While I agree, in principle, with most everything General_Sun says; rachadell is also correct: You can annihilate a Cohort army with cav.... *IF* you have the right kind of cav, *IF* you have reasonable terrain (wide open terrain with maybe just a few trees to hide in is best), *IF* you use the correct tactics, and *IF* you execute those excellent tactics flawlessly.General_Sun said:Nooo. Use your infantry to flank them. Phalanxes are the best for holding them down and then units like night raiders can go around and take them down. If you charge them directly with cavalry, your cavalry dies. Even if they charge into the cohort's unprotected backs, the cohorts got tough backs and can beat off your cavalry. You have to make sure that the urbans are pinned down by infantry before doing anything else.
General_Sun said:I really agree with everything you say...
Yes, it does depend on cooperation of the opponent. The advice given assumes AI. I assume a human player could stymy this strategy (don't know this for sure, as I do not play MP). However, I do not remember a time when I have not been able to get the AI to, at least in general, "cooperate" in field battles, when I was on the defensive. (And I am virtually always on the defensive unless I have clear superiority.) My biggest "opponent" often turns out to be the terrain: The stuff I am advocating doesn't work as well in heavily forested areas, desert maps in the summer (saps the cav stamina) or maps with choke points or otherwise without room to run.General_Sun said:...but it all really depends on whether the other guy or AI cooperates.
On the cavalry: EXACTLY correct. This works best with all-cav forces. I like to use all-heavy-cav half-stacks: about 8 to 12 units of extremely upgraded heavy cav plus a general.General_Sun said:...I agree with most of what you're saying, but for that though you need an entirely cavalry army and an enemy that has no archers.
Well, they can *IF* I bring any infantry units. But if I do have any, I can typically hide them in a grove of trees for the entire battle. In fact, I have hidden 14 units units of my army in the trees, so that they could watch my 6 heavy cav (including the general) pick apart a full stack of the enemy that was loaded with heavy infantry and ranged units. Even *IF* you can't hide your infantry, the cav tactics are typically still useful: The cav can still gang up on the flank units, and they can be run along the backside of the enemy, getting some units to turn and break formation to chase them. The end result is that the enemy that meets your front line is fewer in number (typically MUCH fewer in number), more exhausted, and arrive piecemeal. All of this makes the enemy much more easy for your front line to deal with.General_Sun said:...The enemy might elect to attack your infantry units, and then your cavalry tactics wouldn't be useful.
I beg to differ on the ratios. Well, O.K., for evenly matched infantry-on-infantry in the middle of the battle lines, maybe so. I really try to avoid these massive field brawls unless I have clear superiority. (In fact, I try to avoid them so much, that I am probably only marginally competent to give an opinion on the subject.) However, for cav-on-infantry, 3:1 is not only consistently achieveable (against the AI), it is the MINIMUM I would attempt against heavy infantry. 4:1 and 5:1 are much more common. And I attempt this only after the H.I. have been run ragged. 3:1 ratios (or better), far from being rare, typically occur about X times per battle, where "X" is the number of enemy units on the field.General_Sun said:My preference is always towards a greater infantry stack, the infantry can pin and hold its own in a pitched fight much better than cavalry could, light or otherwise. I think 3:1 ratios are really idealized. It's extremely rare for even the AI to let themselves get strung out so much that you have localized numerical superiority like this. So, going for 4:3 numerical superiority is probably more realistic as far as goals go..
Thanks, General_Sun.General_Sun said:I just feel that such a long post deserves a reply. I must say that I agree with your tactics, just that I have a different playstyle which causes me to scratch my head a little at some of what you're saying. Defense and running away just isn't my thing, lol. In a traditional battle... Well, we're not talking about traditional battles. But again, superb post.
You can view all the wiki content without an account.
However, do please apply for a wiki account, if you would like to edit pages, or save your viewing preferences.
Post in the TWC Wiki forum if you have any queries.
The Wiki has content for all three 'Rome' Total War games:
For more information about TWC past and present see:
The wiki has a portal for every game in the Total War Series.
Games from the original Shogun Total War, to Total War:Pharaoh are covered.
Information ranges from system requirements to load the games, to details on how to make a total conversion mod.
The Wiki's Modding Portal is the place to start looking for modding information.
The Wiki has Modding Index pages for most Total War games, listing tools, tutorials and resources.
View Total War Mods to find modifications that have already been undertaken.
As one of the most adaptable Total War games, naturally M2TW has a host of information on the Wiki: