Fort AI dumb

Woad-Warrier

I'm gonna make him an offer he can't refuse.
Joined
Aug 6, 2005
Messages
2,692
Reputation
80
Points
15
Age
35
Location
England, UK.
In my Julii campaign atm i have a fort undersiege and one more turn left before i lose all my men... even though the AI outnumbers me almost 2:1 i know i can win they the stupid AI just wont attack!!! but no they sit there like dickheads and wait for me to attack them... i know i have a chance to win if they would just attack but all my attempts at getting them to attack me in my fort entrance have failed... i send a unit of cavaly and attack a unit of theirs when they start routing the ai starts to chase them but then decide to stay back and not attack.... WHY WONT THEY JUST ATTACK ME? they've got all the advantages but no they stay where they are... i need to attack them otherwise i lose a general and a good lot of men which i could hardly afford to replace... please LT FIX THE DUMB AI FORT PROBLEMS... I'v seen them running though the pallicades which is totally stupid and shouldnt happen... does anyone know how i might get them to attack me? this is totally ruining my campaign..........

and no stupid flamming and being wise asses please like when i posted a while back
 
Sorry woad, but not attacking you and just starving out a good general etc doesn't make them "Stupid". Still, I think it is sort of dumb that the A.I. postpones and invasion for two years just sitting outside a fort.

-Revan :cool:
 
I agree with woad, it should definitely be fixed.

Please Lt?
 
Well first off, they had all the advantages.

1. A 10 Star General to my 0 Star General
2. They had double the men to me
3. All I have is Hastii and Equites
4. All of my units were understrengthed
5. They had experianced units to my fresh soldiers
 
They should attack realistically.

The AI has attaked me before when I was in a fort, they had a huge advantage.
 
hey hey..

AI doesnt attack forts?
each time i built a fort two turns later i get attacked! even when i had a full stack of units defending it.
however the bugs it contains like path finding makes the battles annoying


i dont build forts anymore :ermm:

and i dont recommend you building them, they are buggy
 
Well what should i do? The forts are a life line for me, it keeps the barbs out while i TRY to make some money...

LT: I thought you was agaist having bugs in SPQR so why did you put a fort in which is extremely buggy?? And im not just talking about the AI but the broken palliscades and rubbish pathfinding?? PLEASE FIX THIS ASAP!
 
some bugs are CAs fault.
i dont think the path finding bug has being created by a modder
 
He uses sinifier1s forts which NEED fixing, or resort to the Vanilla ones.
 
Woad why dont stop acting like a 5 year old and think. It was a new fort that CA made, all I did was add it. The huge egyptian walls are slighty buggy should I remove them also just because the gatouse has no visible doors? Why dont go and hound SigniferOne since he said he was going to look into fixing it but never did. Its a simple fix but I dont have 3dmax and am NOT experienced in it. The only option is putting back the old fort which I ,most likely will do if no one will fix the path finding for the one used now., I suggest you go bother Signifer instead of hounding me on a free mod that I didnt have to give you, remember I made that small mod just for you to play the britons. Your really ungrateful!

Lt

For rest, I plan on either fixing it or putting the old one back in, heck its one file the vanilla can overwrite it. Thanks for your patience.
 
LT.
did "vanilla"s fort have bugs on it?

if they didnt then i suggest putting them back in.
sometimes the cure is worst that the illness itself..............................
 
True, but if the new ones had worked then it would have been great.

Trial and error.
 
Christ! :shocked:

Did i touch a nerve? :happy: *Note* this was a joke, dont take offence :thumbsup:

I was just saying why put in a fort which has such bugs and problems? Wouldnt it be better to have a "crappy" none buggy fort then a buggy fort? even if its "better"

*The first bit* I just reread my first post up top and it does seem rather 5 year oldish and i must addmit i was rather angry when i wrote it :whistling

Sorry LT :thumbsup:
 
My guess is that the pathfinding is poor is because of all of the tents. The units can walk around and in between all the damn tents which in my opinion causes the pathfinding problems.

I'm guessing if one could remove the tents in the fort the problem could be solved.


As for the AI not attacking, I don't know how to reply. I find it weird that the AI will siege my fort for a year or two, build siege equipment, and the bail out.

I have had three situation where one, they starved out my fort, and two where they assaulted it.
 
NorthHammer said:
My guess is that the pathfinding is poor is because of all of the tents. The units can walk around and in between all the damn tents which in my opinion causes the pathfinding problems.

I'm guessing if one could remove the tents in the fort the problem could be solved.

N.H. may be on to something there.

-Revan :cool:
 
I just hate it how they dont attack with a far superior force and a 10 star general, i mean what kind of motivation do you need lol
 
It's a good point. But maybe in the next version of SPQR it might be corrected. Hopefully.
 
Bleh, I don't care, I use Forts as Barricades and rarely ever leave an army in a fort. It just ties the army down and makes it easily destroyed.

-Revan :cool:
 
I'm playing with version 4.6. I'm not a coder, modder or anything, but I can guarantee you that the pathfinding in the forts would be solved without all of those tents. Or maybe putting clusters of tents with borders around them.

Unfortunant;y, I have no idea how to modify something like this, and I don't know if its even possible. I've heard a lot of things are hard-coded and I don't know if this is one of them.
 
im sure the problem began when someone tried making forts better, i think the vanilla forts are ok... i would not mind putting them back in....
 
That was what happened, instead of making it better, well, look what happened!
 
You guys dont read the forums do you? lol The fort was the ORIGINAL one that CA was going to use before the made the BABY fort. ;-) I just added it back in. And its NOT HARD to get the AI to attack you, but you do have to lure them, but once they attack you in force they push through, With the new fort you just can sit back and laugh. Hopefully though the Large fort will be fixed I think Maybe some of you should PM signiferOne and ask him to help fix this fort, he knows how. I mean your willing to have the old fort back but not ask someone to fix the better fort? sheesh
 
I am relatively new, since just October, and I didn't realise.
 
lt1956 said:
And its NOT HARD to get the AI to attack you, but you do have to lure them, but once they attack you in force they push through

LT i beg to differ.

I have tried nearly every possible way to get the AI to attack me but they just wont.
They'll start chasing my routing unit but they just regroup back together and wait for me to attack them. Plain stupid
 

Recent posts

Members Online Now

Site News

Thread Statistics

Created
Woad-Warrier,
Last reply from
lt1956,
Replies
42
Views
2,661

Site Polls

  • Axis & Allies

  • Battleship

  • Checkers

  • Chess

  • Clue

  • Go

  • Monopoly

  • Risk

  • Stratego

  • Other


Results are only viewable after voting.
Back
Top Bottom