Hello!
I'm afraid this problem still persists. Playing 2.2D, have 4 poleis, 4 large markets, FL (and FH) is Philhellenos. This time the late Hellenistic reform surely happened, I got the message window, and have new units in the merc pool.
I checked the campaign script and EDB but found nothing, except maybe that the name for the large market is different in the camaign script that from the EDB, not sure that matters, though.
Any advice?
Thanks!
Settled reform fired wonderously. Have one minor and 3 metropolies.
Loaded an older save, before Hell. reforms to test if you have to obtain polies and large markets before turn 203 (Hell reform time), still nothing.
In the next test run I will try to have a new FL after turn 203 (I used the current Philhellen one for settling down, maybe that's the problem?).
Will provide feedback asap.
Colos
Last edited by Colos1987; November 23, 2016 at 02:07 AM.
It doesn't make any difference when or in what order you meet the requirements, only that you do.
I see Any advice, or suggestion?
Colos
Now I call for help to review the script, and see where it's going wrong. Hopefully we'll have it fixed in 2.2e.
EDIT: Which I think we've cracked, thanks to Gigantus; it's an error in the processing sequence of the monitors used. CharacterTurnStart on the check for reform conditions needs to be CharacterTurnEnd.
Last edited by QuintusSertorius; November 24, 2016 at 03:36 AM.
Cool, thanks Is it save compatible?
No, unfortunately not. No script changes are, because the script is compiled at the start of the game. Worst of all, it's a really tiny text edit that makes it work. If you're willing to start a new game before 2.2e comes out, you could try it yourself (you need to use Notepad++ or another proper editor to make the change).
Change this:
To this:Code:monitor_event CharacterTurnStart FactionType f_nabatu and IsFactionLeader and Trait Philhellene > 0 ;;; Faction leader has the requisite "Philhellene" trait and I_EventCounter ecNabatu_Settled > 0 ;;; first reform has happened and I_EventCounter ecThorakitaiReform > 0 ;;; late Hellenistic reform has happened and I_CompareCounter nabatu_hel_poleis > 2 ;;; have at least 3 major Greek settlements and I_CompareCounter nabatu_trade_centers > 2 ;;; have at least 3 major markets ;set_event_counter ecNabatu_Settled 0 ;;; Settled reform set_event_counter ecNabatu_Imperial 1 ;;; Empire reform set_religion f_nabatu rel_c ;;; change to Eastern Imperial "religion" historic_event HE_NABATU_IMPERIAL factions { f_nabatu, } terminate_monitor end_monitor
Code:monitor_event CharacterTurnEnd FactionType f_nabatu and IsFactionLeader and Trait Philhellene > 0 ;;; Faction leader has the requisite "Philhellene" trait and I_EventCounter ecNabatu_Settled > 0 ;;; first reform has happened and I_EventCounter ecThorakitaiReform > 0 ;;; late Hellenistic reform has happened and I_CompareCounter nabatu_hel_poleis > 2 ;;; have at least 3 major Greek settlements and I_CompareCounter nabatu_trade_centers > 2 ;;; have at least 3 major markets ;set_event_counter ecNabatu_Settled 0 ;;; Settled reform set_event_counter ecNabatu_Imperial 1 ;;; Empire reform set_religion f_nabatu rel_c ;;; change to Eastern Imperial "religion" historic_event HE_NABATU_IMPERIAL factions { f_nabatu, } terminate_monitor end_monitor
Last edited by QuintusSertorius; November 25, 2016 at 07:05 AM.
Oh boy This is my 3rd Nabatean campaign I have to abandon I think I will wait for 2.2e. Assuming it comes out in a few weeks?
Thanks anyway!
Colos
Wooow!!!
very well done!
it will be a standalone or a patch? I am waiting for the new standalone version, take your time by the way, no hurry, even if I can't wait
Just posting that I'm trying to make roman reform trigger between turn 100~150 but after a kinda big battle with Cartaghe in Sicily and a sunk fleet with 3/4 stack inside I never was able to see they amass more than 10 units together again...
Is it normal that after the Polybian reform, you still can't recruit roman troops in Cisalpine Gaul, Sicily, Corsica and Sardinia?
Wasn't it possible in EB I?
Wanted for:
Breaking and gluing back together and trying to pass off as never being broken in the first place.
Assault with a weapon that couldn't have possibly been deadly, but unfortunately was
"You know what they say: give a man a fish, and he'll stink up the whole town. Give a man a fishing rod -- see where I'm going here? Give him a fishing rod and he'll poke your eye out."
Rep goes both ways, just leave your name
Last edited by QuintusSertorius; December 13, 2016 at 12:58 PM.
Hi
I have a question.
Is Hellenic reform and Konion reform different from each other ? I mean does that mean each of them add different things and units ?
Because I got a reform but I'm not sure which of them was triggered.
The Hellenistic reforms are universal and simple date-triggers. It activates new units for all Hellenistic factions and some others besides.
The Koinon Hellenon reforms are specific to KH and complicated. It has nothing whatsoever to do with units, but unlocks new governments for KH.
I am happy to report that all the Nabatean reforms are now functioning properly... man, the Imperial one makes Nabatu pretty powerful