[Released] Custom Battle Unit and Faction unlocker V1.2

[Released] Custom Battle Unit and Faction unlocker V1.2

Heartbraker

I'm the king of the world!
Joined
May 15, 2009
Messages
62
Reputation
27
Points
30
Location
Bloomington, Indiana
I have updated the mod to use the stat/cost/other changes made in the 1.3 patch.

I was bored one day and tired of having to play through campaign mode just to use my favorite units in battles, so I created this mod. The purpose of this mod is to unlock units that were only available in campaign to be used in custom battles, it also unlocks a number of factions.

Here is a list of unlocked units:
Marine 12lber foot artillery
African Slave Musketeers
African Tribal Spearman (they actually carry pitch forks)
Armed Populace
Pirate Mob
African Native Infantry
Company Cavalry
Company Infantry
Sepoys (now available in late battles again)
Highlanders
Pandours
Desert Warriors
Barbets
Miquelets
Conscripts
Sekban Janissaries
Native American Units
Buccaneers
Step Cavalry
Tartars
Voltigeu
Riskers of Souls
Fellahin Swordsmen
Fellahin Musketeers
Civilian Lugger(ship with no cannons):hmm:
Sword Warriors
Musketmen(a generic musket unit for the eastern nations)

here is the list of unlocked factions
Afghanistan
Barbary States
Cherokee Nations
Denmark
Georgia
Greece
Ireland
Iroquois
Mamelukes
Mexico
Italian States
Pirates
Portugal
Saxony
Scotland
Westphalia
Wurttemberg
Swiss Confederation
Louisiana

No stats have been changed, but some units that weren't assigned to anyone have been assigned to certain factions. I have however fixed the crash bug that was caused by the vanilla Marine Artillery
This Mod does not affect campaign mode.
This mod does work with Swiss Halberdier's AUM v2.3 Mod in custom battle at least. (which I recommend because it is awesome!)
This mod should work fine with other minor mods but there is currently a problem with IS, According to Ludo this mod does work with Darthmod v2
I have included a copy of the mod without a faction unlocker so it doesn't conflict with mods that also have a faction unlocker.
To change which factions of the mod are available open the mod with LtChambers' Pack File Manager v1.1b and go to db>factions_tables>factions scroll over to where the column reads Early availability and change to True for land battles and change Late availability to True for naval battles.
According to Darth Vader Mods can now be used in multiplayer but both players must have the same version of the mod.

One last thing, this mod needs LtChambers' Mod Manager v1.5

Unit and faction unlocker:
http://www.twcenter.net/forums/downloads.php?do=file&id=2459

Unit unlocker No faction unlocker:
http://www.twcenter.net/forums/downloads.php?do=file&id=2460

I have now included just a faction unlocker
http://www.twcenter.net/forums/downloads.php?do=file&id=2465
 
Last edited:
Re: Custom Battle Unit and Faction unlocker

Thanks man! Nice addittion of units and excellent selection of factions!

First thing I'll try when I come back from work! +rep!


Edit: Miquelets!! yay!

Edit (II): I use Regalia Flags mod and it doesn't work... I can see the new units but not the factions. I'm using it with vanilla now but it would be great if I could use it with Regalia. Anyway, great mod!
 
Last edited:
Re: Custom Battle Unit and Faction unlocker

I use Regalia Flags mod and it doesn't work... I can see the new units but not the factions. I'm using it with vanilla now but it would be great if I could use it with Regalia. Anyway, great mod!

I also use Regalia Flags mod, here is what you need to do:

Either download the unit unlocker without faction unlocker or delete db>factions_tables>factions from the unit and faction unlocker

then open the Regalia flags pack file to db>factions_tables>factions scroll over to the ninth column (tenth if you count the row header,) that reads early availability, change this from false to true for the nations you want to make playable in land battles. Late availability makes the factions available for naval battles.

you will need the LtChambers' pack file manager v1.1b to do this, which you can get here http://www.twcenter.net/forums/showthread.php?t=234546
 
Re: Custom Battle Unit and Faction unlocker

Thanks! i'll give it a try!

Edit: it works perfectly!
 
Last edited:
Re: Custom Battle Unit and Faction unlocker

Just so everyone knows I have updated the mod to include any changes made by the 1.3 patch. It also includes a few more unavailable/hidden units.
 
Re: Custom Battle Unit and Faction unlocker

Just so everyone knows I have updated the mod to include any changes made by the 1.3 patch. It also includes a few more unavailable/hidden units.
Thanks for the update! :)

Funny I "unlocked" the "Luggers" too this week and they will be available in the upcoming AUM 2.3. You're right they are really unarmed and only a small merchant ship.
 
Re: Custom Battle Unit and Faction unlocker

Thanks for the update! :)

Funny I "unlocked" the "Luggers" too this week and they will be available in the upcoming AUM 2.3. You're right they are really unarmed and only a small merchant ship.

I guess the only possible use for the Luggers is to draw enemy fire away from more import ships. Other than that they are completely useless.
 
Re: Custom Battle Unit and Faction unlocker

Mod does not work if you download the, "Unit Only Unlocker" I entered the pathway into the Empire User Script and the units don't even appear. Where are they even suppose to appear during custom battles? What, all factions get all of the units or what?

