The Official ETW Frequently Asked Questions Thread

The Official ETW Frequently Asked Questions Thread

Rebellion Question

Has anyone experience this? Lets say that you are playing as GB and France invades and takes over London. What if there was a rebellion and the rebels took back London. Would you get London back or would a new "emerging nation" happen?

Just curious if anyone has seen something like this.

Thanks
 
Re: Rebellion Question

Has anyone experience this? Lets say that you are playing as GB and France invades and takes over London. What if there was a rebellion and the rebels took back London. Would you get London back or would a new "emerging nation" happen?

Just curious if anyone has seen something like this.

Thanks

At London a British army would spawn and you would be in direct control of it, so you would get London back. But I don´t know what would happen if the region was Scotland for instance, I guess that a Scottish army would spawn and if it was succesfully at conquering the province, a new faction would emerge, but its only a guess...
 
Re: Rebellion Question

A correct guess too.:thumbsup2
 
Re: The Official ETW Gameplay Questions and Answers thread

Financial Questions

(1) How on earth can Hannover maintain 2 nearly full stacks with just Hannover as their only province. I know they get money bonuses, but even with prussia having like 10 provinces I can nearly affort 4 full stacks of troops, that is a ratio 2:0.4 per Province (Early game of course)

(2) If you are spending too much money, your forces will decrease in size, because you can't pay them anymore. But can this also happen to AI factions?
 
Re: The Official ETW Gameplay Questions and Answers thread

I've researched square formation. I saw it as an option for the line infantry during battle, but I cannot click on it. It's dulled out. Why is this?
 
Re: The Official ETW Gameplay Questions and Answers thread

Greetings!
I've researched square formation. I saw it as an option for the line infantry during battle, but I cannot click on it. It's dulled out. Why is this?
To make a square the unit has to have enough men.
 
Re: The Official ETW Gameplay Questions and Answers thread

How many men is that?

The Road to Independence caps me at 40.
 
Re: The Official ETW Gameplay Questions and Answers thread

How many men is that?

The Road to Independence caps me at 40.
I think we may be talking at cross purposes here, becuase your not making much sense.

First of all, can you confirm the exact type of infantry you are trying to form square with. Some units simply can't form square, and I suspect if your unit is only 40 strong its not a line infantry unit. A lot of the early US rebel units are militia or riflemen neither of which know how to form square.

Secondly, even units that normally can form square can't if they have suffered a lot of casualties. I'm not sure what the cut-off point is but it must be around 60 men, out of an original 120.

Thirdly, you can't form square at all until you have research the drill for doing it.
 
Re: The Official ETW Gameplay Questions and Answers thread

Well the name of the unit is line infantry.

I've researched square formation. I saw it as an option for the line infantry during battle, but I cannot click on it. It's dulled out. Why is this?

And I only have 40 men for the line infantry, that's the full amount of men I can have, even when there is no casualties.
 
Re: The Official ETW Gameplay Questions and Answers thread

Well the name of the unit is line infantry.

And I only have 40 men for the line infantry, that's the full amount of men I can have, even when there is no casualties.

Ok! I think I've worked out what the problem is, you have your unit size set to Small. At least I've just tried this myself and get exactly the same results, e.g. 40 man Line Infantry units that can't form square because their have too few men.

To resolve the problem you need to go back to the Main Menu, choose Options, Graphic's, and at the bottom of the second column of Advanced Settings change the Unit Size option from small to at least Medium.

Small = 40 men per unit (e.g. cannot form square)
Medium = 80 men per unit
Large = 120 men per unit
Ultra = 160 men per unit

The bad news is that there is a trade off between unit size and performance, as your GFX card needs to work harder to cope with the larger number of animations from larger units. So, you need to set it to a level your computer can cope with, but obviously Small has a additional problem in coping with cavalry.

Hope that helps.
 
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Re: The Official ETW Gameplay Questions and Answers thread

Well,

To resolve the problem you need to go back to the Main Menu, choose Options, Graphic's, and at the bottom of the second column of Advanced Settings change the Unit Size option from small to at least Medium.

Small = 40 men per unit (e.g. cannot form square)
Medium = 80 men per unit
Large = 120 men per unit
Ultra = 160 men per unit



Sure, if a unit of 120 men (= large) has much casualties and lesser than 60 men (or was it 50 men? Not sure now) left, they can’t form the square because not enough men left.
But on the other hand, when someone is playing on “small” he can’t also use the square too. This smells a little bit for a bug, because if someone used in RTW also small unit size, he could always use as roman the testudo too, no matter which size he plays!
I think it’s another point on the bug list which is still unfixed and may won’t be fixed ever. A change in the settings as “Small = 60 men” would be smarter at least.

