Released.
Released.
Yay! Finally!
One thing though...
You guys have made several other changes/improvements and it might be a good idea to list (most of) them in the OP.
And if I remember it well, you guys have slighty changed the conditions for reforming RK. If that's still the case, you could change the OP a little.
Anyway, amazing stuff!
hey guys,
is this compatible with 1.6.3 (director's cut submod) ?
Wasnt it already possible to create arnor kingdom in 1.6.2 ? ( i actually dont know, i just installed it, but i saw both free poeple of eriador, AND arnor faction)
Unfortunately this mod is not compatible with Directors mod. It has always been possible to reform Arnor, what this mod does is allow the player to Reunite the Kingdoms of Arnor and Gondor under one banner.
I noticed in the changelog it requires bugfix 1, 2 and 3. Could you guys up;oad bugfix 1, 2 and 3 for MOS 1.62 pls? Thanks in advance. Any chance to add the bodyguard switcher mod pls? It could at least minimize the side effect of having Arnor bodyguards for all units.
EDIT: I actually found a working link here for those who have the same problem as me. Thanks anyway.
Last edited by paradamed; July 09, 2014 at 11:19 PM.
PARADAMED's PROJECTS FOR THIRD AGE TOTAL WAR! CLICK HERE
The more units for the fiefdoms submod //\\ The Marka barded horses submod//\\The wolf, the eagle and the crebain submod
I will look into the bodyguard switcher, because I am not happy with the current bodyguard situation myself. However at this time I believe the way we have it now is the least painful option.
I don't know if it is bug, but when I played campaign there are missing texture for settlement Gundabad in campaign map and Thorin's Halls had texture look like Thranduil's Halls texture.
I confirm this. No settlement model in campaign map for Gundabad. The Thorin's hall strat map settlement is the same model as Thranduil's Halls. I didnt check the battle model to see if it is also misplaced. I noticed a texture error in the attachments of the gondorian levy units too.
P.S.: Thank you very much for this mod, everything looks very nice. May I suggest you guys to have the Umbar mission pop up a ciuple turns later instead of the first turn. It just seems to me the first turn is already filled with tons of event messages.
Last edited by paradamed; July 11, 2014 at 12:46 PM.
PARADAMED's PROJECTS FOR THIRD AGE TOTAL WAR! CLICK HERE
The more units for the fiefdoms submod //\\ The Marka barded horses submod//\\The wolf, the eagle and the crebain submod
The custom settlements are a bit out of my league at this time, but I will get with Jox to see what we can do to fix the settlements. Will also do some research and figure out how to delay the Umbar mission. (A far easier task for me then the settlements). Can you be more specific about the Gondor Levy texture error? Thank you.
EDIT: Is starting the Umbar and subsequent missions at turn 3 good?
Last edited by MIKE GOLF; July 11, 2014 at 03:30 PM.
I guess the problem in descr_strat, we have to check it for incorect entires.
I believe that the issue of Gundabad and Thorin's Halls is fixed (I think I getting the hang of these settlements finally). Thorin's Halls is a Dwarven Large City model? Several other fixes have been made as well. Within the week a new edition will be posted as bugs get fixed. For Gondor the "Assault Umbar" mission will appear on turn 5.
For Arnor it will be the second turn after reforming the Reunited Kingdom.
EDIT: Erebor, Dain's Halls and the huge city of Dale from Leo's custom settlements also added. Properly I hope.....
Thorin's Halls:Dale & Erebor:Spoiler Alert, click show to read:Spoiler Alert, click show to read:
Last edited by MIKE GOLF; July 11, 2014 at 09:58 PM.
Well crap.... is Erebor correct? I thought that Thorin's Halls shouldn't quite look like that. Back to the drawing board.
EDIT: Is this one correct? I just love playing missing & musical settlements.....Spoiler Alert, click show to read:
Last edited by MIKE GOLF; July 12, 2014 at 03:43 AM.
I notice that factions usually at war with each other at start in MOS are not here, and that my council asks me to get diplomatic relations with evil factions that are traditionally my enemies.
Does this mean that something in the alliance/alignment system is changed back to Vanilla? So that I risk seeing Lorien and Rohan at war with the Dwarves allied with the OoTG or some such?
I do not believe the faction standings have been changed from MOS 1.62 but I will double check.
For me, Faramir is missing textures and half of the generals looks like Aragorn on the campaign map, started as Free People - Arnor - RK
New installer with fixes added in OP.(stil 1.2)
Several bugs have been fixed, and many of Leo's great settlements were added, or updated.