Bellum Crucis 5

Yes, I played VH/VH and they expanded through Scandinavia and northern Germany.

Excellent. Just bad luck for Denmark then on my campaigns. They've always just remained with the 3 original regions, stack massive armies then rebel. Thanks for info.

Found something odd. Started a new campaign with Portugal, King Alfonso I Henriques and Prince Peter the first two given characters. King later dies after having 3 daughters, which the now King Peter has caught an eye for one of them. But when selecting the princess mentioned in the mission, there was no option for offering marriage. "No unmarried generals etc."
 
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I have few things that i want to share with :

1:
In polish units pool there are some mistakes ( im Polish so i can see it clearly ) :
Singular : Knight ( Rycerz ) - Plural : Knights ( Rycerze)
Singular : Hajduk ( One person ) - Plural : Hajducy ( many of them )

So it shouldn't be unit "Hajduk", but "Hajducy" , and not "Dismounted Rycerz" but "Dismounted Knights", or "Spieszeni (Dismounted) Rycerze


In polish "kusza" is item "crossbow" not a man who operate it ( "Kusznik " singular , "Kusznicy" plural ) , so corectly this unit should be named "Kusznicy"

Wójt in polish is the title for the polish nobleman , the owner of the province - so unit "wójt" means that this nobleman is fighting alone. - it should be "Drużyna Wójta"( Wójt war companions) or "Wojownicy Wójta" ( wójt Warriors )

Above that small mistakes, translation is very well

2:

Janissary Heavy infantry is not balanced - this is elite unit but have only 13 atack and 10 defence -to compare every militia halabard unit have 12 atack !!! and they are only militia . Janissary are training prom young age so they are experts in their weapon - they should have much bigger atack at leat 15 , and i think even 19
The warengian guards have 21 atack so its not fair - especially when 11 atack have muslim archers ( yes archers!!!!!) so archers can almost match with their swords with ottoman elite infantry with hallbards !!( two handed hallbard can pierce any armor and cut man in two )
In my experimental battle Turkish - byzantine : 2 units of Janissary heavy infantry and 1 varengian guard and 1 muslim archers i was completly decimated

Pleace balance that :)
 
Hello,

I have problem with downland from filefront,it is any possibility to load "BC5 installer" to another service,maybe rapidshare or torrent?

thanks
 
Here is the descr_sm_factions file which I messed around with. Go ahead and test it out for me, but make sure to get backups.

So far so good. Playing as Norv. and just took Russia's last settlement, which activated the horde script. They became a people in flight, and shortly afterwards their horde army took a Mongol settlement!

France has also taken out Denmark. Making them horde as well and after some turns of wandering about the Denmark horde has finally decided to siege a Cuman castle.

This is just what I wanted. No more destroyed factions too early in game. I forget what turn/year this campaign is in, but I gather it is mid way finished and the best thing about it is that not a single faction is destroyed yet.

I did change The Moor Horde a bit though; I found it more reasonable that the horde unit didn't consist of Christians, that wanted to bring back a Muslim nation.
From:

horde_min_units 10
horde_max_units 20
horde_max_units_reduction_every_horde 10
horde_unit_per_settlement_population 250
horde_min_named_characters 2
horde_max_percent_army_stack 80
horde_disband_percent_on_settlement_capture 0
horde_unit Dismounted Christian Guard
horde_unit Dismounted Christian Guard
horde_unit Tuareg Camel Spearmens
horde_unit Tuareg Camel Spearmens
horde_unit Granadine Jinetes
horde_unit Chrisitan Guard

To:

horde_min_units 10
horde_max_units 20
horde_max_units_reduction_every_horde 10
horde_unit_per_settlement_population 250
horde_min_named_characters 2
horde_max_percent_army_stack 80
horde_disband_percent_on_settlement_capture 0
horde_unit ME Peasant Crossbowmen
horde_unit ME Peasant Crossbowmen
horde_unit ME Spear Militia
horde_unit ME Spear Militia
horde_unit Dismounted Tuareg
horde_unit Dismounted Tuareg
horde_unit Tuareg Camel Spearmens

UPDATE: it is year 1278. Silly me had an assassin that was doing nothing, tail the Russian King and shortly succeeded in killing the King in the newly captured Mongol settlement, so Russia is now officially destroyed. I found it weird that even after losing their last settlement before, their two vassals Poland and Hungry, remained vassals until I "accidentally" killed the Russian King and destroyed the faction. By that time Poland and Hungry were stronger than their protectorate, each having 5, and 4 settlements respectively of their own. Good news though, now that Russia is gone, Poland and Hungry once again became aggressive and began taking settlements of their own.
 
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So far so good. Playing as Norv. and just took Russia's last settlement, which activated the horde script. They became a people in flight, and shortly afterwards their horde army took a Mongol settlement!

France has also taken out Denmark. Making them horde as well and after some turns of wandering about the Denmark horde has finally decided to siege a Cuman castle.

This is just what I wanted. No more destroyed factions too early in game. I forget what turn/year this campaign is in, but I gather it is mid way finished and the best thing about it is that not a single faction is destroyed yet.

