v1.7x Bug Reports

Re: v1.6x Bug Reports

Are you using the optional Music pack? That has not been tested with the latest ETW patch, and I believe it's broken by the Warpath theme they added.
The trom_battlesounds.pack works OK as far as I know, but try to disable it and see if there is an improvement. I wonder, maybe the problems occur when you have purchased Warpath (which I do not have)?

Hello Johan.

No mate we are not using the optional Music pack, we are using the battlesounds.pack.
Strange how this works OK for almost all of us. :doh:

Thanks :) i will suggest whoever is having problems to remove the battlesounds.pack. and see if that cures the problem.
If it does then for now i guess we will all have to play without the Trom battlesounds. pack :(

Cheers DJ.
 
Re: v1.6x Bug Reports

No mate we are not using the optional Music pack

Hi DJ,

Yes, I think we are, we're using the media pack which includes the music pack I believe (as well as the new loading screens). It seems unlikely to me that this is the problem, but anything is possible I guess. I've turned music off now as I get weird native drum music during the battles which seems really out of place in the middle of a European battlefield.

we are using the battlesounds.pack.
Strange how this works OK for almost all of us.

I wonder if this is because most of us don't own WarPath? Probably worth us finding out if the guys having problems have stumped up for the DLC.

Cheers, Moopere
 
Re: v1.6x Bug Reports

Yes, I think we are, we're using the media pack which includes the music pack I believe (as well as the new loading screens). It seems unlikely to me that this is the problem, but anything is possible I guess. I've turned music off now as I get weird native drum music during the battles which seems really out of place in the middle of a European battlefield.

:doh:OK I'm confused now,
If i remember there is a optional separate music pack plus a separate Media pack, was there a third option ??
That being a combination of the two ??
We all have i believe a pack just called "media" :hmm:

I wonder if this is because most of us don't own WarPath? Probably worth us finding out if the guys having problems have stumped up for the DLC.

Mondonio of the Celts is having sound problems and he does not own the Warpath stuff, however others who do have it are having no problems. :hmm:

Cheers DJ.
 
Re: v1.6x Bug Reports

The Media pack is just the loading screens. It shouldn't cause any trouble, in any case not with anything sound related.

If your sound problems are not related to trom_battlesounds, than all I can think of is that maybe it is a hardware issue? Try changing the in game sound settings maybe?
 
Re: v1.6x Bug Reports

The Media pack is just the loading screens. It shouldn't cause any trouble, in any case not with anything sound related.

If your sound problems are not related to trom_battlesounds, than all I can think of is that maybe it is a hardware issue? Try changing the in game sound settings maybe?

Yes mate something like this would make a lot more sense, there was another having Trom sound problems but i cant remember who it was :tongue:

Cheers DJ ;)
 
Re: v1.6x Bug Reports

:doh:OK I'm confused now,
If i remember there is a optional separate music pack plus a separate Media pack, was there a third option ??

As I understand it the music pack just has period music but standard ETW loading screens.

The media pack I think has the period music _and_ the loading screens. I might be wrong though.

Moo
 
Re: v1.6x Bug Reports

My marines are still only 80 men
marineia.jpg
 
Re: v1.6x Bug Reports

For some reason, the French (at least Royal France) can recruit 2 mirror guard 18 pounder horse guns. (sort of nulling the unit cap of 4, bringing it to 8)
 
Re: v1.6x Bug Reports

Hi Johan,

Giving 1.64 a whirl, looks really great. One buglet I've verified on two machines though is a missing unit card for the Russian Siberian Hunters. See pic below:

russia-164.jpg


They still show up in game though the unit card is still totally green.

Regards, Moopere
 
Re: v1.6x Bug Reports

Confirmed. Looks like the improved unit card from Brightworks got lost while I was messing with other things :(
 
Re: v1.6x Bug Reports

I was playing a Prestige game as Spain last night and when Carlos II died and some female became monarch Carlos remained in the Ledger as monarch. I played for a few turns more but he was never replaced. This really ruins Spain since Carlos is such a drag on the prestige score. Anyone else experienced this?
 
