View Poll Results: What sounds better?

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  • Numenorean settlement/spy/agent/general/captain/etc.

    3 37.50%
  • Dúnedain settlement/spy/agent/general/captain/etc.

    2 25.00%
  • Reunited Kingdom settlement/spy/agent/general/captain/etc.

    5 62.50%
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Thread: [20/JAN/15]The Reunited Kingdom submod for MOS 1.62 v1.4 RELEASED!

  1. #241

    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    Released.

  2. #242
    Greymane's Avatar Senator
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    Default Re: [UPD]The Reunited Kingdom submod for MOS 1.62 v1.2 RELEASED!

    Yay! Finally!
    One thing though...
    You guys have made several other changes/improvements and it might be a good idea to list (most of) them in the OP.
    And if I remember it well, you guys have slighty changed the conditions for reforming RK. If that's still the case, you could change the OP a little.
    Anyway, amazing stuff!

  3. #243

    Default Re: [UPD]The Reunited Kingdom submod for MOS 1.62 v1.2 RELEASED!

    hey guys,

    is this compatible with 1.6.3 (director's cut submod) ?

    Wasnt it already possible to create arnor kingdom in 1.6.2 ? ( i actually dont know, i just installed it, but i saw both free poeple of eriador, AND arnor faction)

  4. #244

    Default Re: [UPD]The Reunited Kingdom submod for MOS 1.62 v1.2 RELEASED!

    Unfortunately this mod is not compatible with Directors mod. It has always been possible to reform Arnor, what this mod does is allow the player to Reunite the Kingdoms of Arnor and Gondor under one banner.

  5. #245
    Agamemnon's Avatar Comes Limitis
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    Default Re: [UPD]The Reunited Kingdom submod for MOS 1.62 v1.2 RELEASED!

    Would anyone mind if I attempted to merge this with dIRECTOR's? I'm not 100% certain what is even changed, so a changelog would be extremely nice, but I'll do my best to figure it out and copy everything over.

  6. #246
    paradamed's Avatar Praepositus
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    Default Re: [UPD]The Reunited Kingdom submod for MOS 1.62 v1.2 RELEASED!

    I noticed in the changelog it requires bugfix 1, 2 and 3. Could you guys up;oad bugfix 1, 2 and 3 for MOS 1.62 pls? Thanks in advance. Any chance to add the bodyguard switcher mod pls? It could at least minimize the side effect of having Arnor bodyguards for all units.

    EDIT: I actually found a working link here for those who have the same problem as me. Thanks anyway.
    Last edited by paradamed; July 09, 2014 at 11:19 PM.

  7. #247

    Default Re: [UPD]The Reunited Kingdom submod for MOS 1.62 v1.2 RELEASED!

    I will look into the bodyguard switcher, because I am not happy with the current bodyguard situation myself. However at this time I believe the way we have it now is the least painful option.

  8. #248
    HHECTOR's Avatar Libertus
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    Default Re: [UPD]The Reunited Kingdom submod for MOS 1.62 v1.2 RELEASED!

    I don't know if it is bug, but when I played campaign there are missing texture for settlement Gundabad in campaign map and Thorin's Halls had texture look like Thranduil's Halls texture.

  9. #249

    Default Re: [UPD]The Reunited Kingdom submod for MOS 1.62 v1.2 RELEASED!

    Quote Originally Posted by HHECTOR View Post
    I don't know if it is bug, but when I played campaign there are missing texture for settlement Gundabad in campaign map and Thorin's Halls had texture look like Thranduil's Halls texture.
    This will be looked into and hopefully fixed soon.
    Last edited by MIKE GOLF; July 11, 2014 at 09:06 AM.

  10. #250
    paradamed's Avatar Praepositus
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    Default Re: [UPD]The Reunited Kingdom submod for MOS 1.62 v1.2 RELEASED!

    I confirm this. No settlement model in campaign map for Gundabad. The Thorin's hall strat map settlement is the same model as Thranduil's Halls. I didnt check the battle model to see if it is also misplaced. I noticed a texture error in the attachments of the gondorian levy units too.

