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Thread: Ancient Empires Attila, 202BC - Project Outline

  1. #1221

    Default Re: Ancient Empires Attila, 202BC - Project Outline

    Quote Originally Posted by Petellius View Post
    Correct. We only bought it to move AE over onto the new platform.

    I think I've played about 30 turns as WRE at release. I've spent 800+ hours on Attila, around 10 probably playing it
    I hear ya.. I only played about 20 hours of base Attila until I saw this mod and haven't played it since. I do enjoy the Charlemange. What he mean is say that I played as Mercia. If I defeat the other English kingdoms like Wessex then a game mission is completed and England is born.

  2. #1222

    Default Re: Ancient Empires Attila, 202BC - Project Outline

    Developer Team maybe this could be interesting for you. There is a mod compilation from XAI for Attila for many aspects of the game including fixing bugs on Battle AI as it says in changelog. Maybe you could ask him to use his work for Ancient Empires. Link: http://www.twcenter.net/forums/forum...169-XAI-Attila

  3. #1223

    Default Re: Ancient Empires Attila, 202BC - Project Outline

    Quote Originally Posted by Medieval Knight View Post
    Developer Team maybe this could be interesting for you. There is a mod compilation from XAI for Attila for many aspects of the game including fixing bugs on Battle AI as it says in changelog. Maybe you could ask him to use his work for Ancient Empires. Link: http://www.twcenter.net/forums/forum...169-XAI-Attila
    I've developed my own combat AI, that holds reserves.
    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

  4. #1224

    Default Re: Ancient Empires Attila, 202BC - Project Outline

    Is the campaign released and playable?

  5. #1225

    Default Re: Ancient Empires Attila, 202BC - Project Outline

    Quote Originally Posted by KaroRBb View Post
    Is the campaign released and playable?
    No.

  6. #1226

    Default Re: Ancient Empires Attila, 202BC - Project Outline

    Oops double post.
    Last edited by Falco; November 07, 2017 at 07:47 PM.

  7. #1227

    Default Re: Ancient Empires Attila, 202BC - Project Outline

    Hi,
    I've subscribe to the 3 parts in the Workshop and download about 600MB in total but they didn't appear in the game folder (in data i mean). I unsubscribe then subscribe again and it did'nt download parts again and still d'ont appears in data.
    How can I fix this ?

  8. #1228

    Default Re: Ancient Empires Attila, 202BC - Project Outline

    Sorry for the double ost, I did'nt find the EDIT button.
    I've launch the game and 3 parts were in the laucher mods gestionnary and then appears in the game folder.
    But now "ship_models" and "vanilla_models" are with an exclamation point. I lauched the game game again but when I click to custom battle the game crash.
    I tried to lauch in English but still crash.

  9. #1229

    Default Re: Ancient Empires Attila, 202BC - Project Outline

    Quote Originally Posted by Galaactiik View Post
    Sorry for the double ost, I did'nt find the EDIT button.
    I've launch the game and 3 parts were in the laucher mods gestionnary and then appears in the game folder.
    But now "ship_models" and "vanilla_models" are with an exclamation point. I lauched the game game again but when I click to custom battle the game crash.
    I tried to lauch in English but still crash.
    Did you make sure "allow outdated mods" was ticked? If not it will not allow the model packs to work.
    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

  10. #1230

    Default Re: Ancient Empires Attila, 202BC - Project Outline

    Quote Originally Posted by Petellius View Post
    Did you make sure "allow outdated mods" was ticked? If not it will not allow the model packs to work.
    I have tried with or without, it crash again.

  11. #1231

    Default Re: Ancient Empires Attila, 202BC - Project Outline

    Quote Originally Posted by Galaactiik View Post
    I have tried with or without, it crash again.
    Check for any conflicting mods, otherwise, disable the mods and make sure you have the grand campaign map selected for custom battles. If it still crashes try deleting the Attila Roaming files.
    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

  12. #1232

    Default Re: Ancient Empires Attila, 202BC - Project Outline

    Quote Originally Posted by Petellius View Post
    Check for any conflicting mods, otherwise, disable the mods and make sure you have the grand campaign map selected for custom battles. If it still crashes try deleting the Attila Roaming files.
    Thanks it worked ! Just crash when I want go back to the game menu

  13. #1233

    Default Re: Ancient Empires Attila, 202BC - Project Outline

    Quote Originally Posted by Petellius View Post
    If anyone is looking for simulation ancient battles, Field of Glory 2 is coming out in a couple of weeks. I've been looking at the game on YouTube and I'm super hyped!
    You're right, Petellius, FOG2 is a wonderful game. Plays beautifully as well, but keep eagerly waiting for AE to be finished, although you state that it will take substantially more time as foreseen.
    Just keep it up, lad...Cheers !
    Last edited by Celtoi; November 12, 2017 at 11:39 AM.

  14. #1234

    Default Re: Ancient Empires Attila, 202BC - Project Outline

    Any news ?

  15. #1235

    Default Re: Ancient Empires Attila, 202BC - Project Outline

    Havoc is working on a showcase, but he's taking his time.
    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

  16. #1236

    Default Re: Ancient Empires Attila, 202BC - Project Outline

    We can see that well!!
    I think he isnt the only.... Just 3 years now. And fortunatly than the campaign had to release the last year!

  17. #1237
    Foederatus
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    Default Re: Ancient Empires Attila, 202BC - Project Outline

    Okay so I am sick of waiting can I help you guys get this done in anyway? I've made a few small mods in the past but nothing big but look if I have to I'll spend 6 months learning to become the most amazing modder in the world I just wanna get this finished already

    I've just finished my 4 year long degree so I now have time to learn how to mod
    Last edited by fnpdestroyer; December 01, 2017 at 07:25 PM.

  18. #1238

    Default Re: Ancient Empires Attila, 202BC - Project Outline

    Quote Originally Posted by fnpdestroyer View Post
    Okay so I am sick of waiting can I help you guys get this done in anyway? I've made a few small mods in the past but nothing big but look if I have to I'll spend 6 months learning to become the most amazing modder in the world I just wanna get this finished already

    I've just finished my 4 year long degree so I now have time to learn how to mod
    Just teach yourself, magnar has a ton great tutorials on youtube. Thats pretty much how I learned

  19. #1239

    Default Re: Ancient Empires Attila, 202BC - Project Outline

    Just wanted to say a happy new year for everyone here, particularly the people who are doing their best to bring an amazing mod into existence!

    The Truth is Hate for those who hate the Truth.

  20. #1240

    Default Re: Ancient Empires Attila, 202BC - Project Outline

    Yes keep going! We realy need this mod!

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