Re: Real Time or Turns for ETW
Well, I think everyone knows that ETW will be turn based, but I believe the poll was made just to gather people's preferences, not what they predict ETW will be.
Also, when I think of a real time start. map TW game, AoE gameplay is far from what I imagine it to be like. As someone has mentioned before, the idea situation would be for it to play out like a Paradox game, just with TW-like battles added.
Turns work real well when you're playing on a risk style map. But having the map that TW has now makes it real difficult for the AI. In real time, the AI would stand a much better chance against the player, because it could immediately react. At the same time, the player would have a harder time against the AI. However, it would not be a click fest because armies and production would not move so fast. It would not be a question of who gets there faster (most of the time), but rather where you are going, and what you choose to build. Most actions involving strategic planning you would probably perform while the game is paused. Then unpause, see what happens and react...
I think it would also facilitate for CA to make the game like we all imagine it could be one, where there is almost a seamless transformation from the world view to the battle view. You command your armies, and then just zoom right in for the battles.
The only reason that I can think of why CA would not do it, is that Paradox style game are quite complicated for the average gamer who just wants to have some fun. They might have to "dumb-down" the real time strat. map for it to be marketable to a point where it does just become a click-fest. Really, I'm pretty sure that they could make the turn-based strat. map they have now much more challenging as well, but it would end up looking a lot different, and once again would only be suitable for a much different audience.