Heartbraker
I'm the king of the world!
I have updated the mod to use the stat/cost/other changes made in the 1.3 patch.
I was bored one day and tired of having to play through campaign mode just to use my favorite units in battles, so I created this mod. The purpose of this mod is to unlock units that were only available in campaign to be used in custom battles, it also unlocks a number of factions.
Here is a list of unlocked units:
here is the list of unlocked factions
No stats have been changed, but some units that weren't assigned to anyone have been assigned to certain factions. I have however fixed the crash bug that was caused by the vanilla Marine Artillery
This Mod does not affect campaign mode.
This mod does work with Swiss Halberdier's AUM v2.3 Mod in custom battle at least. (which I recommend because it is awesome!)
This mod should work fine with other minor mods but there is currently a problem with IS, According to Ludo this mod does work with Darthmod v2
I have included a copy of the mod without a faction unlocker so it doesn't conflict with mods that also have a faction unlocker.
To change which factions of the mod are available open the mod with LtChambers' Pack File Manager v1.1b and go to db>factions_tables>factions scroll over to where the column reads Early availability and change to True for land battles and change Late availability to True for naval battles.
According to Darth Vader Mods can now be used in multiplayer but both players must have the same version of the mod.
One last thing, this mod needs LtChambers' Mod Manager v1.5
Unit and faction unlocker:
http://www.twcenter.net/forums/downloads.php?do=file&id=2459
Unit unlocker No faction unlocker:
http://www.twcenter.net/forums/downloads.php?do=file&id=2460
I have now included just a faction unlocker
http://www.twcenter.net/forums/downloads.php?do=file&id=2465
I was bored one day and tired of having to play through campaign mode just to use my favorite units in battles, so I created this mod. The purpose of this mod is to unlock units that were only available in campaign to be used in custom battles, it also unlocks a number of factions.
Here is a list of unlocked units:
Marine 12lber foot artillery
African Slave Musketeers
African Tribal Spearman (they actually carry pitch forks)
Armed Populace
Pirate Mob
African Native Infantry
Company Cavalry
Company Infantry
Sepoys (now available in late battles again)
Highlanders
Pandours
Desert Warriors
Barbets
Miquelets
Conscripts
Sekban Janissaries
Native American Units
Buccaneers
Step Cavalry
Tartars
Voltigeu
Riskers of Souls
Fellahin Swordsmen
Fellahin Musketeers
Civilian Lugger(ship with no cannons)
Sword Warriors
Musketmen(a generic musket unit for the eastern nations)
African Slave Musketeers
African Tribal Spearman (they actually carry pitch forks)
Armed Populace
Pirate Mob
African Native Infantry
Company Cavalry
Company Infantry
Sepoys (now available in late battles again)
Highlanders
Pandours
Desert Warriors
Barbets
Miquelets
Conscripts
Sekban Janissaries
Native American Units
Buccaneers
Step Cavalry
Tartars
Voltigeu
Riskers of Souls
Fellahin Swordsmen
Fellahin Musketeers
Civilian Lugger(ship with no cannons)
Sword Warriors
Musketmen(a generic musket unit for the eastern nations)
here is the list of unlocked factions
Afghanistan
Barbary States
Cherokee Nations
Denmark
Georgia
Greece
Ireland
Iroquois
Mamelukes
Mexico
Italian States
Pirates
Portugal
Saxony
Scotland
Westphalia
Wurttemberg
Swiss Confederation
Louisiana
Barbary States
Cherokee Nations
Denmark
Georgia
Greece
Ireland
Iroquois
Mamelukes
Mexico
Italian States
Pirates
Portugal
Saxony
Scotland
Westphalia
Wurttemberg
Swiss Confederation
Louisiana
No stats have been changed, but some units that weren't assigned to anyone have been assigned to certain factions. I have however fixed the crash bug that was caused by the vanilla Marine Artillery
This Mod does not affect campaign mode.
This mod does work with Swiss Halberdier's AUM v2.3 Mod in custom battle at least. (which I recommend because it is awesome!)
This mod should work fine with other minor mods but there is currently a problem with IS, According to Ludo this mod does work with Darthmod v2
I have included a copy of the mod without a faction unlocker so it doesn't conflict with mods that also have a faction unlocker.
To change which factions of the mod are available open the mod with LtChambers' Pack File Manager v1.1b and go to db>factions_tables>factions scroll over to where the column reads Early availability and change to True for land battles and change Late availability to True for naval battles.
According to Darth Vader Mods can now be used in multiplayer but both players must have the same version of the mod.
One last thing, this mod needs LtChambers' Mod Manager v1.5
Unit and faction unlocker:
http://www.twcenter.net/forums/downloads.php?do=file&id=2459
Unit unlocker No faction unlocker:
http://www.twcenter.net/forums/downloads.php?do=file&id=2460
I have now included just a faction unlocker
http://www.twcenter.net/forums/downloads.php?do=file&id=2465
Last edited: