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Thread: [Official] Reform requirements - as at 2.3

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  1. #1

    Default Re: Reform requirements

    Quote Originally Posted by QuintusSertorius View Post
    Pontos' reform doesn't give them new units, they have the standard Hellenistic reforms to their troops; it gives them new government buildings. Which have different rosters than their starting ones.
    In earlier patches you`d get chariots and kinsman cavalry, does that not happen anymore?

  2. #2

    Default Re: Reform requirements

    Quote Originally Posted by Ribtickler View Post
    In earlier patches you`d get chariots and kinsman cavalry, does that not happen anymore?
    Ah, I'm not sure (I'm offline right now). It should be the same; it's been a while since I worked on the Pontos government pools, so don't remember.

  3. #3
    Civis
    Join Date
    Apr 2015
    Location
    France
    Posts
    121

    Default Re: Reform requirements

    Quote Originally Posted by Ribtickler View Post
    In earlier patches you`d get chariots and kinsman cavalry, does that not happen anymore?
    You do get them, and Agema Phalangitai (who are beasts!).

  4. #4
    Biarchus
    Join Date
    Jun 2013
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    BC, Canada
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    637

    Default Re: Reform requirements

    Can anyone elaborate on the Saba reform. You need what character in a settlement? I've had lots of FM's governing lots of cities. What if your EI culture is not below 30%, will the reform not happen?

  5. #5

    Default Re: Reform requirements

    Quote Originally Posted by Hummer View Post
    Can anyone elaborate on the Saba reform. You need what character in a settlement? I've had lots of FM's governing lots of cities. What if your EI culture is not below 30%, will the reform not happen?
    The culture level in Maryab is what you need to look at. If it drops enough you get your reform.


  6. #6

    Default Re: Reform requirements

    There is any plan to update the main post? I guess that maybe the original creator isnt able, to but I have seen reform explanations scattered among other topics. Would be good to reunite them here somehow.

    We will either find a way, or make one.


  7. #7
    Apani's Avatar Senator
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    Aug 2012
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    Iddly Italy
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    1,178

    Default Re: Reform requirements

    About field battle requirements for Polybian reform: if I take a single unit and send it against the gallic/qarthadastim stack, start the battle and then immediatedly retreat, won't it still count toward the requisite?

  8. #8
    Laetus
    Join Date
    Apr 2012
    Location
    Maharashtra, India
    Posts
    6

    Default Re: Reform requirements

    Playing as Kh and ive passed turn 60...but i havent got the general Hellenistic reforms yet...is there any change in requirement? Did i miss something?

  9. #9

    Default Re: Reform requirements

    It happens after turn 60, not immediately on turn 60.

  10. #10
    Laetus
    Join Date
    Apr 2012
    Location
    Maharashtra, India
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    6

    Default Re: Reform requirements

    Quote Originally Posted by QuintusSertorius View Post
    It happens after turn 60, not immediately on turn 60.
    ok thanks! Well im on turn 79...hope it happens soon...Thanks for the awesome mod!

  11. #11

    Default Re: Reform requirements

    Quote Originally Posted by rajhans View Post
    ok thanks! Well im on turn 79...hope it happens soon...Thanks for the awesome mod!
    Should have happened by then; it's normally somewhere between turn 61 and turn 63.

    Where is your game installed?

  12. #12
    Laetus
    Join Date
    Apr 2012
    Location
    Maharashtra, India
    Posts
    6

    Default Re: Reform requirements

    Quote Originally Posted by QuintusSertorius View Post
    Should have happened by then; it's normally somewhere between turn 61 and turn 63.

    Where is your game installed?

    Turns out i had the wrong version installed. Installing the latest one now...

    Feels great to play a challenging TW game

  13. #13

    Default Re: Reform requirements

    Okay, so to understand the Saba reforms...should I destroy the temple in Maryab and build the temple of governors there?

  14. #14

    Default Re: Reform requirements

    Hey You guys, I was trying a Taksashila playthrough. I was stugling with it but I finally reached a point where I could rebel and gain independence. I fought and won from two Maurian armies, but now I'm on turn 200+ and I can't see anymore armies. Is it still possible to complete the reform or did I start to late?

  15. #15

    Default Re: Reform requirements

    As the guide in the first post,the mauryans will stop sending armies past turn 170.So,I'm afraid it's too late for you to gain independence

  16. #16

    Default Re: Reform requirements

    Sorry, but i can not find itanywhere : what are the requirements for the Marian reform ?
    I' ve done 950 turns and Ihave not seen the reform.
    Thanks in advance to anyonewho will answer.

  17. #17

    Default Re: Reform requirements

    As far as I know,it isn't included in current version of EB2

    It will be added in future version :3

  18. #18

    Default Re: Reform requirements

    It is in 2.1b, it's just a bit broken. If you haven't replaced that part of the script with one that works (and too late for any game in progress), then I believe there's a bunch of high-level farms you need in Greece as well as Italy, along with a suitable character to trigger them.

  19. #19

    Default Re: Reform requirements

    My bad,so sorry
    And thank Quintus for clarifying it

  20. #20

    Default Re: Reform requirements

    Do the romans ever get access to other government forms outside of allied in regions outside of middle italy? Having my generals become "interlopers" as they move around my empire is downright annoying and having all of these FM stuck in italy because I cant assign them cities is an issue as well.
    The only thing you cannot do with a bayonet is sit on it. Charles Maurice de Talleyrand-Périgord,1st Prime Minister of France, Prince of Benevento.

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