Battle information lags!

Battle information lags!

Status
Not open for further replies.

yeenoghu

Here's looking at you, kid!
Joined
Jul 1, 2006
Messages
4
Reputation
0
Points
5
Age
36
Hi guys i only just recently bought medieval 2 and it's definitely a very nice, different feel from rome: total war, but i'm having a problem with battles, the casualties seem to take quite some time to register. Meaning if i charge my cavalry into a stack of peasants and they almost wipe them out, the unit counter stays at 75 for about 2 seconds before it starts dropping, there seems to be a lag time for it. This is true for all cases of casualties even from arrow fire, is there something wrong with my game or is that something that just happens to everyone due to the dying animation of the units?
 
I'm not sure if that's the cohesion bug , or the game taking it's time to register the effects of your charge. There appears to be some problems with cavalry charging home and so on. Something which I believe is being addressed in the patch.

Oh, your'e a D&D player I can tell, cheers.
 
Thanks for the reply! Well problem is it's not just for cavalry charges its for any battles whatsoever like i mentioned even arrow fire deaths take time to register which kinda sucks when i want to play as tactically as possible and only know 2 seconds later that my entire unit of knight templars is closed to being wiped out when fighting a messy battle. Spot on about the D&D though dude, lol how'd you know?

Anyone else have any advice?
 
Status
Not open for further replies.

Recent posts

Members Online Now

Site News

Thread Statistics

Created
yeenoghu,
Last reply from
yeenoghu,
Replies
2
Views
729

Site Polls

  • Axis & Allies

  • Battleship

  • Checkers

  • Chess

  • Clue

  • Go

  • Monopoly

  • Risk

  • Stratego

  • Other


Results are only viewable after voting.
Back
Top Bottom