    P.S.: Thank you very much for this mod, everything looks very nice. May I suggest you guys to have the Umbar mission pop up a ciuple turns later instead of the first turn. It just seems to me the first turn is already filled with tons of event messages.
    Last edited by paradamed; July 11, 2014 at 12:46 PM.

  11. #251

    Default Re: [UPD]The Reunited Kingdom submod for MOS 1.62 v1.2 RELEASED!

    The custom settlements are a bit out of my league at this time, but I will get with Jox to see what we can do to fix the settlements. Will also do some research and figure out how to delay the Umbar mission. (A far easier task for me then the settlements). Can you be more specific about the Gondor Levy texture error? Thank you.

    EDIT: Is starting the Umbar and subsequent missions at turn 3 good?
    Last edited by MIKE GOLF; July 11, 2014 at 03:30 PM.

  12. #252
    Mr.Jox's Avatar WHY SO SERIOUS?!
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    Default Re: [UPD]The Reunited Kingdom submod for MOS 1.62 v1.2 RELEASED!

    I guess the problem in descr_strat, we have to check it for incorect entires.

  13. #253

    Default Re: [UPD]The Reunited Kingdom submod for MOS 1.62 v1.2 RELEASED!

    Quote Originally Posted by Jox25 View Post
    I guess the problem in descr_strat, we have to check it for incorect entires.
    I believe that the issue of Gundabad and Thorin's Halls is fixed (I think I getting the hang of these settlements finally). Thorin's Halls is a Dwarven Large City model? Several other fixes have been made as well. Within the week a new edition will be posted as bugs get fixed. For Gondor the "Assault Umbar" mission will appear on turn 5.

    For Arnor it will be the second turn after reforming the Reunited Kingdom.

    EDIT: Erebor, Dain's Halls and the huge city of Dale from Leo's custom settlements also added. Properly I hope.....
    Thorin's Halls:
    Spoiler Alert, click show to read: 
    Dale & Erebor:
    Spoiler Alert, click show to read: 
    Last edited by MIKE GOLF; July 11, 2014 at 09:58 PM.

  14. #254
    Greymane's Avatar Senator
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    Default Re: [UPD]The Reunited Kingdom submod for MOS 1.62 v1.2 RELEASED!

    I really hate to break it to you, Mike, but Thorin's halls now has the stratmap model of Edoras...

  15. #255

    Default Re: [UPD]The Reunited Kingdom submod for MOS 1.62 v1.2 RELEASED!

    Well crap.... is Erebor correct? I thought that Thorin's Halls shouldn't quite look like that. Back to the drawing board.

    EDIT: Is this one correct? I just love playing missing & musical settlements.....
    Spoiler Alert, click show to read: 
    Last edited by MIKE GOLF; July 12, 2014 at 03:43 AM.

  16. #256
    Macilrille's Avatar Domesticus
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    Default Re: [UPD]The Reunited Kingdom submod for MOS 1.62 v1.2 RELEASED!

    I notice that factions usually at war with each other at start in MOS are not here, and that my council asks me to get diplomatic relations with evil factions that are traditionally my enemies.
    Does this mean that something in the alliance/alignment system is changed back to Vanilla? So that I risk seeing Lorien and Rohan at war with the Dwarves allied with the OoTG or some such?

  17. #257

    Default Re: [UPD]The Reunited Kingdom submod for MOS 1.62 v1.2 RELEASED!

    I do not believe the faction standings have been changed from MOS 1.62 but I will double check.

  18. #258
    Civis
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    Default Re: [UPD]The Reunited Kingdom submod for MOS 1.62 v1.2 RELEASED!

    For me, Faramir is missing textures and half of the generals looks like Aragorn on the campaign map, started as Free People - Arnor - RK

  19. #259
    Mr.Jox's Avatar WHY SO SERIOUS?!
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    Default Re: [UPD]The Reunited Kingdom submod for MOS 1.62 v1.2 RELEASED!

    New installer with fixes added in OP.(stil 1.2)

  20. #260

    Default Re: [UPD]The Reunited Kingdom submod for MOS 1.62 v1.2 RELEASED!

    Several bugs have been fixed, and many of Leo's great settlements were added, or updated.

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