More questions - Tuat, Baktria, Victory Building, etc

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Hey,

OK, so I am in the middle of my Romani campaign, and have noticed some things.

Firstly, there is a 'wonder' in Malta and in the land near Syracuse, but nowhere on the nearby towns do I get respective 'wonder buildings' - so I am 'wondering' (if you pardon the pun) what are these two wonders, and why are they not represented in the cities?

Secondly, Tuat, the settlement in Africa has a barracks building on a white background called 'Victory' which is not destroyable, and has a description saying under no circumstances should this description appear on screen. It also allows me (as the Romani) to build type 1,2,3 and 4 governments when this should not be possible. Why is this?

Thirdly, Pahlava has been destroyed and Baktria is on the same path. I have looked in the game files but cannot find what faction represents Bakria. I need to know so I can give them some money through the add_money cheat, as I do not want them to die.

I think thats it for now, thanks.
 
Thx Anubis,

I noticed in Lilibeo the 'Maltese' monument thingie and I'm guessing the 'Agrigento temples' are the wonder down near Sycaruse, although why it is down there is beyond me.

Also, another question, I have noticed some of my watch towers do not seem to work when I place them up in high places like mountains. I have two down in Africa that just have no effect on the FOW. Is this a bug or something?

Also, tried romans_brutii, but that is the Saka_Rauka.
 
Thx Anubis,

I noticed in Lilibeo the 'Maltese' monument thingie and I'm guessing the 'Agrigento temples' are the wonder down near Sycaruse, although why it is down there is beyond me.

Also, another question, I have noticed some of my watch towers do not seem to work when I place them up in high places like mountains. I have two down in Africa that just have no effect on the FOW. Is this a bug or something?

Also, tried romans_brutii, but that is the Saka_Rauka.

I don't think so... Saka Rauka should be Pontos...
 
Knofoda. The romans_brutii are the Baktrians. However, i think your problem is that Baktria is a protectorcrate of the Saka, and so at the end of the turn, it gives almost all of its entire treasury to its protector. Thats how the protectorcrate system works. So you're going to have to use force diplomacy to somehow break up their protectorcrate if you want the Baktrians to stop giving their money to the Saka.
 
OMG you are right! I had forgotten about that, thx for pointing that out for me!

Silly mistake... how ironic that the Baktrians are the protectorate of the Saka of all peoples.... fall from Grace or what.

Thx !
Well the Saka are the main reason Baktria fell, so i consider this pretty realistic
 
So you're going to have to use force diplomacy to somehow break up their protectorcrate if you want the Baktrians to stop giving their money to the Saka.

But how can you break up this protectorate? It´s a treaty between two AI factions. What can your diplomat (from a third not involved state) propose to stop this vasall status?
 
Notice how i said 'somehow'. So he's going to 'somehow' get Baktria to attack the Saka or one of their allies (Demand Attack on Faction) and force the Saka at the same time to attack an ally of Baktria. It might work.
 
Ah I see. Will try it, cause I´m facing a unrealistic protectorate-problem in my current campaign.
Thanks :)
 
Happens to me as well. I just build them on flat, open ground for maximum efficiency. I think its a hardcoded bug.
 
Hmmn, fair enough, and there I was thinking I would be able to amplify their line of sight by doing that, nvm then.

EDIT: Is there any particular reason certain factions simply 'stop' doing whatever they are supposed to be doing? I mean, half, maybe even more, of the factions in my game, even rich ones, are doing absolutely nothing. Some armies simply stand idle besides rebel cities they were probably once going to besiege (and win), and seem to be doing nothing at all.
 
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Happens to me as well. I just build them on flat, open ground for maximum efficiency. I think its a hardcoded bug.

I know there was a bug in vanilla that caused watchtowers near the map edge not to work. Maybe that happened in your case? In my experience watchtowers work very well on hills.
 
