St. Polycarpe's Workshop (Easier BG Submod installation)

St. Polycarpe's Workshop (Easier BG Submod installation)

Re: St. Polycarpe's Workshop (Norse Preview at first post!!)

A fine roster indeed if i may say so. Make sure to give my regards to the historian of this project. *Wille lifts his cup, and starts a mead toast around the table of SS mini mods* Ha ha ha ha....

~Wille

Lol, a reeal comedian you are Willie ;). Of course you are already in the credit mate :D
 
Re: St. Polycarpe's Workshop (Norse Preview at first post!!)

This might be a stupid question, but is this the full CHIP submod (early era) or the new models only?
I have read a lot of the thread but it would help if all the useful info and downloads were in the OP.

Also is this mod compatible with Germanicus% Badai update?

Expect this will be brilliant, thank you for your hard work
 
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Re: St. Polycarpe's Workshop (Norse Preview at first post!!)

Hi there, the preview I have made is the unit roster for CHIP only. The submod in this thread is my old one BG submod that revamp the Norse, Scotland and Crusader States. It's a lot of work but I'll in the stage of doing the New Crusader States roster.
 
Re: St. Polycarpe's Workshop (Norse Preview at first post!!)

St. Polycarpe, is it possible to edit the music in the mod, or will it make something incompatible?

Oh and a little bit of nitpicking, its daneaxe, not danish axe. The daneaxe is a term used by non-norse
for the long axe used by Scandinavians. The term dane was used by non scandinavians to describe
scandinavians right up until the 13th century. In other words, it was the classical "you all look the same to me" type of thinking ;)


edit : Oh and of course blood great work!
 
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Re: St. Polycarpe's Workshop (Norse Preview at first post!!)

St. Polycarpe, is it possible to edit the music in the mod, or will it make something incompatible?

Oh and a little bit of nitpicking, its daneaxe, not danish axe. The daneaxe is a term used by non-norse
for the long axe used by Scandinavians. The term dane was used by non scandinavians to describe
scandinavians right up until the 13th century. In other words, it was the classical "you all look the same to me" type of thinking ;)


edit : Oh and of course blood great work!

It should be compatible if you edit your own music, no problem. But if you asking me to update the submod with new music, I'm afraid I will have to say I won't. I'm here to help CHIP only and after that I'm leaving SS.

Sorry about the Daneaxe, I'm Canadian (and french) so I always thought it was the good way to write it:whistling.

And thanks, glad you like my work :yes:
 
Re: St. Polycarpe's Workshop (Norse Preview at first post!!)

Not only do I like it, I greatly apreciate it. Merci beaucoup :)
 
Re: St. Polycarpe's Workshop (Norse Preview at first post!!)

It should be compatible if you edit your own music, no problem. But if you asking me to update the submod with new music, I'm afraid I will have to say I won't. I'm here to help CHIP only and after that I'm leaving SS.

Leaving SS to mod other game or just to stop modding for awhile? Where are you at in Canada by the way?
 
Re: St. Polycarpe's Workshop (Norse Preview at first post!!)

Leaving SS to mod other game or just to stop modding for awhile? Where are you at in Canada by the way?

I've start my mod project, preferring to work on it instead (if you want to see it, just follow my signature; War of the West). Maybe you could give me some feedback idea for it:)

I live in Quebec, I'm French. Do you live in Canada too?:)
 
Re: St. Polycarpe's Workshop (Norse Preview at first post!!)

I've start my mod project, preferring to work on it instead (if you want to see it, just follow my signature; War of the West). Maybe you could give me some feedback idea for it:)

I live in Quebec, I'm French. Do you live in Canada too?:)

Half my family does and I lived in Toronto for awhile. My dad is Quebecois but his family barely spoke french and he never passed it on. Went to Norway and Germany to visit my mom's side of the family as well but aside from German and some small bits of Korean and Tagalog never expanded my languages since its so easy to communicate in English most places.
 