I did change The Moor Horde a bit though; I found it more reasonable that the horde unit didn't consist of Christians, that wanted to bring back a Muslim nation.
From:

horde_min_units 10
horde_max_units 20
horde_max_units_reduction_every_horde 10
horde_unit_per_settlement_population 250
horde_min_named_characters 2
horde_max_percent_army_stack 80
horde_disband_percent_on_settlement_capture 0
horde_unit Dismounted Christian Guard
horde_unit Dismounted Christian Guard
horde_unit Tuareg Camel Spearmens
horde_unit Tuareg Camel Spearmens
horde_unit Granadine Jinetes
horde_unit Chrisitan Guard

To:

horde_min_units 10
horde_max_units 20
horde_max_units_reduction_every_horde 10
horde_unit_per_settlement_population 250
horde_min_named_characters 2
horde_max_percent_army_stack 80
horde_disband_percent_on_settlement_capture 0
horde_unit ME Peasant Crossbowmen
horde_unit ME Peasant Crossbowmen
horde_unit ME Spear Militia
horde_unit ME Spear Militia
horde_unit Dismounted Tuareg
horde_unit Dismounted Tuareg
horde_unit Tuareg Camel Spearmens

UPDATE: it is year 1278. Silly me had an assassin that was doing nothing, tail the Russian King and shortly succeeded in killing the King in the newly captured Mongol settlement, so Russia is now officially destroyed. I found it weird that even after losing their last settlement before, their two vassals Poland and Hungry, remained vassals until I "accidentally" killed the Russian King and destroyed the faction. By that time Poland and Hungry were stronger than their protectorate, each having 5, and 4 settlements respectively of their own. Good news though, now that Russia is gone, Poland and Hungry once again became aggressive and began taking settlements of their own.

Glad to hear everything's working out for ya. I chose the Christian Guard because when all things go bad and people may want to rebel or kill their own King like the Praetorian Guards did, they wouldn't hold any power in the new regime. That just made sense to me.

I've had fun with the hording too! When I conquered the Germans, they settled in Spain! Now they're carving out a little corner in Portugal where they're being rather aggressive toward the Moors.
 
I've had fun with the hording too! When I conquered the Germans, they settled in Spain! Now they're carving out a little corner in Portugal where they're being rather aggressive toward the Moors.

Nice ! Nice!
Poland for me, resettled At northwestern of France. Denmark carved out a little territory at the baltic regions. Thanks again.

Played out this mod twice with Denmark, Portugal, Aragon, and Norvogrod; VH/VH long camps. So not much more to do until release of 5.2. Don't know the release date, but I hope its soon. Goodluck & happy gaming.
 
probably the best mod for m2tw..only one question, why isn't possible to play with egypt/fatimids in the hotseat mode? keep up the good work..
 
Help with English version.

Hi, and thanks for such an outstanding mod. I completely reinstalled M2TW, Kingdoms, and Kingdoms patch 1.5. I then installed BC 5 and patch 5.1. When I add the English texts files, the game crashes anytime I try to fight a custom battle. I can set up the battle, select sides, select units, etc. Once I try to fight the actual battle, the game crashes. When I add back the original Italian text files, it works fine.

Any ideas on what I should do?

*Update*

Found advice earlier in this thread about the patch file. The 5.1 patch extracts into C:\Programmi\SEGA\Medieval II Total War instead of c:\program files\blah, blah, blah. You must change this in order for it to work with the English version of the game.

Also, are there gunpowder units for the major European powers? Only saw handgunners for a few of the Middle Eastern factions.
 
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afther 7 hours and still 24% to go is filefront not the best side for downloads.
I gues that i could start the game over 2 and a half hour, cross my fingers and legs.
Filefront you have to do something on your download side for us the normaly people who wanted to play.

no regards to filefront
regards to Bellum for now...
 
Yes it is allmost don.
the download time is now i think 1 and a half hour to go or better to say 13% to download
see above

still no regards to Filefront
 
I wanted to know if there is a way for this situation.
France en Spain are allies and France and England are in war
When England attack France could France ask Spain for help
Only France has to pay Spain for his help, like;
Spain could send 5 units and France has to pay them let’s say 5000
Or Spain send 5 strong units and France has to pay 10000
Or Spain send 10 strong units and France has to pay 100000
And so on and so on how much ways is how long you wanted to make a deal.
You could think about;
5 units normal strong costs 3000
10 units normal strong costs 6000
15 units normal strong costs 10000
5 strong units cost 5000
10 strong units cost 10000
15 strong units cost 15000

And how far the allies are that’s is the way you have to pay if they are on time for help.
And you could think, to play this way back.
If Spain is asking France for help.
So you could win some money or lose a City or Castle.
Only is it possible to make something like this or better.
I have seen that it is possible to send Crusaders to a special City or Castle.
Also I have seen that the pope could pay you some money.
Make a combination of it and give the possibility to place it in where you can make the choices ;
Of a Diplomat or Princesses
Sorry for my English it isn’t easy for me to explain what I wanted but hope that you understand it and for the best hope that you can use it and wanted to use it.
This is thinking a way to make your Bellum Crucis 5 a little better than it is already.
Please let me know what you think about this.

