Re: destroy_units - 4 sample uses
Seems the problem with my not removing pirate ships is due to a terminate_monitor after the first instance of the destroy pirate ships
(or some other problem as no line after it fires in the campaign script!!)
will need to re-check the code on that!
Seems the problem with my not removing pirate ships is due to a terminate_monitor after the first instance of the destroy pirate ships
(or some other problem as no line after it fires in the campaign script!!)
will need to re-check the code on that!