Re: St. Polycarpe's Workshop (Norse Preview at first post!!)

Half my family does and I lived in Toronto for awhile. My dad is Quebecois but his family barely spoke french and he never passed it on. Went to Norway and Germany to visit my mom's side of the family as well but aside from German and some small bits of Korean and Tagalog never expanded my languages since its so easy to communicate in English most places.

Indeed, English is an easy language to learn and very versatile. That's good to see there's some Canadian here (I've always felt alone, didn't see a French Quebecois yet in TWC). Your lucky that you travel in Europe, I'm really curious to see the West and Istanbul :)
 
Re: St. Polycarpe's Workshop (Norse Preview at first post!!)

Indeed, English is an easy language to learn and very versatile. That's good to see there's some Canadian here (I've always felt alone, didn't see a French Quebecois yet in TWC). Your lucky that you travel in Europe, I'm really curious to see the West and Istanbul :)

Well I was an exchange student to Germany so that helped me travel in Europe a bit and went back later for a few months to re-visit Germany and had the chance to go to Norway/Sweden for the summer.

Istanbul is very cool. Full of history nearly everywhere you turn. Knowing German actually came in handy there... was backpacking in some remote areas where for the first time anywhere I've travel no one spoke English.

I think Aphrodisias and Sardis were the most interesting that I had a chance to visit. Turkey is moving to take more care of its ancient monuments but there are so many and it costs money. Still- you can crawl all over the place in many ruins whereas in Italy or Greece they are blocked off with fences and sometimes guards.

I've been to Europe too many times actually... visited a friend in Morocco and went on a trip with my sister to Ireland last summer. The only places I still really want to go are Spain, Alps, and Ukraine.

Hopefully can visit China soon but its more difficult to take time off from work these days then when I was only a student.

Your War of the West looks interesting- do you plan on representing more of the German Duchies? That mix of cultures and some of the building ideas look cool. How many regions do you plan for the map or is it already constructed?
 
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Re: St. Polycarpe's Workshop (Norse Preview at first post!!)

Well I was an exchange student to Germany so that helped me travel in Europe a bit and went back later for a few months to re-visit Germany and had the chance to go to Norway/Sweden for the summer.

Istanbul is very cool. Full of history nearly everywhere you turn. Knowing German actually came in handy there... was backpacking in some remote areas where for the first time anywhere I've travel no one spoke English.

I think Aphrodisias and Sardis were the most interesting that I had a chance to visit. Turkey is moving to take more care of its ancient monuments but there are so many and it costs money. Still- you can crawl all over the place in many ruins whereas in Italy or Greece they are blocked off with fences and sometimes guards.

I've been to Europe too many times actually... visited a friend in Morocco and went on a trip with my sister to Ireland last summer. The only places I still really want to go are Spain, Alps, and Ukraine.

Hopefully can visit China soon but its more difficult to take time off from work these days then when I was only a student.

Your War of the West looks interesting- do you plan on representing more of the German Duchies? That mix of cultures and some of the building ideas look cool. How many regions do you plan for the map or is it already constructed?

The map is still under construction but I think 150 regions will be fair enough to represent the map actually.
Here what we will try to adapt for it:
Imperial Tax and Imperial Election for HRE.
Republic Election for the Italian factions.
Council of nobles and election for the High King for Scotland, Wales and Ireland.

Lot of script but we will try to integrate a system like this :).
My main reason why I move from SS is basically the map is "too" big to really represent with accuracy several kingdoms and I don't know, I need something more innovative and diverse. The only way to do it at the maximum capability is to be a stand-alone and not based on SS (I don't know the real story between SS and some other mods but there's something cuz some mods couldn't let me have permssion because it's SS).
 
Re: St. Polycarpe's Workshop (Norse Preview at first post!!)

Ahrg! The game crashes way into the 14th century.

"16:58:39.206 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit"

Attacking Cicily in Konstantinople.
 
Re: St. Polycarpe's Workshop (Norse Preview at first post!!)

