IB VGR II DISCUSSION

Re: RIO IBFD BRG III RELEASED!

Surely Great Job As The Precedents Version Rio! :thumbsup:+ Rep

I Cant wait the Next Holiday To Try it , I'll try it Right Now :)
 
Re: RIO IBFD BRG III RELEASED!

Hi Riothamus,

Great job (as always)

+ REP !
 
Re: RIO IBFD BRG III RELEASED!

oh
my
didday

is it possible to install this over the old version or does it have to be clean? thanks man, cant wait to play
 
Re: RIO IBFD BRG III RELEASED!

yes it is. I have spotted a bug though, the Rebel general has a bad sprite or something because when I looked up close to it, a huge portrait just popped up covering the whole screen.
 
Re: RIO IBFD BRG III RELEASED!

Aenima, I personally installed over my Rio BRG II and it works fine.. For the moment. I should've used a new install, I think. Well, I'll just play and see what happens. ;)
 
Re: RIO IBFD BRG III RELEASED!

:D I'm first, and its great!

Thanx Víkingr

Damn, beat me to it :P

Looking forward to your thoughts Octavius-Augustus
Surely Great Job As The Precedents Version Rio! :thumbsup:+ Rep

I Cant wait the Next Holiday To Try it , I'll try it Right Now :)
Thanks Lord Willy

Hi Riothamus,

Great job (as always)

+ REP !
Hi loet66
Had some good w/help with margio beta testing it

oh
my
didday

is it possible to install this over the old version or does it have to be clean? thanks man, cant wait to play

It should be fine Aenima.

yes it is. I have spotted a bug though, the Rebel general has a bad sprite or something because when I looked up close to it, a huge portrait just popped up covering the whole screen.

I'll take a look at it and post a ctd and bug thread alond with another dl link.. thanks The10thLegion.

Great job guys. :)
We thank ya(margio and Rio)

Nice work.:thumbsup2
And thank you Theodotos I

-There were some major changes so I do expect some further tweaking so any input would be appreciated
 
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Re: RIO IBFD BRG III RELEASED!

Question; do factions use different barracks, ie, huns can't capture a roman level 3 barracks and immediately start pumping out high quality units. I replayed this mod again recently (ver2), but stopped after the franks capgtured france and were pumping out tier four units like crazy. I much prefer seperate barracks, like in EB, so that the assimilation of conquored lands takes longer.

Oh, and just so I don't seem like I'm complaining, i definately enjoyed the economic challenge of the ver2, it was very original and challenging.
 
Re: RIO IBFD BRG III RELEASED!

BRG II mod was great - fun and challenging. BRG III is polished and updated - it's just brilliant. The tension with which the campaign goes (WRE), the economic situation... It's all so realistic, yet so much fun. This mod has really gone a loong way since IBFD and I personally like it more (not trying to bash mommy).

Now, some observations:

-The starting armies have been changed. Good idea.

-Rome is much more of a challenge to play with, like it says in the info. Roman (only their?) unit costs/upkeep changed dramatically. I can now barely keep things together. Even got my butt kicked by the Vandals at Mariana and lost Ricimer. :( Maybe a more defensive approach is in order until I get the economy running.

-All previously 0-turn units except Foederaty Infantry (only one type) are now 1-turn. Interesting decision. Means slower recruitment (which is realistic) and makes battles more important, IMO. (You can't pump out a new army right after you lost one)

-Graphics: The new portraits are stunning! Really love the more 'barbarized' look!

-Domain of Soissons - Finally in the game! They seem rebalanced and hit Tolosa the first years of my new campaign! Never done that in previous versions.

-New currency - solidus. I doubt denarii are appropriate for the time period. Nice.

EDIT: Forgot one thing I wanted to ask. Pedites Romanii have the same upkeep as before. (around 1000) They have appr. the same stats as, say, Limitanei, which have an upkeep of around 1500. Is that intentional, to help the Roman players have a less expensive 'true Roman' troop?

If I have questions or further notes I'll post them ;)
 
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Re: RIO IBFD BRG III RELEASED!

Congratulations on the release guys. I'm downloading now and am looking forward to firing up an ERE campaign. :)
 
Re: RIO IBFD BRG III RELEASED!

i downloaded the install, installed it and edited the launcher to start in with my rome folder, but when it launches its still BRG II. any ideas?
 
Re: RIO IBFD BRG III RELEASED!

Question; do factions use different barracks, ie, huns can't capture a roman level 3 barracks and immediately start pumping out high quality units. I replayed this mod again recently (ver2), but stopped after the franks capgtured france and were pumping out tier four units like crazy. I much prefer seperate barracks, like in EB, so that the assimilation of conquored lands takes longer.

Oh, and just so I don't seem like I'm complaining, i definately enjoyed the economic challenge of the ver2, it was very original and challenging.

