Must've been land erosion

Must've been land erosion

ohnoesaz

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So a fort I had was attacked and on the battle map it was on the edge of a cliff. I survived the attack, but in the same AI-turns I was attacked again. This time my fort was on flat grassy plain. I figure land erosion even'd out the entire map from a cliff to a flat plain inside the same turn.

Good job CA, you even threw in environmental effects. :doh:
 
Dont you know water was made up of 70% acid back then?
 
The "random" map generator is one of my biggest gripes about this game. The battle maps in general actually. In M2TW the battle maps always matched the terrain on the campaign map very well. What the hell happend? I've yet to see an actual bridge battle and believe me I've tried. I've never seen coastal battles and I've tried to set those up too. If you engage an army in the mountains somehow you still end up fighting on a plain (sure battles in mountains in M2TW were frustrating but at least it matched the campaign map and added a bit of strategy).

And whats up with all the fences and walls that seem to be built in completely random formation? It wouldn't be so bad if my men were coordinated enough to jump over them effectively and smart enough to shoot while dug in behind them.

You could also include the retarded reinforcement mechanics in this discussion and the fact that EVERY TIME you attack a town you end up with the town behind you and enemy army in front of you and vice versa if you are defending. They had to have noticed this and it can't be that hard to fix.
 
Well tis just random battle terrain. get used =) !
 
So a fort I had was attacked and on the battle map it was on the edge of a cliff. I survived the attack, but in the same AI-turns I was attacked again. This time my fort was on flat grassy plain. I figure land erosion even'd out the entire map from a cliff to a flat plain inside the same turn.

Good job CA, you even threw in environmental effects. :doh:



oh, that`s terrible.

It`s one thing with troops, but stone forts mobilely moving? I never played enough to see that one, but if I had done...

Does it never end?:thumbsdow can a Patch even save this?
 
The "random" map generator is one of my biggest gripes about this game. The battle maps in general actually. In M2TW the battle maps always matched the terrain on the campaign map very well. What the hell happend? I've yet to see an actual bridge battle and believe me I've tried. I've never seen coastal battles and I've tried to set those up too. If you engage an army in the mountains somehow you still end up fighting on a plain (sure battles in mountains in M2TW were frustrating but at least it matched the campaign map and added a bit of strategy).

And whats up with all the fences and walls that seem to be built in completely random formation? It wouldn't be so bad if my men were coordinated enough to jump over them effectively and smart enough to shoot while dug in behind them.

You could also include the retarded reinforcement mechanics in this discussion and the fact that EVERY TIME you attack a town you end up with the town behind you and enemy army in front of you and vice versa if you are defending. They had to have noticed this and it can't be that hard to fix.

i 100% agree with you and is 1 in the large list of problems that made me quite the game. i can deal with stupid ai, but this random terrain :wub: and reiforcements debacle makes the player just as dumb. i mean if i out maneuvering my enemy and get in a good strategic position and it doesn't matter, then whats the point. might as well just play custom battles.

i however did manage to pull off a bridge battle. i was gb and was in southern portugal defending against spain. my one stack against two spanish stacks. both of them where in gibralter. i deployed my army to perfection over the two crossings, took me like 40 minutes of picking out fields of fire. battle started and i get one of their stacks directly behind mine. wtf. i could kind of understand on open fields how an army could move around. but how the hell did they cross the river and get behind me?

game is broke, bottom line. it's like they didn't even play the game. just loaded up a custom battle and said "well the water looks sweet, horses run, they can form square. box it up and ship it out, we're done"
 
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The issue isn't with the map generator (which actually translates it fairly well) its an issue which how the game chooses where the battle occurs. IE an issue with deployment and zone of control (worst feature..evar)

In short, the battle location is randomly determined based on each army's zone of control, how they were attacking or defending and if it was a seige battle or not. The game then generates a map based on that location choice.

There is a major flaw in seiges though, which you obviously experienced.
 
Was it a fort built by your general or a fort built as a city defense? Because for the latter, it's not described as a single fort but as a 'ring of forts' which implies that there are multiple ones around the city.
 
all you can do is wait for a patch or a really good mod
 
Was it a fort built by your general or a fort built as a city defense? Because for the latter, it's not described as a single fort but as a 'ring of forts' which implies that there are multiple ones around the city.

It was a remote fort built by a general, in an enemy's region. I was actually thinking maybe a remote fort is a symbol of several forts to explain the strange change in landscaping, but after reading the above reply about the land generator it now makes more sense. But, is still sad.
 
As far as I can tell in previous games the Settlement\fort was a part of the terrain and specific to that location. Forts built by a general were generated, but on terrain that was specific to that location.

In empires all forts are generated and to a certain extent the terrain also appears to be generated.

People have wondered why the path finding in Forts is so bad and the only real reason I can think of is that the forts we have in Empires are generated on generated terrain.

It seems to me that if you design and lay out a unique city map with specific terrain features your path finding will be much better then a settlement that is generated at a random location.

By the way Konigsberg uses the same fort and terrain for each of these locations.

Konigsberg-1.jpg
[/IMG]

Edit That is if your intercepted by the AI from Konigsberg, this may be a factor because an interception from a fort may have only one map.
 
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