequanic very hard so that's why I want to delete it to enjoy the DEI.

  13. #6113

    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    https://steamcommunity.com/sharedfil.../?id=370824952 Who's using this? Help me change from 20 to 100. The table screen is where to change. https://ibb.co/Y2z5YPV


    Jake Armitage, can you help me out again?
    Last edited by GyJIeBeP; May 04, 2019 at 12:48 PM.

  14. #6114
    Jake Armitage's Avatar Artifex
    Patrician

    Join Date
    Apr 2011
    Location
    apartment 6
    Posts
    4,694

    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    Quote Originally Posted by GyJIeBeP View Post
    https://steamcommunity.com/sharedfil.../?id=370824952 Who's using this? Help me change from 20 to 100. The table screen is where to change. https://ibb.co/Y2z5YPV


    Jake Armitage, can you help me out again?
    What you want to do? Increase or decrease the upkeep? By what percentage?

  15. #6115

    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    Quote Originally Posted by Jake Armitage View Post
    What you want to do? Increase or decrease the upkeep? By what percentage?
    Hi, I want to increase . Now costs and upkeep + 20%, need upkeep to + 100% . Increased Costs and Upkeep Submod + 100 % upkeep only
    costs +20% don't have to change it.


    Thank you. You made me a sub mod on - 2 sieges, can u do + 1? https://ibb.co/f98ZhMn
    Last edited by GyJIeBeP; May 06, 2019 at 08:54 AM.

  16. #6116
    Jake Armitage's Avatar Artifex
    Patrician

    Join Date
    Apr 2011
    Location
    apartment 6
    Posts
    4,694

    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    this will set all siege values to 1 (as I've understood you've requested) https://www.mediafire.com/file/c374q...ll+1.pack/file
    this will raise upkeep by 100% (so doubled, as I've understood you've requested) https://www.mediafire.com/file/atl6b...p100.pack/file

  17. #6117

    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    this will raise upkeep by 100% (so doubled, as I've understood you've requested) https://www.mediafire.com/file/atl6b...p100.pack/file[/QUOTE]

    Content doesn't work, I tried it in realistick mod. Does not change. made @@@@@@@ it is the first, but has not changed. Turn skip.
    Last edited by GyJIeBeP; May 07, 2019 at 01:53 PM.

  18. #6118
    Jake Armitage's Avatar Artifex
    Patrician

    Join Date
    Apr 2011
    Location
    apartment 6
    Posts
    4,694

    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    1) revert to old manager https://www.twcenter.net/forums/show...nd-Mod-Manager
    2) could be realism's values are exactly the same inside that pack, try to change them with the program PFM

  19. #6119

    Default Re: [Feedback] Impressions, Critiques and Requests for 1.2

    Hello all, I'm new to dei, but love it. This makes Rome into the game it should have always been. Anyway, I am wondering if anyone knows if it is possible to actually make peace with Rome. I have a specific situation in mind, don't really know the Diplo machanics, and what I found in the faq didn't really give me a clear answer. Short version, playing Sparta on h/h and an otherwise friendly Rome declared war on me out of the blue. They are far more powerful, but it has been quite a bit now, and they have not attacked or invaded.(They control most of the Western Balkans and Dacia, but I think all their armies are in Africa and elsewhere) If I were to make war on their enemies, etc. to heal relations, is it plausable that once they like me enough they will accept peace? Or am I now just locked into a battle to the death?

  20. #6120

    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    On hard factions tend to be even more aggressive than normal and Rome is one of the most aggressive ones. They are hard to keep appeased.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •