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Thread: Strongholds Of The Samurai V3.14

  1. #1

    Default Strongholds Of The Samurai V3.14


    V3.14
    Historical accurate castle maps for Campaign!

    Each castle is inspired and made after illustrations and models of Sengoku Jidai era castles in Japan.

    In Sengoku Jidai there were estimated 5 thousand castles, many of which were earthwork castles and made of wood.
    This is represented in the mod with the 3 levels:fort-stronghold-fortress being earthwork castles made of wood fortifications, and the latter levels:castle and citadel made of stone.


    Castles:
    - 36 Historical Castles maps available in campaign and siege custom battles.

    How the maps load on campaign:
    -There are 7 types of settlements each with 5 levels(fort, stronghold, fortress, castle and citadel). Each type and level has a different map. When you upgrade the settlement you get a different map.

    Download Google drive: Download
    Download Mediafire Link: Download
    Workshop link: Steam Workshop

    Installation: Extract archive to Data folder.
    Load the mods from mod manager.

    SOTS MAPS for MOSS submod: use this only with MOSS main files. Do not load MoSS_Must_files_3 and MoSS_Must_files_4. Do not load any of the extra_castles moss [NORMAL] maps files.
    Download Google drive: Download
    Download Mediafire link: Download
    Workshop link: Steam Workshop

    Optional Campaign mod [Work In Progress]:
    [/Spoiler]
    Spoiler for SOTS Campaign

    Campaign Features:

    - Extended campaign map (Sorry~*Shot you^^ base campaign map)
    - Destin Faroda's Combat Mechanics and stats
    - Dynamic unit caps
    - Regional Units
    - Better formations
    - Increased garrisons
    - CAI changes
    - 70 historical factions
    - 198 historical castles
    - Hundreds of historical Samurai characters. (over 300 generals)
    - Adjusted uniforms, banners and faction colours
    - All Playable Clan have unique Daimyo reskin
    - All playable Clan have unique uniforms
    - No projectile trails and realistic projectile stats
    - No battle map border
    - Extended camerazoom
    - Closer deployement in ambush battles
    - Reinforcement range increased (this helps for larger battles and relief forces for sieges)
    - Longer recruiting time for units (Armies are not so easily replaced)
    - All factions available in custom battle

    IMPORTANT!!!

    Before you start a campaign go to Options - Graphics and change unit size to LARGE. This makes the units size to show correctly as 100 men for ashigaru units and 50 for samurai units.
    This is how Destin Faroda's Realism Combat made it and I am going to use his unit sizes.

    Known issues:
    Some Building tooltips are not working.
    In custom battles units are shown incorrectly to have 99 men or 49 men. In-game they are correct as 100 men and 50 men.
    At Clan selection screen some daimiyo models are not correctly shown (texture bug). In-game they are correct.

    Download: [WIP]

    Google Drive: [WIP]



    Spoiler for Changelog

    Changelog:
    SOTS_Maps V3.14Update 06.04.2019
    -Added new mapsSOTS_Maps V3.13Update 26.02.2019
    -Fixed the gate where units get stuck inside on kofu-dai castle map
    -Fixed small sections of the walls where units had some trouble after climbing.
    SOTS_Maps V3.12Update 30.01.2019
    -Fixed walls on kyoto map
    -Fixed gate on bitchumatsuyama castle
    SOTS_Maps V3.11Update 24.01.2019
    -Fixed small portions of the walls that were not climbable on the following maps: Shirakawa; Castle2; Iwamura; Gassan. Thanks to noelwym for finding the spots.
    SOTS_Maps V3.1Update 23.01.2019-Fixed not working gates on: Kumamoto map; Tokushiro map and Shinjyio map
    -Added new map Funai castle (replaced Tatebayashi)
    -Removed Tatebayashi map (it is broken and cannot be fixed)


    SOTS_Maps V2.0:
    - Remade all Maps to include gates and walls.
    - Ai defends on walls and to the last man.
    - All mods changed to mod type, load them in mod manager.
    - Sorry~*Shot you^^: Base campaign map mod
    - Destin Faroda: Total Realism Combat Mechanics and unit stats
    - Weierstrass: For helping and giving tips.
    - Shogun 2 Total Reskin: mhawari
    - Vastator's Unit Styles: = Vastator =
    - DPLFH for equipment



    In-game Screenshots [outdated] click picture to enlarge.
    Spoiler for Screenshots






    Special Thanks to:
    - Jean-Louis Le Gueux: Testing all maps and reporting bugs
    - Sora Asano: Testing maps and japanese translation for castle info.
    - Chera: Reporting bugs
    - noelwym: testing maps and reporting bugs.


    Support me on Patreon or Paypal
    Last edited by sorinel1991; April 06, 2019 at 01:01 AM. Reason: update 3.14

  2. #2

    Default Re: Strongholds Of The Samurai

    Creative assembly got it pretty close I see.

  3. #3

    Default Re: Strongholds Of The Samurai

    Yes. CA box design castles were really accurate.

    All the castles in the photos are WIP and are not final.

  4. #4
    Hazbones's Avatar Senator
    Join Date
    May 2007
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    Iwakuni, Japan
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    1,102

    Default Re: Strongholds Of The Samurai

    Glad to see someone has taken the effort to fix such a glaring issue with the vanilla game. Most castles we see today in Japan either did not have a Tenshu (keep) or had only a very small one during the warring period (the majority of keeps being built only after Toyotomi consolidated his control over the subjugated domains late 1590-ish to early 1600 time frame). Most castles (remember there were thousands of them) didn't even have stone walls and looked much like the forts you created, some with nothing but a motte and maybe a flimsy gate. Is this mod built on Anime's extended map or vanilla map?

  5. #5

    Default Re: Strongholds Of The Samurai

    I am using Sorry Shot You Japan Map. The same used in Master of Strategy.

  6. #6

    Default Re: Strongholds Of The Samurai

    Kasugayama Castle Uesugi Capital








  7. #7

    Default Re: Strongholds Of The Samurai

    Ota Kinyama Castle


  8. #8

    Default Re: Strongholds Of The Samurai

    This is exactly the kind of mod I'm looking for! Will you release a version for vanilla shogun 2?

  9. #9

    Default Re: Strongholds Of The Samurai

    I am planning to make it into 2 files. A file with all the maps and the other file containing the campaign. The file with the maps can be used as standalone with vanilla shogun 2 for example because it changes only the settlements maps. But you will lose some variety because the vanilla campaign map has fewer settlements. With the campaign mod I am also trying to spread all the maps on the campaign map so you won't see the same settlement map too often.

  10. #10

    Default Re: Strongholds Of The Samurai

    Impresive work. I'm wondering how the AI handle them though

  11. #11

    Default Re: Strongholds Of The Samurai

    Odawara Castle - Hojo Capital




  12. #12

    Default Re: Strongholds Of The Samurai

    Azuchi Castle - Oda Nobunaga's fortress

    Spoiler for Illustrations



    Spoiler for In-Game Screenshots



  13. #13

    Default Re: Strongholds Of The Samurai

    Nagashino Castle

    Spoiler for Nagashino


    Spoiler for New Maps


  14. #14

    Default Re: Strongholds Of The Samurai

    Super mod for immersion bravo.

  15. #15

    Default Re: Strongholds Of The Samurai

    this is really superb !!!
    Amazing...Awesome....Time to immerse myself back into good old Shogun 2 !
    (+rep.)

  16. #16

    Default Re: Strongholds Of The Samurai

    Looks great. I always felt the lack of diversity b/w different castle towns was a major weakness of S2. When will it be released ?
    Classical World - overhaul mod for Hegemony 3 , Clash of The Ancients. The Real Time Grand Strategy equivalent of Total War
    https://www.moddb.com/mods/classical-world-5

  17. #17

    Default Re: Strongholds Of The Samurai

    Oh my god. You're the man bro!!! Looking forward to this mod! I've been looking for mods that change the castles exactly like this mod!

  18. #18

    Default Re: Strongholds Of The Samurai

    Quote Originally Posted by sgz View Post
    Looks great. I always felt the lack of diversity b/w different castle towns was a major weakness of S2. When will it be released ?
    I have to test some maps and it will be finished. This weekend I hope.

  19. #19

    Default Re: Strongholds Of The Samurai

    Oh great i download shogun.
    Will a question be compatible with Master of Strategy.
    Thank you very much.

  20. #20
    Foederatus
    Join Date
    Apr 2013
    Location
    Indonesia
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    30

    Default Re: Strongholds Of The Samurai

    Wow..thank you, this is the mod i'm looking for always, hope it'll be release soon

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