Of course an upgrade of the computer is also a solution and maybe the best way ... :)
 
Re: The Official ETW Gameplay Questions and Answers thread

I was suspecting that option to be the cause, but it won't have an effect unless I restart the campaign. Thanks for info.
 
Re: The Official ETW Gameplay Questions and Answers thread

@Mandelus

Perhaps but even if it was not an unexpected bug, then certainly a lack of clear thinking from the design team. To be honest I don't really see why there is a minimum number of men required to form a square.

Historically there was no minimum (well perhaps 1 man :hmm:), but basically two men standing back to back formed the smallest viable defence against cavalry, and others would simply crowd around them to form a rallying square. At Waterloo some Allied regiments were reduced to a point where they could no longer form a standard battalion square, but they simply reverted to using rallying squares instead. One Dutch battalion even formed a triangle.

It certainly shouldn't result in infantry having to face cavalry in line.
 
Re: The Official ETW Gameplay Questions and Answers thread

@Didz

In original squares and even triangle were formed by regiments and batalions, not by companys, because you need a minimum strength to form such a thing with strong sides that is more than a joke against attacking cavalry.

But here we have the major problem in the game, because in ETW (as in the earlier titles in comparsion too) every single unit is a regiment. It is not only named and numbered as regiment, it is also handled by and in the game as regiment. This laughable of course, because even on "huge" are the 160 men not much more than a normal original company with nominal strength (mostly they had about 80 to 130 men, changing a little bit from nation to nation and from time to time).

So in conclusion are 40 men for a square only a joke and normally enemy cavalry will ride over them and then ask "Oops, was there something under the horseshoes?" ... ;)

Something other:

As a monarchy you have them all, Life Guards & Superior Line Infantry ;)

The funny thing is that the superior line has inferior uniforms compared to the line infantry in my opinion.
Should have been reskinned for each nation.

Dude,
take a closer look on the Goldstream Guard and then on the superior lineinfantry and you will see that they are the same ... only in other ground colour...
 
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Re: The Official ETW Gameplay Questions and Answers thread

Actually regimental/battalion strength varied considerably. In the American rebellion the avergae British battalion could only field around 300 men total, meaning that a division was around 30 men. Though nominally, they should have had nearer 1,000 men to a battalion. Hessian Battalions tended to be larger.

In europe the battalion strengths were usually higher between 500 and 800 men, but still well short of the expected establishment. The smallest British battalion at Waterloo only fielded 245 men, the smallest Battalion was a Dutch one which I think fielded less than 50.
 
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Re: The Official ETW Gameplay Questions and Answers thread

Doesn't this mean that you would be outnumbered if you are playing against another human player and you had small units while they have ultra size units?
 
Re: The Official ETW Gameplay Questions and Answers thread

Hi all,is there any way to get a constitutional monarchy after a rebellion?Because it seem you need to have it from the beginning of the game.
 
Re: The Official ETW Gameplay Questions and Answers thread

You just make the nobels rebel instead of the the lower class. When the lower classes rebel it always leads to a Republic, but if the nobles rebel it will lead to one of the monarchies.

I think it breaks down like this (with the upperclass rebelling):

Absolute turns into Constitutional
Constitutional turns into Absolute
Republic turns into Constitutional
 
Re: The Official ETW Gameplay Questions and Answers thread

Some regions are not upgraded tried to upgrade
But I can not.

Is there a way to upgrade this regions ? : or these regions are not supposed to be upgrade

How do I remove forts ?
 
Re: The Official ETW Gameplay Questions and Answers thread

Doesn't this mean that you would be outnumbered if you are playing against another human player and you had small units while they have ultra size units?
It would if you were playing Multi-player and the game used historically sized units. But with the game limited to 20 unit slots the number of men you field depends on your choice of units anyway. Some units (like Light infantry and Grenadiers) are smaller in vanilla, so if you were to field an army of those you would have half the men on the battlefield as your opponent.

Historically, battalions varied in size considerably, both due to recruitment problems or losses, and simply because different nations had different establishments for them. So, the twenty slot limit would always be an issue unless armies fielded exactly the same sized battalions.
 
Re: The Official ETW Gameplay Questions and Answers thread

The unit size is going to be the same on both sides. So its not like you could use small units while they used huge units.
Well as I said, the way the game works at the moment that depends on which units you choose to use.

The current unit sizes vary according to troop type, but are arbitarily set regardless of faction or historical precedent. So, unit sizes are consistently wrong, but are consistent right across the game. Presumably, the sizes were chosen on some sort of game balance principle for multi-player purposes.

