Code:
monitor_event FactionTurnEnd TrueCondition
if I_SettlementOwner Molehale = hre
and I_CharacterExists Invade_Molehale
siege_settlement Invade_Molehale, Molehale, maintain
log always ildiri in molehale FTend
end_if
if I_SettlementOwner Diluvia = hre
and I_CharacterExists Invade_Diluvia
siege_settlement Invade_Diluvia, Diluvia, maintain
log always ildiri in Diluvia FTend
end_if
if I_SettlementOwner Goryanger = hre
and I_CharacterExists Invade_Goryanger
siege_settlement Invade_Goryanger, Goryanger, maintain
log always ildiri in Goryanger FTend
end_if
end_monitor
monitor_event FactionTurnStart TrueCondition
if I_SettlementOwner Molehale = hre
and I_CharacterExists Invade_Molehale
siege_settlement Invade_Molehale, Molehale, maintain
log always ildiri in molehale FTend
end_if
if I_SettlementOwner Diluvia = hre
and I_CharacterExists Invade_Diluvia
siege_settlement Invade_Diluvia, Diluvia, maintain
log always ildiri in Diluvia FTend
end_if
if I_SettlementOwner Goryanger = hre
and I_CharacterExists Invade_Goryanger
siege_settlement Invade_Goryanger, Goryanger, maintain
log always ildiri in Goryanger FTend
end_if
end_monitor
monitor_event PreFactionTurnStart TrueCondition
if I_SettlementOwner Molehale = hre
and I_CharacterExists Invade_Molehale
siege_settlement Invade_Molehale, Molehale, maintain
log always ildiri in molehale prestart
end_if
if I_SettlementOwner Diluvia = hre
and I_CharacterExists Invade_Diluvia
siege_settlement Invade_Diluvia, Diluvia, maintain
log always ildiri in Diluvia prestart
end_if
if I_SettlementOwner Goryanger = hre
and I_CharacterExists Invade_Goryanger
siege_settlement Invade_Goryanger, Goryanger, maintain
log always ildiri in Goryanger prestart
end_if
end_monitor
monitor_event CharacterTurnEnd TrueCondition
if I_SettlementOwner Molehale = hre
and I_CharacterExists Invade_Molehale
siege_settlement Invade_Molehale, Molehale, maintain
log always ildiri in molehale charend
end_if
if I_SettlementOwner Diluvia = hre
and I_CharacterExists Invade_Diluvia
siege_settlement Invade_Diluvia, Diluvia, maintain
log always ildiri in Diluvia charend
end_if
if I_SettlementOwner Goryanger = hre
and I_CharacterExists Invade_Goryanger
siege_settlement Invade_Goryanger, Goryanger, maintain
log always ildiri in Goryanger charend
end_if
end_monitor
monitor_event CharacterTurnStart TrueCondition
if I_SettlementOwner Molehale = hre
and I_CharacterExists Invade_Molehale
siege_settlement Invade_Molehale, Molehale, maintain
log always ildiri in molehale charstart
end_if
if I_SettlementOwner Diluvia = hre
and I_CharacterExists Invade_Diluvia
siege_settlement Invade_Diluvia, Diluvia, maintain
log always ildiri in Diluvia charstart
end_if
if I_SettlementOwner Goryanger = hre
and I_CharacterExists Invade_Goryanger
siege_settlement Invade_Goryanger, Goryanger, maintain
log always ildiri in Goryanger charstart
end_if
end_monitor
monitor_event SettlementTurnStart TrueCondition
if I_SettlementOwner Molehale = hre
and I_CharacterExists Invade_Molehale
siege_settlement Invade_Molehale, Molehale, maintain
log always ildiri in molehale settle
end_if
if I_SettlementOwner Diluvia = hre
and I_CharacterExists Invade_Diluvia
siege_settlement Invade_Diluvia, Diluvia, maintain
log always ildiri in Diluvia settle
end_if
if I_SettlementOwner Goryanger = hre
and I_CharacterExists Invade_Goryanger
siege_settlement Invade_Goryanger, Goryanger, maintain
log always ildiri in Goryanger settle
end_if
end_monitor
monitor_event SettlementTurnEnd TrueCondition
if I_SettlementOwner Molehale = hre
and I_CharacterExists Invade_Molehale
siege_settlement Invade_Molehale, Molehale, maintain
log always ildiri in molehale settleend
end_if
if I_SettlementOwner Diluvia = hre
and I_CharacterExists Invade_Diluvia
siege_settlement Invade_Diluvia, Diluvia, maintain
log always ildiri in Diluvia settleend
end_if
if I_SettlementOwner Goryanger = hre
and I_CharacterExists Invade_Goryanger
siege_settlement Invade_Goryanger, Goryanger, maintain
log always ildiri in Goryanger settleend
end_if
end_monitor