I know there was a bug in vanilla that caused watchtowers near the map edge not to work. Maybe that happened in your case? In my experience watchtowers work very well on hills.

Well, its sorta on the edge of the map, but not quite. Its that mountain range in North Africa to the western part of the map.

Also, can someone explain to me the whole 'consul' 'praetorian province' and how the province ancillary (with the little history text) thing works? Which cities can be 'provinces' (as in with the ancillary, not a type 2 government) ?

Are there any pre-requisites, who can have the province 'ancillary' (ie be the governor of said province), are there certain offices he needs to have? How do I change it between people? Again, are there limitations or conditions for the exchange?

Im a bit confused as I have about 3 provinces (with the text + ancillaries), but a lot of type 2 'provinces' have nothing, and I am wondering how I get those.

Thanks.
 
Unless it adds some traits or addidional ancilaries, I think it's just a piece of RP information :) Provinces have nothing to do with territories(settlements), they are what historically was some province. For example, Sicily has 3 settlements - Lilibeo, Siracuse and Messana, but the province is just one - Sicily.
I have now 2 provinces - Sicily and Corsica+Sardine.
Sorry, gotta go, I've got to attend a triumph against the Puni.
 
Hmmn, yeah I am aware it is a piece of RP information, but how do I know which cities I will get the 'province' ancillary with? I also only have Sicilly and Corsica + Sardine. Can any governor in the right city become a 'provincial governor' or is there a specific requirements?
 
Also, I know CTD's are a pretty common bug, but is there any way to avoid it after a second battle? I am in Iberia with a stack, and get attacked by one Iberian full stack, which I anihilate, them another one, but I never get to fight the second one because it always crashes during the loading screen.

Is there a way around this?

I tried using the 'auto_win' but the losses were unacceptably high, like if I play it I lose 35 men, and if the pc does it I lose a colossal 880 men, which is ridiculous. My stack is also sieging a city, so I cannot move it.

Also, as I asked above, does anybody have a list of what cities/groups of cities with level type 2 governments give the 'province' ancillary, and is it necessary to have consuls or so on to get said ancillary? (Like, are there any pre-requisites?)

P.S: Where can I find a list of 'special' ancillaries, like Archimedes, and other historic people?

Thanks.
 
Hey, I am going to have to beg here, is there any way to avoid the second battle CTD? Or an auto_win that doesn't make me have a 'pyrrhic victory'?

I am playing a sustained campaign against the Lusitani and every couple of turns they send stack after stack after me and its annoying that after every second battle it crashes. I have noticed that this only happens with large battles, not the smaller skirmishes. I even tried reducing graphics to minimum, but the result is the same....

Also, how do units gain experience? I have seen some units gain experience in battle, only to lose it again if they start losing numbers. Is there any consistency to this? Anything I can do in the battlefield to increase the rate of experience gain?

And again, as said above, is there a list of both cities which have the 'ancillary trait' and what are its pre-requisites? Or for that matter, a list of the special ancillaries?

I hate to bump my own thread, especially twice in a row, but its been nearly two weeks now since anyone has answered my questions, which I find strange, because the people here are always so helpful.

Anyone?

Thanks.
 
I don't know about the ancillaries, maybe you have to see the describe_ancillary.txt file. I really don't know.
Units gain experience by killing enemies in combat. Killing Routed enemies count much less toward the experience gain. Sometimes, if your unit has suffered (a lot of)casualties without reciprocating, they will lose a chevron. I've noticed this in generals usually. To increase the rate - attack from the rear. This way you kill enemy in combat, but without shields or defence skill getting in the way.
As for the CTD, I don't know how to do it really, except saving after every battle if possible.

Edit: I found the following:
http://www.twcenter.net/forums/showthread.php?t=332400
also an advice - wait for 10-20 seconds before pressing the confirm button on the battle scroll.

Hope this helps.
 