Re: v1.6x Bug Reports

I was playing a Prestige game as Spain last night and when Carlos II died and some female became monarch Carlos remained in the Ledger as monarch. I played for a few turns more but he was never replaced. This really ruins Spain since Carlos is such a drag on the prestige score. Anyone else experienced this?
That should have nothing to do with TROM, as the only thing related to rulers that was changed are the office titles. So it must be a vanilla issue.
 
Re: v1.6x Bug Reports

I was playing a Prestige game as Spain last night and when Carlos II died and some female became monarch Carlos remained in the Ledger as monarch. I played for a few turns more but he was never replaced. This really ruins Spain since Carlos is such a drag on the prestige score. Anyone else experienced this?

He must have been inbred so far that he became a zombie...
 
Re: v1.6x Bug Reports

Yes, he is the disaster that just won't die. I wish I could unleash a Rake on him.:ninja2:


I thought it might be a bit of vanilla silliness. Maybe if I play a few more turns he will eventually disappear.
 
Re: v1.6x Bug Reports

This I just noticed. My man of justice for Prussia should be a 11 star minister. Instead, only 9 stars appear on his...counter thingy. This a bug or a limitation from CA?
Basicly his traits state
Base Stat +3
+3 to Managment
+5 to Justice Stat

In return, I get
4 to repression across theatre
21% off cost of town watch
3 max to town repression bonus
 
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Re: v1.6x Bug Reports

Don't know if this is one of CAs "balancing" features but Cannons are now able to shoot at infantry on walls from extremely close range.

A regiment of Saxons discovered a wall of grape shot when they scaled the walls of Dresden just now and got cut in half before even 2/3s of the guys were already up top.
 
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Re: v1.6x Bug Reports

select marksmen from dlc have a very short range of fire in comparison with light infantry
 
Re: v1.6x Bug Reports

Hello Johan.
I found some important thing - rifleman units get exhausted status for kneeling. At least in MP mode
I played Venice
My unit was waiting for engagement, but as usually it started with artillery duel.
Few minutes later i checked unit status - it was exhausted without a single shot nor running.
 
Re: v1.6x Bug Reports

Hello Johan.
I found some important thing - rifleman units get exhausted status for kneeling. At least in MP mode
I played Venice
My unit was waiting for engagement, but as usually it started with artillery duel.
Few minutes later i checked unit status - it was exhausted without a single shot nor running.
If it happens in MP, it happens in singleplayer too.

Not sure what is causing it though... There is no specific value for kneeling. If anything, hiding should restore a unit rather than tire it. But if the unit is under fire (small arms or artillery), it gets a fatigue penalty.

Another possible cause is the fatigue penalty for reloading. Riflemen have a long reloading time... and maybe if one of the soldiers got stuck, it affects the whole unit?

Anyway, I'll look into it.
 
Re: v1.6x Bug Reports

I made a small mod that lowers the effects of fatigue. I use it mainly to help the AI a bit, because the AI tires it's units too much. It also works with other mods.
 
Government window

I've been using the search function to look for this bug, but I can't get any hits.

In the government panel, all tabs are shifted to the right, making some tabes impossible to open due to them being off screen. I only have this when I play with the rights of man. Has anyone encountered this before? Is there a solution?

By the way, thanks for a great mod. I'm really enjoying it. :)
 
Re: v1.6x Bug Reports

With the new 1.69 version.

Clicking on the Assassinate button when a Rake has successfully inflitrated an army moving around on the map and ready to take new orders does absolutely nothing. It clicks, but no message about the Rake taking action appears.
 
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Re: v1.6x Bug Reports

I'm missing the text on one of the army techs, about half way down, it has something to do with recruiting cavalry units.
 
Re: v1.6x Bug Reports

With the new 1.69 version.

Clicking on the Assassinate button when a Rake has successfully inflitrated an army moving around on the map and ready to take new orders does absolutely nothing. It clicks, but no message about the Rake taking action appears.
I'll check. Are you using the optional TROM media pack?

I'm missing the text on one of the army techs, about half way down, it has something to do with recruiting cavalry units.
It should show up correctly. Check that you have no other mods (or leftovers) installed that include a localisation text pack.
 
