Marechal_Davout
I'll be back!
Over the years TW has been relatively fun to play but the management of the military units has always been extremely unrealistic. I would like to suggest a revamp of this part of the game. It goes like this:
In real life our forefathers leading their armies were not managing "stacks" - They were managing a number of large units, which in turn, controlled smaller ones.
As such I would like to see the ability to logically group units (regiments/batteries) into brigades, brigades into division, division into corps... you get the pictures.
The player would have the ability to manage an officer corps that he would then use to command those units - allowing for promotion, dismissals, ...)
Once a unit is defined, it can be assign to a larger one or transfer from one to the other.
Orders given to a unit would trickle down to all its sub- units whether they are in the same 'stack" or not.
Similarly, during a battle Napoleon was not actually micro-managing every single units in his army - specific instructions should be given to an officer commanding a set of units (take building, engage enemy, retreat,...) and the orders should then be carried out by the officer based on its capabilities.
One of the reasons that we only have 20 units per stack is because it would be hard to effectively directly control more than that - with this system we could have many time this number and get closer to an actual order of battle.
In both campaign and battle, the unit window could be toggled between showing the unit hierarchy or the listing of all the base units in the "stack"
the player should be able to name/rename both officers and unit groups (brigades, divisions, ...) from the screen
The player should also be able to access a screen displaying the current overall order of battle of the nation. Adding/Deleting/Reassigning units should be possible from this screen
In the same token, and for realism-sake, I would like to see a unit generation limit by region based on the region population
In real life our forefathers leading their armies were not managing "stacks" - They were managing a number of large units, which in turn, controlled smaller ones.
As such I would like to see the ability to logically group units (regiments/batteries) into brigades, brigades into division, division into corps... you get the pictures.
The player would have the ability to manage an officer corps that he would then use to command those units - allowing for promotion, dismissals, ...)
Once a unit is defined, it can be assign to a larger one or transfer from one to the other.
Orders given to a unit would trickle down to all its sub- units whether they are in the same 'stack" or not.
Similarly, during a battle Napoleon was not actually micro-managing every single units in his army - specific instructions should be given to an officer commanding a set of units (take building, engage enemy, retreat,...) and the orders should then be carried out by the officer based on its capabilities.
One of the reasons that we only have 20 units per stack is because it would be hard to effectively directly control more than that - with this system we could have many time this number and get closer to an actual order of battle.
In both campaign and battle, the unit window could be toggled between showing the unit hierarchy or the listing of all the base units in the "stack"
the player should be able to name/rename both officers and unit groups (brigades, divisions, ...) from the screen
The player should also be able to access a screen displaying the current overall order of battle of the nation. Adding/Deleting/Reassigning units should be possible from this screen
In the same token, and for realism-sake, I would like to see a unit generation limit by region based on the region population