Regards J.P.
 
I wanted to know if there is a way for this situation.
France en Spain are allies and France and England are in war
When England attack France could France ask Spain for help
Only France has to pay Spain for his help, like;
Spain could send 5 units and France has to pay them let’s say 5000
Or Spain send 5 strong units and France has to pay 10000
Or Spain send 10 strong units and France has to pay 100000
And so on and so on how much ways is how long you wanted to make a deal.
You could think about;
5 units normal strong costs 3000
10 units normal strong costs 6000
15 units normal strong costs 10000
5 strong units cost 5000
10 strong units cost 10000
15 strong units cost 15000

And how far the allies are that’s is the way you have to pay if they are on time for help.
And you could think, to play this way back.
If Spain is asking France for help.
So you could win some money or lose a City or Castle.
Only is it possible to make something like this or better.
I have seen that it is possible to send Crusaders to a special City or Castle.
Also I have seen that the pope could pay you some money.
Make a combination of it and give the possibility to place it in where you can make the choices ;
Of a Diplomat or Princesses
Sorry for my English it isn’t easy for me to explain what I wanted but hope that you understand it and for the best hope that you can use it and wanted to use it.
This is thinking a way to make your Bellum Crucis 5 a little better than it is already.
Please let me know what you think about this.

Regards J.P.

No, the only thing you can do is ask them to attack another country. You cannot ask for a specific amount of troops like that.
 
Is this mod still active for upgrades and fixes.Very few posts.Only 36 in almost 4 months.
 
Is this mod still active for upgrades and fixes.Very few posts.Only 36 in almost 4 months.


If you look in their official forum Bellum Crucis 6 should be out in few days ...with a couple of extra factions!
so their giving us a full new version not just a patch!:tongue:

Let's hope they move this mod in the Sub-Forum : Kingdoms: Hosted Modifications ,they deserve it!:thumbsup2
 
If you look in their official forum Bellum Crucis 6 should be out in few days ...with a couple of extra factions!
so their giving us a full new version not just a patch!:tongue:

Let's hope they move this mod in the Sub-Forum : Kingdoms: Hosted Modifications ,they deserve it!:thumbsup2

I totally agree with you. It must be moved in the right Forum. I can confirm they will be soon out with a new version of the mod 6.0, they have changed things in the 90% of the mod and now they're fixing some bugs to complete the work. This mod here is the most historically accurate mod I have ever playied with an a very good AI, the same level of SS for me. It will be very interesting if guys like Darth Vader or Point Blank would work with them, very interesting.
Cheers
 
Bellum Crucis 6.0 will add some new factions. it is very close to a release I believe. This already wonderful mod will get even better.
 
Pisa and Georgia will be the next new entry and they have increased the historic accuracy even more
 
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Thanks for the info, MAMO72. I've been wondering about the status of this excellent mod. Do you know anything about the status of the English Translation for 6.0?
 
hi i was wondering if there can please be an english translation for the next Bellum Crucis? or an english version of the mod?
 
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hi i was wondering if there can please be an english translation for the next Bellum Crucis? or an english version of the mod?

Hi,

This mod is in italian, so we can hope, at least, an english translation ... but it's not the priority of the team !
 
yeah guys...i think that the release is very close to came but i also think that it might take much more time to have an english translation...no bad for me, i'm italian, but i agreed with MAMO72, this is the best mod i've ever tried and it will be fantastic to have a good english translation very soon...it can't be considered only a minor mod!!!!!!!!
 
Awesome mod, donwloaded version 5.1.1 and english translation and english events. everything is working fine! Not even a single ctd. I have Brocen Crestcent installed and both vanilla and Broken Crescent are working perfectly. Units are awesome and atmosphere is dark and it is great!
 
yep...stay tuned for the next release of Bellum Crucis 6...i think it will be marvellous! and yes....i think i've been play this mod since Bellum crucis 4...three years ago i suppose...and in total i had perhaps 2 or 3 CTD.....very stable!
 
hi i was wondering if there can please be an english translation for the next Bellum Crucis? or an english version of the mod?

Problem is that BC has a lot of descriptions of factions, events, historical battles and so on. An english translation requires too much time to work for anyone (almost all the members are also in other projects) so I think they will first release 6.0, test and correct it and then, perhaps, someone with a lot of time to spend will try to translate it.
 
About BC 6.0 I have to say that georgian units are not accurate. ( I am Georgian) Georgians never had dromons and catafracts, and anything similar to Byzantine Empire. I have to say to mod developers, that this threat may be usefull for them.
 
About BC 6.0 I have to say that georgian units are not accurate. ( I am Georgian) Georgians never had dromons and catafracts, and anything similar to Byzantine Empire. I have to say to mod developers, that this threat may be usefull for them.

I am also Georgian and I completely agree with that.

I am glad that you are interested in our country and you have tried to do good job.
but I simply cant understand why have you added Bizantine units to Georgian Roster. and Georgian units are not acurate :(...

Ask for help if you want And I can help you with many kind of information. I can give you many pics of arms, armours, shields...

thanks
takverely
 

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