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If the tech forum offers no help, I don't think there is a solution for your CTD problem. It's a long shot, but maybe you can search the .Org's EB forums?

Experience is tracked per soldier rather than per unit. This means that a unit can lose chevrons if the most experienced men are killed, and gain them when the rookies die. Mind you, the experience calculation seems a bit wonky, because sometimes the numbers don't add up.
 
Thank you so much for all your replies.

I don't know about the ancillaries, maybe you have to see the describe_ancillary.txt file. I really don't know.

Whereabouts is the file? I did a search, but only found the descr_ancillaries file, which lists them, but doesn't actually have the text for each different ancillary.

Units gain experience by killing enemies in combat. Killing Routed enemies count much less toward the experience gain. Sometimes, if your unit has suffered (a lot of)casualties without reciprocating, they will lose a chevron. I've noticed this in generals usually. To increase the rate - attack from the rear. This way you kill enemy in combat, but without shields or defence skill getting in the way.
As for the CTD, I don't know how to do it really, except saving after every battle if possible.

Edit: I found the following:
http://www.twcenter.net/forums/showthread.php?t=332400
also an advice - wait for 10-20 seconds before pressing the confirm button on the battle scroll.

Thx, I'll start doing that. The problem was the battles were during the ai turn, and I have heard saving then isn't advisable.

If the tech forum offers no help, I don't think there is a solution for your CTD problem. It's a long shot, but maybe you can search the .Org's EB forums?

Experience is tracked per soldier rather than per unit. This means that a unit can lose chevrons if the most experienced men are killed, and gain them when the rookies die. Mind you, the experience calculation seems a bit wonky, because sometimes the numbers don't add up.

Thank you. I've noticed that experience does indeed seem to be quite random, just wanted to make sure it wasn't just me or a bug.

you can get some tips on how to reduce battle CTDs from this thread.

You could send one depleted or low rent unit up against their stack and then use auto_win.

Thanks, I've changed some things and now it seems to happen a lot less often. The only problem was the attack was both during their turn, and when I was besieging a city, which mean't I could not move any troops out of the stack. I've started leaving a unit behind the main stack with enough movement points left to do just what you suggested.
 
OK, new batch of questions and my Romani campaign progresses. Here goes:

Firstly, where can I find the descr_ancillaries file? I found one which lists them, but doesn't actually have the text for each different ancillary.

Secondly, I had a recruited general die in a battle, only to find out hes actually alive in the defeated army that retreated. What gives?

Thirdly, I know the Yuezhi are a scripted event, are there any other scripted events in EB, such as the Social Wars of Rome, or any other type of rebel stacks being spawned for a reason?

And fourthly, do the Casse have any means of leaving Britain? I see they have just conquered the whole of the British Isles, but none of their cities seem to have naval bays or ports capable of creating ships. Is that intentional? Are they doomed to stay there till someone else invades?

Thanks.
 
Hmmn, yeah I am aware it is a piece of RP information, but how do I know which cities I will get the 'province' ancillary with? I also only have Sicilly and Corsica + Sardine. Can any governor in the right city become a 'provincial governor' or is there a specific requirements?

I had a governor of sicily thing when I had the whole of sicily and put an FM in syracuse
 
Thirdly, I know the Yuezhi are a scripted event, are there any other scripted events in EB, such as the Social Wars of Rome, or any other type of rebel stacks being spawned for a reason?

And fourthly, do the Casse have any means of leaving Britain? I see they have just conquered the whole of the British Isles, but none of their cities seem to have naval bays or ports capable of creating ships. Is that intentional? Are they doomed to stay there till someone else invades?

3) There are several scripted alliances between factions and neutral cities. There are also respawning eleutheroi armies protecting Numantia, the Alps and central Europe.

4) The Casse can recruit ships in Ictis and Ivernis. The A.I. Casse will get a spawned army in Belgium once they conquer the Isles (although the A.I. will rarely use this army to actually conquer something).
 

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