Re: ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO) - 1.5 - updated 28.3.11
Thanks for this great mod, I can recruit Yari Ronin in any market level, so what is the problem with who can't ?
Anyway, I just wanted to tell you that Yari Ronin are better than the normal Yari Samurai while they are just like 100 koku upkeep. I tested some custom battles to see if they can really beat the samurai and they beat them. the upkeep for the Yari Katana is good, but I find the Yari Ronin upkeep too low as they can beat 3 Yari Ashigaru units. So is there anyway to change their upkeep ?
Re: ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO) - 1.5 - updated 28.3.11
Hey Swiss, thanks for the quick mod. I've installed it and am now planning a new campaign to play. We needed this badly. I have a couple of quick nit picking questions that I hope you have the patience to answer. Regarding these units:
Naginata Warrior Monk Cavalry
requires the "Yari drill building" and a temple:
"SHO_Buddhist_2_Monastery"
"SHO_Buddhist_3_Temple_Complex"
"SHO_Buddhist_4_Legendary_Temple"
Matchlock Warrior Monks
requires the special "Matchlock maker building" and a temple:
"SHO_Buddhist_2_Monastery"
"SHO_Buddhist_3_Temple_Complex"
"SHO_Buddhist_4_Legendary_Temple"
In the historical battle that contains the Uesugi matchlock warrior monks, why is that these two unlocked units above don't have their own special Uesugi versions of the same unit, IE Uesugi naginata warrior monks and Uesugi warrior monk bowmen? I know from the historical battle there is at least a special Uesugi matchlock warrior monk unit, so is this unlockable? I wanted to go for a playthrough with Uesugi if it was possible to have an all "Uesugi" warrior monk army.
That's the annoying thing, I've downloaded 7-Zip but when I download the file it says I don't have the required software to open it. Instead of 'Open' there is 'Find' and that takes me to a new internet window which tries to make me buy Microsoft stuff. Should I use Save instead of Find?
Real sorry to be a pain guys, I'm not good at computer stuff.
for Dalkar - these are files you want mate download & save (should end up in your downloads folder) view readme file should be fine
hope this helps mate
Re: ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO) - 1.5 - updated 28.3.11
Great mod, got a question, do ronin units have a recruitment cap? Also think Naginata monk cav needs to have stables as a requirement as other cav units.
You think it can be savegame related? Or other mod related?
I am using Morale mod + Real Divide mods. And yours ofcourse. 2 savegames - both already when i am shogun and have about 30+ provincies. (One is Oda, second Mori)
I can post screenshot, really in market when i move mouse over it i see only Katana Ronin with 2 chevrons, no Yari. Same in recruitment tab. Yari Ronin only in Kanabukama.
Strange
Hey Swiss, thanks for the quick mod. I've installed it and am now planning a new campaign to play. We needed this badly. I have a couple of quick nit picking questions that I hope you have the patience to answer. Regarding these units:
Naginata Warrior Monk Cavalry
requires the "Yari drill building" and a temple:
"SHO_Buddhist_2_Monastery"
"SHO_Buddhist_3_Temple_Complex"
"SHO_Buddhist_4_Legendary_Temple"
Matchlock Warrior Monks
requires the special "Matchlock maker building" and a temple:
"SHO_Buddhist_2_Monastery"
"SHO_Buddhist_3_Temple_Complex"
"SHO_Buddhist_4_Legendary_Temple"
In the historical battle that contains the Uesugi matchlock warrior monks, why is that these two unlocked units above don't have their own special Uesugi versions of the same unit, IE Uesugi naginata warrior monks and Uesugi warrior monk bowmen? I know from the historical battle there is at least a special Uesugi matchlock warrior monk unit, so is this unlockable? I wanted to go for a playthrough with Uesugi if it was possible to have an all "Uesugi" warrior monk army.
Hello Kinjo and ian, yes that's really strange that these unique units aren't available.
The related entry in the "units_to_exclusive_faction_permissions" table is there:
"Inf_Heavy_Naginata_Warrior_Monk_Hero_Uesugi" "uesugi" true
And the building is assigned in the "building_units_allowed" table too:
"SHO_Buddhist_4_Legendary_Temple" "Inf_Heavy_Naginata_Warrior_Monk_Hero_Uesugi"
Aww, hex-editing. That explains it. Thanks for letting me know, I was curious.