The problem is clealry the 20 slot army limit, which means that unit sizes have to be tailored to provide a multi-player army balance. If for example the army size was based purely on point value, or even number of men then CA could have varied the unit sizes on a historical basis, but thats just not the way TW works.
 
Re: The Official ETW Gameplay Questions and Answers thread

Hi all noob here. Just wanted to say I really like what ETW has done with the campaignmap. On the other hand, Im kinda puzzled by battle gameplay. I have settings on vh/vh and I still own the AI, often with heroic victories. Im playing as prussia and I have taken saxony, but austria and poland have both declared war on me.

So I expected a juicy campaign for my very existance, being attacked by two of continental Europe's greatest powers, but indstead they just keep sending hordes of militia into my territory. My small armies of a few line units and one cav unit are my only defense against these hordes, who should easily be able to surround and crush me right? But instead the AI just masses all its units and charges my line of 2-3 linemen directly. I then take a unit of light infantry reserves and set them up on the enemy's flank and have them decimate the retards with several volleys. What's left of my wavering enemy is then routed by a good, square cavalry charge and driven from the field.

Questions:

Why is morale so horrible, on both sides?

Why are units sized so small, even on ultra?

Why is the power of the Roman Church not really a factor anymore?

Thats all the questions I can think of right now, and I must say that I am an ETW fan, despite its flaws:thumbsup2
 
Re: The Official ETW Gameplay Questions and Answers thread

Personally, I'm not sure VH/VH is really harder than N/N, the only difference I noticed was that the AI gets more money and becomes more psychotic. If anything the AI on Normal is actually harder to beat in some respects as it seems to behave more intelligently, and actually tries to play the game, rather than throw everything at you in a constant zerg-fest.
 
2 revolutions?

Is it possible to have 2 revolutions in 1 campaign? What about flag changes? I'm thinking about playing the Dutch campaign, have a revolution to have a monarchy, and then have another revolution to a consitional monarchy or whatever. Would 2 revolutions put my flag back to the originial horizontal 3 stripped red white and blue? Thanks
 
Re: The Official ETW Gameplay Questions and Answers thread

Well as I said, the way the game works at the moment that depends on which units you choose to use.

The current unit sizes vary according to troop type, but are arbitarily set regardless of faction or historical precedent. So, unit sizes are consistently wrong, but are consistent right across the game. Presumably, the sizes were chosen on some sort of game balance principle for multi-player purposes.

The problem is clealry the 20 slot army limit, which means that unit sizes have to be tailored to provide a multi-player army balance. If for example the army size was based purely on point value, or even number of men then CA could have varied the unit sizes on a historical basis, but thats just not the way TW works.
I'm not sure what you mean. Yes if you make an army full of grenadiers and I make an army full of line infantry, then yes I will out number you. But if we both make an army full of grenadiers, we'll have the same number of men.

There's unit size differences between troop types, but very little difference between the same type for different nations. Only a couple have that and thats for bonus purposes. The 20 slot limit really doesn't have anything to do with it.

If you get into a multiplayer game with someone the unit sizes you pick (small, medium, large, huge) will be the same across the board.

Questions:

Why is morale so horrible, on both sides?

Why are units sized so small, even on ultra?

Why is the power of the Roman Church not really a factor anymore?

Thats all the questions I can think of right now, and I must say that I am an ETW fan, despite its flaws:thumbsup2
1. because morale was very important. People did not just hang around to die on the field. If they could escape an unwinnable situation, they would. The morale levels have also changed some between patches.

2. They're actually a bit larger then they've been in past TW games.

3. Because with the massive spread of Protestantism the Roman Church wasn't much of a factor anymore. They just weren't, this was after the Renaissance, people did not jump at everything the Pope said like they did in the Middle Ages, even the Catholics.
 
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Re: The Official ETW Gameplay Questions and Answers thread

I'm not sure what you mean. Yes if you make an army full of grenadiers and I make an army full of line infantry, then yes I will out number you. But if we both make an army full of grenadiers, we'll have the same number of men.
Thats exactly what I meant. Unit sizes are consistent across the game, but consistently wrong for every unit type. CA's choice of unit size was probably dictated by MP balancing considerations, (hence elite units tend to be smaller than line units) rather than historical templates for the various nations involved in the game.
 
Re: 2 revolutions?

There is a monarchy flag and a republic flag. The only way for the dutch to keep their initial flag (horizontal 3 stripped red white and blue) is to don´t become a monarchy (constitutional or absolute) but be a republic.
 

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