Downloads: G5 Interactive Mod Compilation v1.1 for TATW 3.1

G5 Interactive Mod Compilation v1.1 for TATW 3.1

Uploaded by Germanicu5 - January 23, 2012
Author Author Germanicu5
File Size File Size 2.45 MB
Downloads Downloads 931
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>Feb 12< Improved Gameplay, Rewards and Advanced Missions. Very stable.

Interactive Mod Compilation for TATW 3.1

This mod utilises one and only Advanced Missions – a newly discovered functionality providing interactive and randomised gameplay.

Agostinos' AUM compatibility file (put in Third_Age_3\data\): HERE

New v1.1 features:
- toggling mods off on demand
- extended functionality of Achievement mod
- balancing of Raid Commander mod
- many bugfixes that ensure everything works flwalessly
- ReallyBadAI Battle System v5.5

Feature Presentation (images)

Application: Install in your main TATW 3.1 directory (default: C:\Program Files\SEGA\Medieval II Total War\mods\Third_Age_3\)
Forum HERE
Current improvements:

G5 Advanced Mission System
The idea: Uses heavily modded vanilla and totally new custom missions.

Features:
- better, more exicting rewards
- new system of missions integrated with scripts (major mentioned below)
- more randomisation

G5 Raid Commander Mod
The idea: Provides evil player with possibility of sending a punitive expedition towards designated enemy lands.

Features:
- Sauron commences a Raid on enemy lands and you are chosen to command it
- randomised targets and mission goals
- cumulative rewards for fulfilling mission goals
- random difficulty level
- penalties for attacking other evil factions while on a mission

G5 Pre-emptive Strike
The idea: Good factions have an opportunity to attack gathering invasion force and prevent it from attacking you or allies with full strength.

Features:
- The Council of Nobles charges player with a mission
- randomised targets and mission goals
- high reward for killing enemy general
- random difficulty level
- Sauron’s army grows with time

G5 Spoils of War Mod
The idea: Traditionally vanquished enemy lost not only armies, but often also their encampment..

Features:
- new system of rewards : attacker gets more money
- winning with odds against a player gives additional cash, particularly when heavily outnumbered
- the bigger AI army is, the better rewards
- when scoring a heroic victory against much bigger enemy, additional reward from The Council may be granted
- notification on gaining additional loot
- autoresolve battles offer only minor sums of money
- sieges and naval battles excluded

G5 Diplomacy Mod
The idea: Provides unique faction interaction model.

Features:
- AI diplomats can be arrested if an enemy faction takes hostile action against you

G5 Achievement Mod
The idea: Promotes active faction leaders by granting a range of rewards.

Features:
- new and unique rewards, depending on your faction’s level of development
- achievement tracking (press “C” on campaign map to access information on current state)
- rewards for accumulating enough points, even post-death
- points granted for heroic victories in open field battles (when considerably outnumbered), conquering settlements (deducted for losing), completing missions and releasing or executing prisoners (faction-dependant)

G5 Travelling Merchants Mini-Mod
The idea: This mini-mod introduces possibility of sponsoring daring endeavours that can bring significant profits by establishing a trading post in distant lands.

Features:
- expensive, but rewarding trading missions
- offer dependant on presence of trade buildings in at least one bigger city and eagerness of player to venture far from home

G5 Faction Economy Overhaul
The idea: Why give AI any money?
Features:
- reduces AI’s debt to reasonable levels with great accuracy
- lets AI restore its financial stability by itself
- helps near-extinct factions by giving them small amount to spend in case they go bankrupt

G5 Trial and Regency Mini-Mod - Toggleable
The idea: This small mod is a result of scripting challenge I took on. It’s aimed at simulating complexity of leader’s struggle to hold on to the throne.

Features:
- rewritten for better functionality
- possibility of king being put on trial and executed if a conspiracy is formed
- possibility of repressing chosen characters for suspected disobedience
-introducing informal regency if leader is thought to be inappropriate and a chance to appoint
a regent manually

G5 Centralised Administration - Toggleable
The idea: This mod reflects house rules many players follow.

Features:
- manual recruitment and construction possibly only when a governor is present
- automated management only with no governor

Latest ReallyBadAI Battle System and battle stability improvements (featured TATW AI)
.

Tweaked Autonomous Regions Mod - reinforcements appear more often
.

Garrison Script - Toggleable
.


Enjoy your game and please leave feedback in IMC thread.

Regards

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