Save game compatible?! That's great news.
Regarding the good news, what exactly is available now? What new things are available due to the recent access to it? Will we be seeing a new version shortly, and if so; any ideas on what you will include?
Sorry if I ask a lot of questions, but I am really into Shogun 2 more-so than any other total war game thus far and I've also been getting into mods more so I have a lot of questions. If I'm pestering you, just tell me to stop!
*edit* Also, I think Wako units are a great idea to include at 'Sake' buildings. I would be very happy to see this! Going off this... is it possible to create your own building? Is that table accessible yet? If you could, it would be very cool if you could somehow make it so if you have a 'Sake' building in the province, and a harbor as well that you could upgrade the harbor into a "Pirate Harbor" or something. That way it's harder to get them than simply the 'Sake' buildings, but also would make it interesting to turn your harbor into a pirate domain.
I don't know, just an idea I have. Probably impossible to do at the current state of the tools but maybe something along those lines to look at for the future? Or maybe a new tech that you have to research to allow you to upgrade the harbor into the pirate harbor.
Additionally.... Maybe you could include the provinces that have "Pirate" buildings so the player knows where to go.
Looking forward to hearing from you! And sorry for the long post, but this gets me so excited!
Thanks for this great mod, I can recruit Yari Ronin in any market level, so what is the problem with who can't ?
Anyway, I just wanted to tell you that Yari Ronin are better than the normal Yari Samurai while they are just like 100 koku upkeep. I tested some custom battles to see if they can really beat the samurai and they beat them. the upkeep for the Yari Katana is good, but I find the Yari Ronin upkeep too low as they can beat 3 Yari Ashigaru units. So is there anyway to change their upkeep ?
Boba your replies are not invisible but my time to mod and to be online is very limited at the moment. Yes I know this problem with the costs/upkeep of these units and the related change must be made in the new accessible "units" db table. I will look at this soon.
hi this mod kinda ruined my campaign
After i installed the mod the next turn i had -4000 income got bankrupt and the food was -21
is the mod doing something to the ukeep ?
Great mod, got a question, do ronin units have a recruitment cap? Also think Naginata monk cav needs to have stables as a requirement as other cav units.
Hello Kambe, the "Naginata Monk Cavalry" needs the resource horses of course.
Hello to all AUM-SHO players,
today I released AUM-SHO 1.6 and here is the changelog.
- unlocked the "Loan Sword Ashigaru" unit in the campaign (thanks to Agostinos for his valuable informations)
requires a sword school building:
"SHO_Sword_1_Sword_School"
"SHO_Sword_2_Nodachi"
"SHO_Sword_3_Master_Dojo"
"SHO_Sword_4_Legendary_Dojo"
- fixed the "Ronin" unit recruitment (thanks to Agostinos for his information about the related db table and thanks to Radious for his valuable feedback)
"SHO_Crafts_1_Market"
"SHO_Crafts_2_Rice_Exchange"
"SHO_Crafts_3_Merchant_Guild"
"SHO_Crafts_4_Kanabukama"
- both "Wako" units can be recruited at the "Pirate" and "Sake" buildings:
"SHO_Region_Specialty_Naval_2_Pirate_Lair"
"SHO_Region_Specialty_Naval_3_Pirate_Fortress"
"SHO_Stealth_1_Sake_Den"
"SHO_Stealth_2_Gambling_Hall"
"SHO_Stealth_3_Criminal_Syndicate"
"SHO_Stealth_4_Mizu_Shobai"
Thanks a lot to Lord Maximus, Porphyr and husserlTW for their new Pack File Manager for Shogun.
Thanks Radious for your valuable feedback via pm. I fixed it now.
Hello Kinjo and ian, yes that's really strange that these unique units aren't available.
The related entry in the "units_to_exclusive_faction_permissions" table is there:
"Inf_Heavy_Naginata_Warrior_Monk_Hero_Uesugi" "uesugi" true
And the building is assigned in the "building_units_allowed" table too:
"SHO_Buddhist_4_Legendary_Temple" "Inf_Heavy_Naginata_Warrior_Monk_Hero_Uesugi"
I will look at this again.
