real time instead of turn-based would be fun.

real time instead of turn-based would be fun.

Would a 'pausable real-time campaign' be fun?

  • Definately

    Votes: 60 38.2%
  • Definately not

    Votes: 97 61.8%

  • Total voters
    157

Reiver

Frankly my dear, I don't give a damn.
Joined
Oct 8, 2006
Messages
1,274
Reputation
101
Points
15
Age
42
Turn Based?

Has CA confirmed that the campaign map will once again be turn based? I've looked and so far all I can see is them saying it won't be tile based anymore. Does this mean they're considering a new approach to time?
 
Real Time or Turns for ETW

Ok i checked and im sure their is not a poll about this ok the question is do you want turns or a real time style world map.
 
Re: Real Time or Turns for ETW

turns... TW games are made that way... it is what made TW games what they are today
 
Re: Real Time or Turns for ETW

I am pretty sure that there is already a poll for this but oh well. I want real time as long as there is a pause function if there isn't I would stick to turns.
 
Re: Real Time or Turns for ETW

Turn based for multiplayer ladder campaign matches.

Real time would be nice for single player though.

By the way, when does one get to vote? :laughter:
 
Re: Real Time or Turns for ETW

Turns, but with a proper unit cycle system like the one Civilization has. Not the search and click Rome and M2 have.
 
Re: Real Time or Turns for ETW

For the love of god, turns.
 
Re: Real Time or Turns for ETW

First of all im not sure if theres a poll but there is def something about this before. Got pretty heated actually, with many pages if i recall. For the hell of it though, turns of course. As Lucius said, its against principles of the entire series if RT was chosen.
 
Re: Real Time or Turns for ETW

I am pretty sure that there is already a poll for this but oh well. I.
i checked about this and i couldent fine one but almost evey thing on these threds for ETW ends up going in to discussion over wether their is going to be real time or turns.
 
Re: Real Time or Turns for ETW

by the way im for turns TW has always had turns so im now for turns(was at one time for real time)
 
Re: Real Time or Turns for ETW

They do have for sure on their Q&A it will be turn based, and another magazine said if they ever do do real time it will be far in the future.

Also, I'm for turns, as I'm playing a TW game not AoE or Warcraft (fun games in their own right, but more quick click and go than TW, and it would water down a TW game to be, to me, nigh unplayable. Note that they too have a pause button, and it doesn't do anything to help the clickfest that is both SP and MP). Also, as good as realtime would be for MP campaigns the guys I tried to play AoE and Warcraft online with, and then even vanilla RTW with, were 99% jackarses, with crummy attitudes and even worse mouths that somehow mastered the left button on their mouse better than I could...
 
Re: Real Time or Turns for ETW

Lucius Julius, is a brilliant then everyone is happy, and everyone will then be able to experiance the Real Time and really compare it. The Real time is best suited to Warfare games. When the AI realises what we are doing it will attempt to stop us as soon as it can a battle therefore could stop your army anywhere in its movement area. We'd see the moment the other faction has found out we're on the march, if this could be varied for both AI and Player it would make the game so realistic, like as if a messanger has taken abit longer or he arrived realy quick to deliver you the news. We would get to comment on the potential new direction, and if the community doesn't like it it probably wouldn't be in the next one.

I personally voted Real Time, I love the Turns but I think we would all need to be far more strategic with Real Time. Managing your time would be critical, I suppose if your a cheat you could always hit pause!:laughter::laughter::laughter: Leaders have to make decisions and make them fast in Wartime and lets face it we are spoilt for time when it comes to turn based. Real time was great in Star Wars: Empire at War I really liked it.

However, it doesn't matter to me, CA will do a great job so I don't care. It would be nice to see it as an option, seeing something new to the TW series.
 
Last edited:
Re: Real Time or Turns for ETW

I agree with Palpatine, Real Time does make a game more challenging and realitic. As for any good historical RealTime game - there is actually Europa Universalis, Knights of Honor to name a few.