This mod requires LtChambers' Mod Manager v1.5. The units are found in the setup window where you purchase units to use in the battle. I only reassigned units that belong to noone the rest are assigned to whoever CA assigned them to.
 
Re: Custom Battle Unit and Faction unlocker

Has anyone tried to see if this works in multiplayer? I remember the old faction unlocker could play people who didn't have the factions unlocked.

Cheers,
Erik
 
Re: Custom Battle Unit and Faction unlocker

Does it remove the Fog of war bug when playing minor nations ?
 
Not compatible with the IS mod?

Greetings!

I´ve experienced an assumed incompatibility of your mod with the IS mod. Is there any possible solution for how to fix this (if possible anyway)?
 
Re: Custom Battle Unit and Faction unlocker

Has anyone tried to see if this works in multiplayer? I remember the old faction unlocker could play people who didn't have the factions unlocked.

Cheers,
Erik

Its a pity,bat no :(
 
Re: Not compatible with the IS mod?

Greetings!

I´ve experienced an assumed incompatibility of your mod with the IS mod. Is there any possible solution for how to fix this (if possible anyway)?

I'm sorry, I am very inexperienced at modding and I don't use any major mods. Do you have any idea as to what part of the mod is incompatible? If you can find the problem I may be able to fix it.

Does anyone know how I can make the mod multiplayer compatible for the factions at least?
 
Nope

That´s a pity! Actually your mod works out pretty fine when activated solely. Squad sizes and some range and melee numbers had been modified in the Imperial Splendor mod primarily. I have no idea of what the conflict(s) could result from.

Thank you very much anyway!
 
Re: Not compatible with the IS mod?

I'm sorry, I am very inexperienced at modding and I don't use any major mods. Do you have any idea as to what part of the mod is incompatible? If you can find the problem I may be able to fix it.

Does anyone know how I can make the mod multiplayer compatible for the factions at least?
Hello Heartbraker,

I just looked into your three new files and you could try this:

rename > db/faction_tables/unlocked_factions

Then the table doesn't replace the IS factions table.

For the multiplayer issue copy your file to a new name and try to change the "pack-type" from "mod" to "patch".

"mod-pack-type" files don't get loaded for MP, but "patch-pack" type do. Probably both multiplayer users need to have the same file... :hmm:

I have to test that with AUM 2.3 too.

Cheers
Swiss Halberdier
 
Last edited:
Re: Not compatible with the IS mod?

Hello Heartbraker,

I just looked into your three new files and you could try this:

rename > db/faction_tables/unlocked_factions

Then the table doesn't replace the IS factions table.

For the multiplayer issue copy your file to a new name and try to change the "pack-type" from "mod" to "patch".

"mod-pack-type" files don't get loaded for MP, but "patch" type does. Probably both multiplayer users need to have the same file... :hmm:

I have to test that with AUM 2.3 too.

Cheers
Swiss Halberdier

Thank you so much, I really appreciate the help.:)
 
Re: Custom Battle Unit and Faction unlocker

Thanks for this Heartbreaker, now I can finally play Ireland:) +rep

Eirin go Brach Wooot!! :)
 
Last edited:
Re: Custom Battle Unit and Faction unlocker

Can you post a pic of a conscript and a closer pic of the company infantry? Thanks
 
Re: Custom Battle Unit and Faction unlocker

Can you post a pic of a conscript and a closer pic of the company infantry? Thanks

I have posted some more screenshots.
Updated the mod added a couple of factions so now the list is maxed out and a few more units.
 
Last edited:
Re: Custom Battle Unit and Faction unlocker

I have posted some more screenshots.
Updated the mod added a couple of factions so now the list is maxed out and a few more units.

Thanks, the conscripts look good but they seem to lack boots and realistic tricorn hats...not.....Canadian beaver hats....
 
Re: Custom Battle Unit and Faction unlocker

Thanks, the conscripts look good but they seem to lack boots and realistic tricorn hats...not.....Canadian beaver hats....

All of the units featured in my mod were already in the game, but unavailable in custom battle. What I'm trying to say is that I didn't design these units. Personally, I always thought those were helmets;).
 
Cool! A new update for the patch 1.3! +rep :thumbsup2

By the way... Do you know if CA has fixed the "limber" bug that you've found on the "Colonial Marine Cannon" in the latest patch? :hmm:

No, they still haven't fixed that bug. I fixed it in my mod by copying the unit's entry in the units_stats_land file, replacing the missing limber and caisson entries, and renaming the table as unlocked_units_stats_land in my mod. The fixed unit in my mod overwrites the games original unit and only that unit. Just to clarify, the fixed Marine artillery is the only row in unlocked_units_stats_land.
 

Recent posts

Members Online Now

Site News

Thread Statistics

Created
Heartbraker,
Last reply from
groundpounder11B,
Replies
59
Views
46,562

Site Polls

  • Axis & Allies

  • Battleship

  • Checkers

  • Chess

  • Clue

  • Go

  • Monopoly

  • Risk

  • Stratego

  • Other


Results are only viewable after voting.
Back
Top Bottom