Re: v1.6x Bug Reports

Dunno if this was intended (I doubt it), but Flanders AOR is messed up.

Kinda late to bring this up I know, I've been busy.

Anyway: the military barracks produced Walloon Line Infantry (4 units of them) and not the Walloon Guards, building the highest tier civilian building (the non-capital building, Government Chambers) allows Walloon Guard recruitment but not the Linemen.

Other issues are the lack of a recruitment limit upon Italian Volunteer Linemen and the Scottish Independent Companies are unable to equip bayonets (while their melee and charge are high, later on in the game it's less than most modest, bayoneted infantry and thus good units are reduced to secondary status).
 
Re: v1.6x Bug Reports

Anyway: the military barracks produced Walloon Line Infantry (4 units of them) and not the Walloon Guards, building the highest tier civilian building (the non-capital building, Government Chambers) allows Walloon Guard recruitment but not the Linemen.
That's intentional :) You need to make a choice: either you take the income and public order bonus provided by the government building and Militia/Guards, or you go for military infrastucture. Unit limit may be an oversight, although I believe you ca also get the provincial infantry there.

Other issues are the lack of a recruitment limit upon Italian Volunteer Linemen
We got rid of most unit limits long time ago. Since the Italian Infantry is meant to replace provincial infantry in those regions, it has no limit.

and the Scottish Independent Companies are unable to equip bayonets (while their melee and charge are high, later on in the game it's less than most modest, bayoneted infantry and thus good units are reduced to secondary status).
ETW issue, the game can't handle units that use bayonets and swords well. Though I believe the bayonets show up once you get to ring bayonets.
 
Re: v1.6x Bug Reports

ETW issue, the game can't handle units that use bayonets and swords well. Though I believe the bayonets show up once you get to ring bayonets.

No, they haven't. Because fo this and the rise of later Scottish units I've all but eliminated them from my Scots Corps (they along with my main, "Royal" British corps are my two elite as their not only due to better stats but they're the oldest and most combat tested). Only a single unit remains, the rest have been dispersed to bolster my lesser corps.

We got rid of most unit limits long time ago. Since the Italian Infantry is meant to replace provincial infantry in those regions, it has no limit.
Ok, oddity I forgot was the same applies to Bavarian Volunteers while the other minor Germanies maintain the unit limits for line infantry.

That's intentional :smile: You need to make a choice: either you take the income and public order bonus provided by the government building and Militia/Guards, or you go for military infrastucture. Unit limit may be an oversight, although I believe you ca also get the provincial infantry there.
What anybody would do would be to build the Barracks for the Linemen, demolished it and then build the civilian building to get the Guards and the revenue.

My only issue is that the AI is never going to do that which really cripples it. France could use the Guardmen, the Dutch the Linemen, but depending on what Spain builds there at first or what the Dutch do with it if conquered could mess up the other).

In my game, I grabbed the guards and then built the Barracks for the Linemen before handing it over to the United Provinces so they could have some more Linemen and the badly needed cash.

There's the old saying that a new law should be judged not on how much good it could do, but how it can be abused.

My take on games and the AI is never introduce a feature thinking about how much fun it would be for a player, but how badly it would cripple the AI.
 
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Re: v1.6x Bug Reports

Hi Johan! I'm running TROM with Graphics Overhaul by Jarno and one of his latest changes was bringing naval icons from Napoleon. All ships work fine except Gulleon (Man-of-War in TROM terms), which stays vanilla ETW. Do you know what might cause this? :hmm:Here's my script file

Code:
mod trom_blood_smoke_full.pack;
mod trom_core_part_1.pack; 
mod trom_core_part_2.pack; 
mod mod_soundv3.pack;
mod ATM_v12a.pack
mod ATM_addon.pack;
mod trom_flags.pack;
mod trom_text.pack;
mod trom_ornamentum.pack;
mod mod_no_forts.pack;
mod Period_Portraits.pack;
mod tuca_music.pack;
mod mod_grandcampaigngraphics.pack;
mod TGOTRElight15.pack;

I made a small mod that lowers the effects of fatigue. I use it mainly to help the AI a bit, because the AI tires it's units too much. It also works with other mods.

Anyone gave this a go?
 
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