Tutorial STARTPOS.ESF analysis and modifications. HYBRID startpos.esf

Tutorial STARTPOS.ESF analysis and modifications. HYBRID startpos.esf

Re: STARTPOS.ESF analysis and modifications. HYBRID startpos.esf (1.4 changes)

Hey again HusserlTW.

I am currently trying to allow Saxony to be fully playable. The problem is its protectorate status with Poland. I tried allying them instead (by manipulating the diplomacy manager and by breaking the protectorate status in-game and using the hybrid technique). But whatever I do, Saxony does not get the ability to declare war on anyone.
In your tutorial you speak of copying/pasting the entries from a nearby node. Why is that necessary? Which entries exactly have you copied to get it to work? Are you sure you got it to work even?

The solution is simple. Just in FACTION set to 0 the value which is under the faction abilities (21st line) where the patron Id should be. If you do just that the protectorate has full diplomatic abilities even if you don't change in diplomacy manager its protectorate status. In this case is up to the player to declare war to patron faction to gain independence.
 
Re: STARTPOS.ESF analysis and modifications. HYBRID startpos.esf (1.4 changes)

hooray, thank you.

you may want to add it to the first post's tutorial ;)
 
Re: STARTPOS.ESF analysis and modifications. HYBRID startpos.esf (1.4 changes)

Cool! Thanks a lot for the help. Much appreciated! :thumbsup2
 
Re: STARTPOS.ESF analysis and modifications. HYBRID startpos.esf (1.4 changes)

Ireland here I come! Thanks a bunch.
 
Re: STARTPOS.ESF analysis and modifications. HYBRID startpos.esf (1.4 changes)

I tried version 1.4.3 and 1.4.5 but they both came up with an error message and they didn't display the writing on the right hand side.:no: I did Portugal using the first version of ESF but when I booted Empire: Total War up, it came up saying "Empire: Total War is not working.":(

Does anyone know what I should do? Thanks.:hmm:
 
Re: STARTPOS.ESF analysis and modifications. HYBRID startpos.esf (1.4 changes)

I tried version 1.4.3 and 1.4.5 but they both came up with an error message and they didn't display the writing on the right hand side.:no: I did Portugal using the first version of ESF but when I booted Empire: Total War up, it came up saying "Empire: Total War is not working.":(

Does anyone know what I should do? Thanks.:hmm:

Do you have Vista? Perhaps you should start it as administrator..
 
Re: STARTPOS.ESF analysis and modifications. HYBRID startpos.esf (1.4 changes)

Yeah I have Vista I'll try that. I'll get back to you.
 
Re: STARTPOS.ESF analysis and modifications. HYBRID startpos.esf (1.4 changes)

I tried that. I got to the main menu but when I click Grand Campaign it comes up "Empire: Total War is not working".
 
Re: STARTPOS.ESF analysis and modifications. HYBRID startpos.esf (1.4 changes)

I replaced the backup file of startpos. and it let me into the Grand Campaign Menu. There must be something wrong with the edited file but I don't know what. Is anyone elses crashing or is it just me?
 
Re: STARTPOS.ESF analysis and modifications. HYBRID startpos.esf (1.4 changes)

I replaced the backup file of startpos. and it let me into the Grand Campaign Menu. There must be something wrong with the edited file but I don't know what. Is anyone elses crashing or is it just me?

What did you edited and how? Didi you solve the problem with EsfEditor?
 
Re: STARTPOS.ESF analysis and modifications. HYBRID startpos.esf (1.4 changes)

I used the first ESF editor because the 1.4.3 and 1.4.5 versions wouldn't display anything and I edited Portugal by following everything in the "Minor Fraction made Playable" section on this forum. Do I have to follow everything before Level one?
 
Re: STARTPOS.ESF analysis and modifications. HYBRID startpos.esf (1.4 changes)

I used the first ESF editor because the 1.4.3 and 1.4.5 versions wouldn't display anything and I edited Portugal by following everything in the "Minor Fraction made Playable" section on this forum. Do I have to follow everything before Level one?

No, just enter True where the tutorial says to.
 
Re: STARTPOS.ESF analysis and modifications. HYBRID startpos.esf (1.4 changes)

Just wanted to thank the creator of this wonderful tool it has made playing Empires a much more enjoyable experience. You have my gratitude.:thumbsup2
 
Re: STARTPOS.ESF analysis and modifications. HYBRID startpos.esf (1.4 changes)

How come everyone is having no problems but I am?
 
Re: STARTPOS.ESF analysis and modifications. HYBRID startpos.esf (1.4 changes)

All I did was edit Portugal following the "Minor Fraction Playable" section in Level 1. Nothing before that. When I start ETW up I click on Grand Campaign and it comes up saying "Empire: Total War is not working". How did you guys get it working?
 
Re: STARTPOS.ESF analysis and modifications. HYBRID startpos.esf (1.4 changes)

All I did was edit Portugal following the "Minor Fraction Playable" section in Level 1. Nothing before that. When I start ETW up I click on Grand Campaign and it comes up saying "Empire: Total War is not working". How did you guys get it working?

