True it's quite too expensive for the generals, I think that a maximum of 500$ is a max, because if your royal family is high, you will maybe pay really high for memebers that will not fight often. The really low units are too much too, i don't think the peasants where payed that much for going fight, it's need to be 200, not more, there were the worst fighters, so the upkeep must be same, it's same for the scouts, they are too too high for their possibilities. The strong units may maybe cost more than is the normal game, but not that much for the weaks units, it's totally too much. The main thing that make that you have money really easily in the normal game is that you can take ennemies settlement really easly, so i think the main thing to update is the artificial intelligence ( and it's going in the god way, i'm playing in very hard and it's often challenging into battles) but i think it should be again updated to be a challenge in hard level, and that players don't have to play laways in very hard to have a normal game. Mainly the upkeep is far too high for much of the units, i think that with a again better intelligence, it will be harder to conquer, so you will need to have stronger armies and more tactics to won, it will make money more hard to get.
It's difficult, but not impossible. However, my main concerns are the general's upkeep and the starting armies. Upkeep for generals and family members are too high, in my opinion. Plus, now with the new family trees, some factions will be flooded with male relatives in about 20 turns. It seriously hurts the economy. Right now, in order for me to be economically viable, I have to send a -ton- of sons alone to rebel settlements to get slaughtered (makes me wish for a "kill_character" command in the in-game console)
Also, because of the large upkeep costs (which by themselves isn't all that bad. I almost prefer it, because a battle really means something significant. If your main army gets wiped out, there is no hulking 2 stack army behind you) starting armies are far too large and expensive. Every new camaign I start, I have to dismiss about 70% of my army, and then rebuild slowly. I don't horribly mind this, but it is somethiing that could be lessened by just not giving each faction any more troops then they can reasonably sustain.
What could prove interesting is starting every faction out with militias inside cities, and have the player build up the army they want from the beggining, over the course of 10 turns or so. I don't know how feasible this is though. Just a simple suggestion!
Thats an excellent suggestion!!!!! I love it.
If I may say something, i don't think this is a good ideea...Most human player would be temted to gather all of their militia, from every settlment (because loyalty is high on TLR) and storm AI castles and towns, poorly defended by a couple of milita units...I know I wouldAlso, because of the large upkeep costs (which by themselves isn't all that bad. I almost prefer it, because a battle really means something significant. If your main army gets wiped out, there is no hulking 2 stack army behind you) starting armies are far too large and expensive. Every new camaign I start, I have to dismiss about 70% of my army, and then rebuild slowly. I don't horribly mind this, but it is somethiing that could be lessened by just not giving each faction any more troops then they can reasonably sustain.
What could prove interesting is starting every faction out with militias inside cities, and have the player build up the army they want from the beggining, over the course of 10 turns or so.
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