Hello zorphon, no I don't create new buildings, because this would make AUM-SHO incompatible to other major compilations and gameplay mods.
I design my AUM mods that they are as compatible as possible and can be used with other mods and compilations.
Boba your replies are not invisible but my time to mod and to be online is very limited at the moment. Yes I know this problem with the costs/upkeep of these units and the related change must be made in the new accessible "units" db table. I will look at this soon.
Hello Andreius, you're using a gameplay mod that changes these values. AUM-SHO doesn't change anything income or food related.
Hello Kambe, the "Naginata Monk Cavalry" needs the resource horses of course.
Hello to all AUM-SHO players,
today I released AUM-SHO 1.6 and here is the changelog.
- unlocked the "Loan Sword Ashigaru" unit in the campaign (thanks to Agostinos for his valuable informations)
requires a sword school building:
"SHO_Sword_1_Sword_School"
"SHO_Sword_2_Nodachi"
"SHO_Sword_3_Master_Dojo"
"SHO_Sword_4_Legendary_Dojo"
- fixed the "Ronin" unit recruitment (thanks to Agostinos for his information about the related db table and thanks to Radious for his valuable feedback)
"SHO_Crafts_1_Market"
"SHO_Crafts_2_Rice_Exchange"
"SHO_Crafts_3_Merchant_Guild"
"SHO_Crafts_4_Kanabukama"
- both "Wako" units can be recruited at the "Pirate" and "Sake" buildings:
"SHO_Region_Specialty_Naval_2_Pirate_Lair"
"SHO_Region_Specialty_Naval_3_Pirate_Fortress"
"SHO_Stealth_1_Sake_Den"
"SHO_Stealth_2_Gambling_Hall"
"SHO_Stealth_3_Criminal_Syndicate"
"SHO_Stealth_4_Mizu_Shobai"
Thanks a lot to Lord Maximus, Porphyr and husserlTW for their new Pack File Manager for Shogun.
I updated the first page with all new information.
This is such great news! Wow! I am downloading this right away, and I can't wait.
Loan Sword Ashigaru in campaign?! Yes, made my day.
Nice to see Ronin and Wako are easier to recruit now, and I will be downloading this shortly.
Thanks Swiss for another great update.
Re: ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO) - 1.6 - updated 30.3.11
I have tested it yesterday (version1.5);
So far i've only seen both Wako units and Ronin units.
Katana Wako: Seems fine, upkeep and price wise.
Bowmen Wako: Useless with the 300 upkeep. Same stats as the ashigaru bowmen, except for morale 3->6, so an upkeep of 100 would be better.
Ronin price should be higher. Stats are fine.
Yari Ronin: Upkeep should be at least 125.
Aslo i would change the Ronin building requirement to:
Caslte and Up.
Re: ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO) - 1.6 - updated 30.3.11
1.6 gives me an error when trying to open with PFM (i always change it to Movie format, as i'm too lazy for using the scripts file since the load order is irrelevant at this point with only a tiny few mods).
Any ideas? :/
Re: ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO) - 1.6 - updated 30.3.11
Is the reason you didn't unlock onna bushi because they act the same as samurai retainers in that they have no cost or upkeep? I'd like to see a new onna unit made into a larger unit somewhere between 60-120 with slightly nerfed stats but still good, only recruitable through a castle and fortress, if possible only 1 unit per castle or fortress, but if that's not possible maybe a max of 4 or something.
Maybe that's just me though, I really want more unique diverse units like i had in my Empire army and in shogun nothing is more unique than the onna bushi.
Re: ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO) - 1.6 - updated 30.3.11
I always download your additional units mod but i never actualy say thank you or anything .. :$
So a big thank you from me for working so hard and thank you for adding new awesome units to the game!
Re: ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO) - 1.6 - updated 30.3.11
Unfortunately, the CAI just keeps only recruiting wako bowmen. I think I need the previous version but I just deleted it
Can someone please upload version 1.5 for me ?
This is such great news! Wow! I am downloading this right away, and I can't wait.
