Downloads: G5 Interactive Mod Compilation v1.1 for TATW 3.1
G5 Interactive Mod Compilation v1.1 for TATW 3.1
>Feb 12< Improved Gameplay, Rewards and Advanced Missions. Very stable.
Interactive Mod Compilation for TATW 3.1
This mod utilises one and only Advanced Missions – a newly discovered functionality providing interactive and randomised gameplay.
Agostinos' AUM compatibility file (put in Third_Age_3\data\): HERE
New v1.1 features:
- toggling mods off on demand
- extended functionality of Achievement mod
- balancing of Raid Commander mod
- many bugfixes that ensure everything works flwalessly
- ReallyBadAI Battle System v5.5
Feature Presentation (images) |
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Application: Install in your main TATW 3.1 directory (default: C:\Program Files\SEGA\Medieval II Total War\mods\Third_Age_3\)
Forum HERE
Current improvements:
G5 Advanced Mission System |
The idea: Uses heavily modded vanilla and totally new custom missions.
Features:
- better, more exicting rewards
- new system of missions integrated with scripts (major mentioned below)
- more randomisation |
G5 Raid Commander Mod |
The idea: Provides evil player with possibility of sending a punitive expedition towards designated enemy lands.
Features:
- Sauron commences a Raid on enemy lands and you are chosen to command it
- randomised targets and mission goals
- cumulative rewards for fulfilling mission goals
- random difficulty level
- penalties for attacking other evil factions while on a mission |
G5 Pre-emptive Strike |
The idea: Good factions have an opportunity to attack gathering invasion force and prevent it from attacking you or allies with full strength.
Features:
- The Council of Nobles charges player with a mission
- randomised targets and mission goals
- high reward for killing enemy general
- random difficulty level
- Sauron’s army grows with time |
G5 Spoils of War Mod |
The idea: Traditionally vanquished enemy lost not only armies, but often also their encampment..
Features:
- new system of rewards : attacker gets more money
- winning with odds against a player gives additional cash, particularly when heavily outnumbered
- the bigger AI army is, the better rewards
- when scoring a heroic victory against much bigger enemy, additional reward from The Council may be granted
- notification on gaining additional loot
- autoresolve battles offer only minor sums of money
- sieges and naval battles excluded |
G5 Diplomacy Mod |
The idea: Provides unique faction interaction model.
Features:
- AI diplomats can be arrested if an enemy faction takes hostile action against you |
G5 Achievement Mod |
The idea: Promotes active faction leaders by granting a range of rewards.
Features:
- new and unique rewards, depending on your faction’s level of development
- achievement tracking (press “C” on campaign map to access information on current state)
- rewards for accumulating enough points, even post-death
- points granted for heroic victories in open field battles (when considerably outnumbered), conquering settlements (deducted for losing), completing missions and releasing or executing prisoners (faction-dependant) |
G5 Travelling Merchants Mini-Mod |
The idea: This mini-mod introduces possibility of sponsoring daring endeavours that can bring significant profits by establishing a trading post in distant lands.
Features:
- expensive, but rewarding trading missions
- offer dependant on presence of trade buildings in at least one bigger city and eagerness of player to venture far from home |
G5 Faction Economy Overhaul |
The idea: Why give AI any money?
Features:
- reduces AI’s debt to reasonable levels with great accuracy
- lets AI restore its financial stability by itself
- helps near-extinct factions by giving them small amount to spend in case they go bankrupt |
G5 Trial and Regency Mini-Mod - Toggleable |
The idea: This small mod is a result of scripting challenge I took on. It’s aimed at simulating complexity of leader’s struggle to hold on to the throne.
Features:
- rewritten for better functionality
- possibility of king being put on trial and executed if a conspiracy is formed
- possibility of repressing chosen characters for suspected disobedience
-introducing informal regency if leader is thought to be inappropriate and a chance to appoint
a regent manually
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G5 Centralised Administration - Toggleable |
The idea: This mod reflects house rules many players follow.
Features:
- manual recruitment and construction possibly only when a governor is present
- automated management only with no governor |
Latest ReallyBadAI Battle System and battle stability improvements (featured TATW AI) |
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Tweaked Autonomous Regions Mod - reinforcements appear more often |
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Garrison Script - Toggleable |
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Enjoy your game and please leave feedback in IMC thread.
Regards
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