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Thread: [Official Submods] Collection of Official Submods

  1. #781
    Jake Armitage's Avatar Artifex
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    Default Re: [Official Submods] Collection of Official Submods

    Sorry guys, yeah, the pack isn't working.
    Reason is that I put a "%" into pack title and probably is having some windows issue to be recognized as a file.

    Here it is, works for me
    https://www.mediafire.com/file/82x0b...h_50.pack/file

  2. #782

    Default Re: [Official Submods] Collection of Official Submods

    It works! You just saved me and many other guys a whole lot of time with the campaign. Thank you very very much, Jake!

  3. #783
    Jake Armitage's Avatar Artifex
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    Default Re: [Official Submods] Collection of Official Submods

    Man, I get you like it quicker but keep in mind that DeI campaign experience will be less complete and more arcadish

  4. #784

    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by Dresden View Post
    Updated the No Major Faction Bonuses submod, it was waaaaaay out of date.
    Is it present in the Steam Workshop? The one with pretty weird preview pic?

  5. #785

    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by Jake Armitage View Post
    Man, I get you like it quicker but keep in mind that DeI campaign experience will be less complete and more arcadish

    Jake, I have 4668 hours sunk into Rome 2 according to Steam and at least 4000 out of those with DeI, so trust me, I love DeI to death, but it has certain little parts that are not necessary for my experience. Besides, I'm not a kid anymore, I have many things to take care of, so I don't have all the time and patience I once had to wait 6 turns to build something, 9 turns to research a tech, 12 turns to get my army to travel 15 cm on my monitor. I get it, some people want 365 TPY, to play with camilan roman troops or the AI to tear them a new one from the first turn for the sake of "realism". Realism has a big ugly sister, Reality. And the reality is that I have a job, bills to pay and late capitalism to endure. Reality sucks big time and I don't want her or any relative of hers in my leisure time, cause I'm not that masochistic. Sorry for the rant, but I had a long day. And thanks again for this submod.

  6. #786
    Jake Armitage's Avatar Artifex
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    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by Vladdy Daddy View Post
    Jake, I have 4668 hours sunk into Rome 2 according to Steam and at least 4000 out of those with DeI, so trust me, I love DeI to death, but it has certain little parts that are not necessary for my experience. Besides, I'm not a kid anymore, I have many things to take care of, so I don't have all the time and patience I once had to wait 6 turns to build something, 9 turns to research a tech, 12 turns to get my army to travel 15 cm on my monitor. I get it, some people want 365 TPY, to play with camilan roman troops or the AI to tear them a new one from the first turn for the sake of "realism". Realism has a big ugly sister, Reality. And the reality is that I have a job, bills to pay and late capitalism to endure. Reality sucks big time and I don't want her or any relative of hers in my leisure time, cause I'm not that masochistic. Sorry for the rant, but I had a long day. And thanks again for this submod.
    Sure, no problem, but still with that pack DeI campaign experience will be less complete and more arcadish.
    People that may want to use the pack should know it. That's the reason of my post.

  7. #787

    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by Jake Armitage View Post
    Sorry guys, yeah, the pack isn't working.
    Reason is that I put a "%" into pack title and probably is having some windows issue to be recognized as a file.

    Here it is, works for me
    https://www.mediafire.com/file/82x0b...h_50.pack/file
    Yep, it works for me too, but i totally misread the post! I thought the file would amplify the tech/build time adequately for 12tpy or even 24tpy.

    My bad, ah!

    Anyway the file works as intended. Cheers!

  8. #788
    Jake Armitage's Avatar Artifex
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    Default Re: [Official Submods] Collection of Official Submods

    If you like slower paced campaign try the official hardcore or testudo then

  9. #789
    Krieglord's Avatar Primicerius
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    Default Re: [Official Submods] Collection of Official Submods

    Hello there, I am loving DAI and am using a few of the submods currently but had a question, is there a submod that would allow for region giving/selling? I am not sure if the ai is able to handle that but I love clean borders and think I would use client states more if I could give them territory



  10. #790
    Jake Armitage's Avatar Artifex
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    Default Re: [Official Submods] Collection of Official Submods

    We have spoken quite a lot about that actually and you can find a couple of posts by using the search tool.
    Sooner or later there will be one.

    If you want I'll send you a cheat pack, if you customize the script (extremely easy) you can do what you want.
    Last edited by Jake Armitage; September 14, 2019 at 05:02 PM.

  11. #791

    Default Re: [Official Submods] Collection of Official Submods

    Can I get a quick info on what is altered by a 12TPY submod?

    - Movement length
    - Recruitment
    - Construction time

    All seems to be the same as in regular 4tpy

  12. #792
    Jake Armitage's Avatar Artifex
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    Default Re: [Official Submods] Collection of Official Submods

    12 tpy doesn't change anything besides sesons/months and characters' aging
    If you're seeking for a slower paced campaign try the official hardcore, realism or testudo

    - Movement length: go to testudo submod and download TURTLE_01_Parts_Movement
    - Recruitment: the only mods who have recruitment changes are testudo and the Unofficial 12tpy Recruitment Mod
    - Construction time: go to testudo submod and download TURTLE_02_parts_Buildings
    Last edited by Jake Armitage; September 16, 2019 at 09:29 AM.

  13. #793

    Default Re: [Official Submods] Collection of Official Submods

    the faction unlocks arent working for me

  14. #794

    Default Re: [Official Submods] Collection of Official Submods

    Make sure they are loading before the main mod.

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  15. #795

    Default Re: [Official Submods] Collection of Official Submods

    The generic cheat mod doesn't work properly. The game crashes at the startup. I tried loading it before DeI and after.

  16. #796
    Jake Armitage's Avatar Artifex
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    Default Re: [Official Submods] Collection of Official Submods

    here, it missed entries for the new dacian (or whatever it is) custom capital and so it crashed
    https://www.mediafire.com/file/y6yqg...tmod.pack/file

  17. #797

    Default Re: [Official Submods] Collection of Official Submods

    Great. Thank you.

  18. #798
    Nikron's Avatar Senator
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    Default Re: [Official Submods] Collection of Official Submods

    Does any of the mods unlock more factions in Rise of the Republic?

  19. #799

    Default Re: [Official Submods] Collection of Official Submods

    I don't think so at the moment.

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  20. #800

    Default Re: [Official Submods] Collection of Official Submods

    Generic Cheat Mod seems to be crashing. It wasn't recognized at first by the game, as it was considered "out of date". Then when I enabled all out of date mods, it recognized it, but now it crashes the game on startup.

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