Try this mod here and report back.
 
Re: STARTPOS.ESF analysis and modifications. HYBRID startpos.esf (1.4 changes)

It worked! Thanks!:) I can fanilly play as The Thirteen Colonies and Portugal!
 
Re: STARTPOS.ESF analysis and modifications. HYBRID startpos.esf (1.4 changes)

Hi!
I´m new to TWC. I have a question about modding a minor faction to be playable. I have "The imperium globale" installed and want to be able to play "Palantines of the rihne" (former Westphalia). I have followed your instructions and the flag of the Palantines is showed when I am going to chose the nation to play with, but when I have chosed "The palatines of the rhines" and the game are loading and the map picture of Europe are showed, then I can´t click on the city in the Palantine region. I can´t click on any of the Palantines buildings etc. The bulidings are "upgradeable" but I can´t click on them. The tone of the picture of Europe is "Greytoned". The nation is showed under the major nations under diplomacy but are not playable. Please help me!
 
Re: STARTPOS.ESF analysis and modifications. HYBRID startpos.esf (1.4 changes)

I used the startpos mod. Thanks!
 
Re: STARTPOS.ESF analysis and modifications. HYBRID startpos.esf (1.4 changes)

[/QUOTE]Clearly, when your king dies, and when heirs are born, is somewhat randomly generated.
BUT, as I indicated, I'm always playing Austrian faction. I've played dozens and dozens of different campaigns as Austria and ---
again and AGAIN --after 40 years -- your start king is succeeded by one of ONLY two characters,
and he is, in turn, after ruling a great number of years, succeeded by a THIRD one of ONLY two possible characters.
Again and again.

So, it appears heir generation is not entirely random ????
so modify these two possible hairs to be heir you want, do the same with their heir/s
this way i supose you can have choice who will rule your entire casmpaign
 
Re: STARTPOS.ESF analysis and modifications. HYBRID startpos.esf (1.4 changes)

Hi,

I tried to make playable Quebec(new_france) and United States(new_england), but the game shot down when I create the game. So, Can you see my starpos and try to see that is the problem and send me the corrected version.

Thanks

http://www.megaupload.com/?d=NFFXAZLE
 
Re: STARTPOS.ESF analysis and modifications. HYBRID startpos.esf (1.4 changes)

Hi,

I tried to make playable Quebec(new_france) and United States(new_england), but the game shot down when I create the game. So, Can you see my starpos and try to see that is the problem and send me the corrected version.

Thanks

http://www.megaupload.com/?d=NFFXAZLE

They are emergent factions so you have to follow emergent to playable tutorial which you haven't.
 
Re: STARTPOS.ESF analysis and modifications. HYBRID startpos.esf (1.4 changes)

Which step I forgot? Because I did the things they wanted to do for emergent
 
Re: STARTPOS.ESF analysis and modifications. HYBRID startpos.esf (1.4 changes)

Which step I forgot? Because I did the things they wanted to do for emergent

In FACTION enter capitol region id (11+12 lines) and in FACTION/CAMPAIGN_PLAYER_SETUP make the middle False True.
 
Re: STARTPOS.ESF analysis and modifications. HYBRID startpos.esf (1.4 changes)

I Failed... Thats too hard for me :( ....
 
Re: STARTPOS.ESF analysis and modifications. HYBRID startpos.esf (1.4 changes)

Which step I forgot? Because I did the things they wanted to do for emergent
making emergents playable is too complicated.. use hybrid method (at first page).. make them appear, then save it.. then make hybrid.. then you can play with them :)
 
Re: STARTPOS.ESF analysis and modifications. HYBRID startpos.esf (1.4 changes)

making emergents playable is too complicated.. use hybrid method (at first page).. make them appear, then save it.. then make hybrid.. then you can play with them :)

I don't agree. Just follow the steps like a blind and you'll do that. If a difficulty stops you just ask.
 
Re: STARTPOS.ESF analysis and modifications. HYBRID startpos.esf (1.4 changes)

I have to create an Indian minister for France and Britain:
-New minister (or use someone without function): new ID, governorship ID...
-New indian_minister: Use the new minister, new governor ID,...
-Regions: assign the governorship ID.

The problem, I want to do this without using the hybrid startpos.
If I assign a new ID(88888888 for example) to a new minister, CTD.

your problem is FOW, so when you add a province in India, select town with arrows that appear on other towns in england, go to india and train one or more units, when they get trained fog will disappear
this should work
 

Recent posts

Members Online Now

Site News

Thread Statistics

Created
husserlTW,
Last reply from
sakura666,
Replies
990
Views
715,062

Site Polls

  • Axis & Allies

  • Battleship

  • Checkers

  • Chess

  • Clue

  • Go

  • Monopoly

  • Risk

  • Stratego

  • Other


Results are only viewable after voting.
Back
Top Bottom