Loan Sword Ashigaru in campaign?! Yes, made my day.
Nice to see Ronin and Wako are easier to recruit now, and I will be downloading this shortly.
Thanks Swiss for another great update.
I always download your additional units mod but i never actualy say thank you or anything .. :$
So a big thank you from me for working so hard and thank you for adding new awesome units to the game!
1.6 gives me an error when trying to open with PFM (i always change it to Movie format, as i'm too lazy for using the scripts file since the load order is irrelevant at this point with only a tiny few mods).
Any ideas? :/
Hello Tribunprimus, at the moment I don't want to add more abilities to the units.
I will make a AUM-SHO tutorial how to do this after the PFM can properly edit the db tables and all users can customize AUM-SHO. I did that for ETW/NTW too and lots of tweaks can be used for Shogun too.
I have tested it yesterday (version1.5);
So far i've only seen both Wako units and Ronin units.
Katana Wako: Seems fine, upkeep and price wise.
Bowmen Wako: Useless with the 300 upkeep. Same stats as the ashigaru bowmen, except for morale 3->6, so an upkeep of 100 would be better.
Ronin price should be higher. Stats are fine.
Yari Ronin: Upkeep should be at least 125.
Aslo i would change the Ronin building requirement to:
Caslte and Up.
Is the reason you didn't unlock onna bushi because they act the same as samurai retainers in that they have no cost or upkeep? I'd like to see a new onna unit made into a larger unit somewhere between 60-120 with slightly nerfed stats but still good, only recruitable through a castle and fortress, if possible only 1 unit per castle or fortress, but if that's not possible maybe a max of 4 or something.
Maybe that's just me though, I really want more unique diverse units like i had in my Empire army and in shogun nothing is more unique than the onna bushi.
Unfortunately, the CAI just keeps only recruiting wako bowmen. I think I need the previous version but I just deleted it
Can someone please upload version 1.5 for me ?
Hello Boba, the AUM-SHO 1.5 version is still on this site here available because it takes between one to three days until the uploaded content is authorized by a Moddb-admin.
I would like to have some feedback from AUM-SHO players regarding the "campaign AI" (CAI) recruitment of the unlocked vanilla units. Please report it too if you use a gameplay mod like DARTHMOD, Shogun2:Realism or TROM3.
Re: ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO) - 1.6 - updated 30.3.11
hi i started new campaign with 1.5 and i see that now u updated with 1.6. I dont need to keep restarting my campaign right? and for installiation do i need to replace the text file also? or can i just replace the pack file in the data folder?. and for the feedback of unlocked vanilla units i think its fantastic and is the reason why im playing shogun campaign again because i feel it needs more units to play with. thnx
hi i started new campaign with 1.5 and i see that now u updated with 1.6. I dont need to keep restarting my campaign right? and for installiation do i need to replace the text file also? or can i just replace the pack file in the data folder?. and for the feedback of unlocked vanilla units i think its fantastic and is the reason why im playing shogun campaign again because i feel it needs more units to play with. thnx
Thanks for the feedback Juuu and it's great that you enjoy it! AUM-SHO can be used with all save-games and it isn't needed to start a new campaign. You need to replace only the "aum_sho_mod.pack".
Re: ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO) - 1.6 - updated 30.3.11
"4. create the user.script.txt in this directory:
XP > C:\Documents and Settings\USER NAME\Application Data\The Creative Assembly\Shogun2\scripts"
can anyone point me in the right direction? this application data\the creative assembly is nowhere to be found. i looked in documents and in the steamapps areas, even did a search on the C: drive for it. please any help would be great.
XP > C:\Documents and Settings\USER NAME\Application Data\The Creative Assembly\Shogun2\scripts"
can anyone point me in the right direction? this application data\the creative assembly is nowhere to be found. i looked in documents and in the steamapps areas, even did a search on the C: drive for it. please any help would be great.
Welcome to the Forum Frank! The files are probably hidden in your Windows Explorer. Open the options of the Windows Explorer (Extras > Folder Options > View Tab) and activate "Show all hidden files".
Hello Twcenter.
Long time no speak. I have some news. And maybe it was need to be written here, in my blog.
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