RealTime all the way.
 
Re: Real Time or Turns for ETW

Turn based for multiplayer ladder campaign matches.

Real time would be nice for single player though.

By the way, when does one get to vote? :laughter:

you need 50 posts and iam for both that way you decide.
 
Re: Real Time or Turns for ETW

Well, I think everyone knows that ETW will be turn based, but I believe the poll was made just to gather people's preferences, not what they predict ETW will be.

Also, when I think of a real time start. map TW game, AoE gameplay is far from what I imagine it to be like. As someone has mentioned before, the idea situation would be for it to play out like a Paradox game, just with TW-like battles added.

Turns work real well when you're playing on a risk style map. But having the map that TW has now makes it real difficult for the AI. In real time, the AI would stand a much better chance against the player, because it could immediately react. At the same time, the player would have a harder time against the AI. However, it would not be a click fest because armies and production would not move so fast. It would not be a question of who gets there faster (most of the time), but rather where you are going, and what you choose to build. Most actions involving strategic planning you would probably perform while the game is paused. Then unpause, see what happens and react...

I think it would also facilitate for CA to make the game like we all imagine it could be one, where there is almost a seamless transformation from the world view to the battle view. You command your armies, and then just zoom right in for the battles.

The only reason that I can think of why CA would not do it, is that Paradox style game are quite complicated for the average gamer who just wants to have some fun. They might have to "dumb-down" the real time strat. map for it to be marketable to a point where it does just become a click-fest. Really, I'm pretty sure that they could make the turn-based strat. map they have now much more challenging as well, but it would end up looking a lot different, and once again would only be suitable for a much different audience.
 
Re: Real Time or Turns for ETW

Both, is most emphatically, the best way to go. Have Real time in advanced options, and have it fairly experimental, to gauge the communities reaction to it. That way the people who aren't hard core gamers can go for the easier to play Turn-Based, and we can have two different gaming experiences in one.
 
Real Time Campaign?

Now I've heard this mentioned in the poll on the MTW2 launcher ('do you think a pausable Real Time Campaign would be fun?' or something). But anyway I reckon if Empires had this as an option instead of a normal Campaign in turns it would be far more playable. I can understand that it would be very hard to do with so many factions and over such a large map, but I'm no modder. Either way I reckon a pausable real time campaign would be freakin awesom! Imagine how realistic it would be. Ambushes would be real, timming would count. I would be glued to the computer for the rest of my life (although I probably will anyway when Empires comes out). What does anyone else think?
 
Re: Real Time Campaign?

Why not throw to garbage the entire point of TW?
when you make decisions that influence years you have years to think, when you command a battle and your orders are obeyed 2 seconds later, you have 2 seconds to think. Sounds awesome to me.
And pause is cheating.
 
Re: Real Time Campaign?

Maybe not a pause, but something like in EU, where the slowest speed goes with one day every few seconds.
 
Re: Real Time Campaign?

I have never sucked as much in any computer game as I do in EU III, so no thanks...
 
Re: Real Time Campaign?

EU3 sukd with real time campaighn. It was way to hard. Turn based campaign is better for empire total war
 
Re: Real Time Campaign?

I would say absolutely not. I like to think about my decisions and take it easy on the campaign map. I'm not a big fan of hasty base building and resource gathering. I'd rather see who is the superior party by tactics and strategy, not by how fast I can scroll and click.
 
Re: Real Time Campaign?

I vote for the real time campaign.I had this thought from the age of rome total war.It gives you so many strategic options.
 

Recent posts

Members Online Now

Site News

Thread Statistics

Created
Reiver,
Last reply from
Razor,
Replies
192
Views
11,624

Site Polls

  • Axis & Allies

  • Battleship

  • Checkers

  • Chess

  • Clue

  • Go

  • Monopoly

  • Risk

  • Stratego

  • Other


Results are only viewable after voting.
Back
Top Bottom