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Thread: TATW Unofficial patch 4.0

  1. #461

    Default Re: Preview: Extra custom settlements (update 01/21/12) Esgaroth


  2. #462
    Emperor of Hell's Avatar SPA-NED 1-5
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    Default Re: Preview: Extra custom settlements (update 01/21/12) Esgaroth

    Holy crap! That's awesome!!

  3. #463
    StealthFox's Avatar Consensus Achieved
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    Default Re: Preview: Extra custom settlements (update 01/21/12) Esgaroth

    Another job well done Leo! Now I want to see more screenshots of Esgaroth. Can we see one of the town center/square?

  4. #464

    Default Re: Preview: Extra custom settlements (update 01/21/12) Esgaroth

    Egaroth is...

    Spoiler Alert, click show to read: 
    is...
    Spoiler Alert, click show to read: 
    is...
    Spoiler Alert, click show to read: 
    is....
    Spoiler Alert, click show to read: 

    AWESOME !




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  5. #465
    kraxmause's Avatar Semisalis
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    Default Re: Preview: Extra custom settlements (update 01/21/12) Esgaroth

    Beautiful! But when will we be able to play them? Are they going to be part of the next official update?
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  6. #466
    paradamed's Avatar Praepositus
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    Default Re: Preview: Extra custom settlements (update 01/21/12) Esgaroth

    Holy god, that is amazing. Is the bridge working fine? If so, can the same solution be applied to Osgiliath? The central plaza is kept as a surprise, right?
    Quote Originally Posted by leo.civil.uefs View Post

    A little note for moders: The water you see is not a reflective plane added by IWTE. It is actually the water from lake esgaroth from TATW strat map. By editing the terrain properly you can make the water from the "automatically generated out of boundary battle map part" invade your custom settlement, so it is a perfect integration between strat map and battle map, no reflective plane inserted.
    So if this is the actual map we can assume you learned to add the custom battle maps to the strat map. Am I right? If so can we expect to have a release?
    Last edited by paradamed; January 11, 2012 at 11:17 AM.

  7. #467

    Default Re: Preview: Extra custom settlements (update 01/21/12) Esgaroth

    stunning...

  8. #468

    Default Re: Preview: Extra custom settlements (update 01/21/12) Esgaroth

    Awesome work.

  9. #469
    leo.civil.uefs's Avatar É nóis que vôa bruxão!
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    Default Re: Preview: Extra custom settlements (update 01/21/12) Esgaroth

    Quote Originally Posted by StealthFox View Post
    Another job well done Leo! Now I want to see more screenshots of Esgaroth. Can we see one of the town center/square?
    More screens to ruin the surprise? Naaaaaa
    I dont want it even to be played in custom battles. If you want to play it, march to the north and conquest osgiliath! (after the patch is released, of course)

    Quote Originally Posted by kraxmause View Post
    Are they going to be part of the next official update?
    Due to the level of quality, models, textures, perfect integration with the strat map and perfectly working for the AI, I think it has good chances to be implemented in the enxt patch, but Im not the one for deciding this.

    Quote Originally Posted by paradamed View Post
    Holy god, that is amazing. Is the bridge working fine? If so, can the same solution be applied to Osgiliath? The central plaza is kept as a surprise, right?
    Yes, the bridge works like a charm. And yes, while I was making it I tought a lot about osgiliath since as fas as I know KK dont know that a integration between strat map and battle map like this could be done. However, osgiliath beeing divided in 2 brings a cool and lore wise feature. I will not risk saying anythng about KK's Osgiliath since I did not even played it yet.

    Quote Originally Posted by paradamed View Post
    So if this is the actual map we can assume you learned to add the custom battle maps to the strat map. Am I right? If so can we expect to have a release?
    Yes, the pictures you see are from TATW lake esgaroth, its placed in the game (as you can see I tested it in the campaign attacking with the dwarves). However, there are more things related with settlement insertion in game that I dont know how works. So the best we can do Is to wait some reply from KK, prayind he has the time to do something about it.

  10. #470
    Maestro Ugo's Avatar Civis
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    Default Re: Preview: Extra custom settlements (update 01/21/12) Esgaroth

    Esgaroth looks absolutely stunning!

    I'm glad the eastern part of the map is finally getting some love...

    Tired of rampant corruption? Try ICS - Improved Corruption System for TATW3.1.

  11. #471
    Hereje's Avatar Artifex
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    Default Re: Preview: Extra custom settlements (update 01/21/12) Esgaroth

    Impresive!!!

  12. #472

    Default Re: Preview: Extra custom settlements (update 01/21/12) Esgaroth

    beautiful

  13. #473
    Araval's Avatar Protector Domesticus
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    Default Re: Preview: Extra custom settlements (update 01/21/12) Esgaroth

    Good job!

  14. #474
    Ciloron's Avatar Vicarius
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    Default Re: Preview: Extra custom settlements (update 01/21/12) Esgaroth

    bonkers, guessed wrong

    very nice!

  15. #475

    Default Re: Preview: Extra custom settlements (update 01/21/12) Esgaroth

    Esgaroth looks damn great leo! Especially the center looks great!

    The only thing that I'm missing is the small guard house like in the bottom left in this picture.

    http://ardapedia.herr-der-ringe-film...x-LAKETOWN.JPG

    I hope you can/will add these small detail.

  16. #476
    leo.civil.uefs's Avatar É nóis que vôa bruxão!
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    Default Re: Preview: Extra custom settlements (update 01/21/12) Esgaroth

    Quote Originally Posted by Scout of Imladris View Post
    Esgaroth looks damn great leo! Especially the center looks great!

    The only thing that I'm missing is the small guard house like in the bottom left in this picture.

    http://ardapedia.herr-der-ringe-film...x-LAKETOWN.JPG

    I hope you can/will add these small detail.
    The picture you sent was my main inspiration and yes, the small guard house was included but then removed due to gameplay complications.
    Last edited by leo.civil.uefs; January 11, 2012 at 12:41 PM.

  17. #477

    Default Re: Preview: Extra custom settlements (update 01/21/12) Esgaroth

    ...no words....leo, you're da man!


  18. #478

    Default Re: Preview: Extra custom settlements (update 01/21/12) Esgaroth

    Ow ow, very nice

  19. #479
    mayotte's Avatar Civis
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    Default Re: Preview: Extra custom settlements (update 01/21/12) Esgaroth

    Esgaroth is awesome !!!!

  20. #480
    Mau5Warrior's Avatar Foederatus
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    Default Re: Preview: Extra custom settlements (update 01/21/12) Esgaroth

    Fine work leo... my eyes are blinded by the stunning visuals of Esgaroth.
    You definitely deserve REP

    Also..

    Quote Originally Posted by leo.civil.uefs View Post
    Yes, the bridge works like a charm. And yes, while I was making it I tought a lot about osgiliath since as fas as I know KK dont know that a integration between strat map and battle map like this could be done. However, osgiliath beeing divided in 2 brings a cool and lore wise feature. I will not risk saying anythng about KK's Osgiliath since I did not even played it yet.
    How have you not played Osgiliath yet
    Its an amazing city to attack or defend
    Follower of the one and only..... Joel Zimmerman

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