Ahrg! The game crashes way into the 14th century.

"16:58:39.206 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit"

Attacking Cicily in Konstantinople.

What is your systemlog? Who attacking who? Sicily against Constantinople?
 
Re: St. Polycarpe's Workshop (Norse Preview at first post!!)

My system log is blank?
I'm attacking Cicily, they are holding Constantinople.

The whole log :

16:57:08.832 [system.rpt] [always] CPU: SSE2
16:57:08.848 [system.rpt] [always] ==== system log start, build date: Aug 3 2007 version bld-medieval2-kingdoms-104 (45562) ===
16:57:08.894 [system.io] [always] mounted pack packs/data_0.pack
16:57:08.957 [system.io] [always] mounted pack packs/data_1.pack
16:57:09.004 [system.io] [always] mounted pack packs/data_2.pack
16:57:09.035 [system.io] [always] mounted pack packs/data_3.pack
16:57:09.050 [system.io] [always] mounted pack packs/data_4.pack
16:57:09.066 [system.io] [always] mounted pack packs/localized.pack
16:58:39.206 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
 
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Re: St. Polycarpe's Workshop (Norse Preview at first post!!)

My system log is blank?
I'm attacking Cicily, they are holding Constantinople.

The whole log :

16:57:08.832 [system.rpt] [always] CPU: SSE2
16:57:08.848 [system.rpt] [always] ==== system log start, build date: Aug 3 2007 version bld-medieval2-kingdoms-104 (45562) ===
16:57:08.894 [system.io] [always] mounted pack packs/data_0.pack
16:57:08.957 [system.io] [always] mounted pack packs/data_1.pack
16:57:09.004 [system.io] [always] mounted pack packs/data_2.pack
16:57:09.035 [system.io] [always] mounted pack packs/data_3.pack
16:57:09.050 [system.io] [always] mounted pack packs/data_4.pack
16:57:09.066 [system.io] [always] mounted pack packs/localized.pack
16:58:39.206 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.

What are the units in each army?
 
Re: St. Polycarpe's Workshop (Norse Preview at first post!!)

KK, I ss for you

vdfvwx.jpg


34i03sm.jpg


n67rcp.jpg
 
Re: St. Polycarpe's Workshop (Norse Preview at first post!!)

I really do not know but I suggest to do auto-resolve or auto_win. I know it bad cheating but at least you could past that error.:tongue:
 
Re: St. Polycarpe's Workshop (Norse Preview at first post!!)

Yeah, I just hope it does not continue as everything has been great for 353 turns, and I was really looking forward to a large showdown between me vs Novgorod/Sicily.
 
Re: St. Polycarpe's Workshop (Norse Preview at first post!!)

Yeah, I just hope it does not continue as everything has been great for 353 turns, and I was really looking forward to a large showdown between me vs Novgorod/Sicily.

Hopefully, it is the first time I saw this error, maybe its the SS base that makes that.:hmm:
 
Re: St. Polycarpe's Workshop (Norse Preview at first post!!)

Uppdate : I did as you said, errrr.....auto-win that one. I've had no other crashes, knock on wood knock on wood!
 
Re: St. Polycarpe's Workshop (Norse Preview at first post!!)

Good it now works. What do you mean with "Knock on wood"?:tongue:


Wikipedia said:
Knocking on wood, and the spoken expression "knock on wood," are used to express a desire to avoid "tempting fate" after making some boast or speaking of one's own death. In the United Kingdom, Egypt, Ireland, India and Australia, the term "touch wood" is used.
The expression is usually used in the hope that a good thing will continue to occur after it has been acknowledged. So, for example, one might say: "The rain looks like it's holding off, knock on wood," or "Knock on wood, I'm much better now." Another example would be "I have never had to use my gun before, knock on wood."
 
Re: St. Polycarpe's Workshop (Norse Preview at first post!!)

Thanks PerXX, like we say in Quebec, "On va se coucher moins niaiseux à soir!":thumbsup2
 

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