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Thread: TATW Unofficial patch 4.0

  1. #441
    lolIsuck's Avatar WE HAVE NO CAKE!
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    Default Re: Preview: Extra custom settlements (update 12/27/11) Dain's Halls 2.0

    Cities are generic elven settlements I think, at least the large city is

  2. #442
    paradamed's Avatar Praepositus
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    Default Re: Preview: Extra custom settlements (update 12/27/11) Dain's Halls 2.0

    Quote Originally Posted by Dutch-Balrog View Post
    In D_A's Minas Morgul you also can't put troops on the wall, and it's still alot of fun to fight in it, so i don't see the problem with that.
    I still didnt fight any battle on Minas Morgul but I also bet it will be fun and it will be fun to fight on Carn Dum as well. It will be different than most of the battles and I really like this idea to have different approaches to each battle and not only different "skins" and the same battles.

  3. #443

    Default Re: Preview: Extra custom settlements (update 12/27/11) Dain's Halls 2.0

    The Dain's Halls are wonderful... the question has certainly been asked before.. when ? when do you release it ?


  4. #444
    lolIsuck's Avatar WE HAVE NO CAKE!
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    Default Re: Preview: Extra custom settlements (update 12/27/11) Dain's Halls 2.0

    He answered it quite some times I guess, he doesn't know how to implement so it's either waiting untill KK includes them or he learns how to do it. I've seen him quite often asking questions in the IWTE-thread so he's working on it

  5. #445

    Default Re: Preview: Extra custom settlements (update 12/27/11) Dain's Halls 2.0

    Ok, good... he has all the time he needs, sorry for asking


  6. #446

    Default Re: Preview: Extra custom settlements (update 12/27/11) Dain's Halls 2.0

    Well our custom settlement appetite is for the moment being satisfied by the ones in 3.1, so waiting for these settlements isnt as painful as waiting for 3.0 was.

  7. #447

    Default Re: Preview: Extra custom settlements (update 12/27/11) Dain's Halls 2.0

    NO!!! OUR HUNGER KNOWS NO BOUNDS!!! WE WANT EVERY SETTLEMENT ON THE MAP CUSTOMIZED IMMEDIATELY!!!!! *RAAAAAAAAAAAAAAGE*

    lulz jk <333 i heard something about weathertop... is that not just a campaign map decoration? is it playable? if so i will love you... in my butt...

  8. #448
    lolIsuck's Avatar WE HAVE NO CAKE!
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    Default Re: Preview: Extra custom settlements (update 12/27/11) Dain's Halls 2.0

    It is playable in the campaign yes

  9. #449

    Default Re: Preview: Extra custom settlements (update 12/27/11) Dain's Halls 2.0

    Quote Originally Posted by lolIsuck View Post
    It is playable in the campaign yes
    i love u....do u want me to bend over now?

  10. #450
    lolIsuck's Avatar WE HAVE NO CAKE!
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    Default Re: Preview: Extra custom settlements (update 12/27/11) Dain's Halls 2.0

    Unless you're a pretty girl, wich I highly doubt, NO!!!
    I also didn't do anything about it so I don't know why you want to serve an eternity under my command
    repping me is a good alternative though
    Last edited by lolIsuck; January 06, 2012 at 09:53 AM.

  11. #451
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    Default Re: Preview: Extra custom settlements (update 12/27/11) Dain's Halls 2.0

    Nastrael's weiiiirdd.

  12. #452
    Dutch-Balrog's Avatar Domesticus
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    Default Re: Preview: Extra custom settlements (update 12/27/11) Dain's Halls 2.0

    Agreed.

  13. #453
    Ciloron's Avatar Vicarius
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    Default Re: Preview: Extra custom settlements (update 12/27/11) Dain's Halls 2.0

    Very weird indeed

  14. #454
    Mhaedros's Avatar Brave Heart Tegan
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    Default Re: Preview: Extra custom settlements (update 12/27/11) Dain's Halls 2.0

    Yup. And lolIsuck is a rep whore
    Under the patronage of Finlander. Once patron to someone, no longer.
    Content's well good, innit.


  15. #455
    Dwarven Berserker's Avatar Campidoctor
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    Default Re: Preview: Extra custom settlements (update 12/27/11) Dain's Halls 2.0

    And Sauron is evil!

    Are we done stating obvious things now?
    Spoiler Alert, click show to read: 
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    this signature is completely pointless. have a nice day

  16. #456
    paradamed's Avatar Praepositus
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    Default Re: Preview: Extra custom settlements (update 12/27/11) Dain's Halls 2.0

    Leo, are you creating new strat map models for the new cities too? I guess they are probably a lot easier compared to creating battle maps.

  17. #457
    leo.civil.uefs's Avatar É nóis que vôa bruxão!
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    Default Re: Preview: Extra custom settlements (update 12/27/11) Dain's Halls 2.0

    Quote Originally Posted by paradamed View Post
    Leo, are you creating new strat map models for the new cities too? I guess they are probably a lot easier compared to creating battle maps.
    I dont know how to create such . As always, another modders are welcome to join me in this.




    I have a new custom settlement done, ready and working well, but I still need to fix something that happens when I try to load it in TATW. (It loads well in vanilla).

    Would be glad if someone culd help me with this:

    http://www.twcenter.net/forums/showt...7#post10849077

  18. #458
    leo.civil.uefs's Avatar É nóis que vôa bruxão!
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    Default Re: Preview: Extra custom settlements (update 01/21/12) Esgaroth

    update

  19. #459

    Default Re: Preview: Extra custom settlements (update 01/21/12) Esgaroth

    WOW. I mean WOW. Esgaroth might be my favorite settlement so far of ANY city.

  20. #460
    lolIsuck's Avatar WE HAVE NO CAKE!
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    Default Re: Preview: Extra custom settlements (update 01/21/12) Esgaroth

    I knew it would be Esgaroth

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