Sorry guys, yeah, the pack isn't working.
Reason is that I put a "%" into pack title and probably is having some windows issue to be recognized as a file.
Here it is, works for me
https://www.mediafire.com/file/82x0b...h_50.pack/file
Sorry guys, yeah, the pack isn't working.
Reason is that I put a "%" into pack title and probably is having some windows issue to be recognized as a file.
Here it is, works for me
https://www.mediafire.com/file/82x0b...h_50.pack/file
It works! You just saved me and many other guys a whole lot of time with the campaign. Thank you very very much, Jake!
Jake, I have 4668 hours sunk into Rome 2 according to Steam and at least 4000 out of those with DeI, so trust me, I love DeI to death, but it has certain little parts that are not necessary for my experience. Besides, I'm not a kid anymore, I have many things to take care of, so I don't have all the time and patience I once had to wait 6 turns to build something, 9 turns to research a tech, 12 turns to get my army to travel 15 cm on my monitor. I get it, some people want 365 TPY, to play with camilan roman troops or the AI to tear them a new one from the first turn for the sake of "realism". Realism has a big ugly sister, Reality. And the reality is that I have a job, bills to pay and late capitalism to endure. Reality sucks big time and I don't want her or any relative of hers in my leisure time, cause I'm not that masochistic. Sorry for the rant, but I had a long day. And thanks again for this submod.
Hello there, I am loving DAI and am using a few of the submods currently but had a question, is there a submod that would allow for region giving/selling? I am not sure if the ai is able to handle that but I love clean borders and think I would use client states more if I could give them territory
We have spoken quite a lot about that actually and you can find a couple of posts by using the search tool.
Sooner or later there will be one.
If you want I'll send you a cheat pack, if you customize the script (extremely easy) you can do what you want.
Can I get a quick info on what is altered by a 12TPY submod?
- Movement length
- Recruitment
- Construction time
All seems to be the same as in regular 4tpy
12 tpy doesn't change anything besides sesons/months and characters' aging
If you're seeking for a slower paced campaign try the official hardcore, realism or testudo
- Movement length: go to testudo submod and download TURTLE_01_Parts_Movement
- Recruitment: the only mods who have recruitment changes are testudo and the Unofficial 12tpy Recruitment Mod
- Construction time: go to testudo submod and download TURTLE_02_parts_Buildings
the faction unlocks arent working for me
The generic cheat mod doesn't work properly. The game crashes at the startup. I tried loading it before DeI and after.
Great. Thank you.
Generic Cheat Mod seems to be crashing. It wasn't recognized at first by the game, as it was considered "out of date". Then when I enabled all out of date mods, it recognized it, but now it crashes the game on startup.