Its a good point A_B and one part of the mod (well maybe a few more :whistling)I'm not satisfied with yet. I do have something in place that will require a separate barracks for the Barbarians to build but it hasn't been implemented in the mod yet...will be in the next upgrade

I followed your warlord mod idea some time ago..Found your ideas interesting...think that was you..
BRG II mod was great - fun and challenging. BRG III is polished and updated - it's just brilliant. The tension with which the campaign goes (WRE), the economic situation... It's all so realistic, yet so much fun. This mod has really gone a loong way since IBFD and I personally like it more (not trying to bash mommy).

Now, some observations:

-The starting armies have been changed. Good idea.

-Rome is much more of a challenge to play with, like it says in the info. Roman (only their?) unit costs/upkeep changed dramatically. I can now barely keep things together. Even got my butt kicked by the Vandals at Mariana and lost Ricimer. :( Maybe a more defensive approach is in order until I get the economy running.

-All previously 0-turn units except Foederaty Infantry (only one type) are now 1-turn. Interesting decision. Means slower recruitment (which is realistic) and makes battles more important, IMO. (You can't pump out a new army right after you lost one)

-Graphics: The new portraits are stunning! Really love the more 'barbarized' look!

-Domain of Soissons - Finally in the game! They seem rebalanced and hit Tolosa the first years of my new campaign! Never done that in previous versions.

-New currency - solidus. I doubt denarii are appropriate for the time period. Nice.

EDIT: Forgot one thing I wanted to ask. Pedites Romanii have the same upkeep as before. (around 1000) They have appr. the same stats as, say, Limitanei, which have an upkeep of around 1500. Is that intentional, to help the Roman players have a less expensive 'true Roman' troop?

If I have questions or further notes I'll post them ;)


-I upgraded the Roman cities so they were more manageable, not on the verge of rebellions and with a good infra structure. Economically they are now further advanced but I hoped to make maintaining an army one the most difficult of tasks of the game.

-Domain of Soissons are be a bit stronger and really can cause issues to other AI factions(still can at times will take out the Franks or the Visigoths). Under the AI though they are meant to fold over time sooner than the WRE.

-Pedites Romanii I wanted to make a sort of Romano-barbarian type unit..sort of a hybrid that came about with the rise of private armies from land owners, Barbarians and Romans..thus the down the middle costs ...still a work in progress with costs and textures.

i downloaded the install, installed it and edited the launcher to start in with my rome folder, but when it launches its still BRG II. any ideas?

I think the prior BRG II files were not copied over by the new BRG III mod. The new mod will install as such C:\Program Files\Activision\Rome - Total War (You may need to change the installation route)and should copy over your rio mod folder.

Congratulations on the release guys. I'm downloading now and am looking forward to firing up an ERE campaign. :)
Tony83, I'm Very curious how the ERE plays out in both the 434AD and 463AD campigns..especially the 434 with the large Hun empire looming above them.
 
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Re: RIO IBFD BRG III RELEASED!

Really nice, BRG III should be even better than highly enjoyable BRG II. Congratulations Rio, and as thanx a lot for a great work. Played around 10 turns so far - got only 1 random CTD which was passed by reloading autosave.
 
Re: RIO IBFD BRG III RELEASED!

Good mod,but I have one question for Rio.
Why are you made nonhistorical family tree for Byzantine Empire?

If you want help me set up a more ERE historical tree and I'll put it in the recruitment patch :thumbsup2
pm me or post here if you want.
 
Re: RIO IBFD BRG III RELEASED!

Rio, I am a computer novice but I managed to load everything, the game runs fine until I try to fight then it crashes. I don't know enough to see what I did wrong. Again everything works until I try to fight, any ideas?
 
Re: RIO IBFD BRG III RELEASED!

Rio, I am a computer novice but I managed to load everything, the game runs fine until I try to fight then it crashes. I don't know enough to see what I did wrong. Again everything works until I try to fight, any ideas?

Hi cedonxp,
Until you load up a battle? an ingame battle?..
 
Re: RIO IBFD BRG III RELEASED!

congratulations guys!
 
Re: RIO IBFD BRG III RELEASED!

Hi Rio
I have been playing the Roman Britones and I have a couple of questions.

Population penalties for Governer buildings: I noticed that the population penalties for these buildings start at -3.5 % on up to -16% for an Imperial Palace. That's worse then the plague. Is that supposed to be correct? How do you overcome that to move up the city development tree?

Higher level Roman military units: i captued the former DoS captial of Sossion but yet I cannot build any Legionary type units. Should the Roman Britones be abe to do so since they are a Roman faction?

Thanks!
 
Re: RIO IBFD BRG III RELEASED!

Hi Rio
I have been playing the Roman Britones and I have a couple of questions.

Population penalties for Governer buildings: I noticed that the population penalties for these buildings start at -3.5 % on up to -16% for an Imperial Palace. That's worse then the plague. Is that supposed to be correct? How do you overcome that to move up the city development tree?

Higher level Roman military units: i captued the former DoS captial of Sossion but yet I cannot build any Legionary type units. Should the Roman Britones be abe to do so since they are a Roman faction?

Thanks!

Hi Lioneljoe

You Have done well to get to Soisson:whistling

Yes the pop penalties signify the urban exodus..but can be slowed down and negated!
I have and have done so with more regularity in the patch, have given the Roman Britones use of the British legionaries Engineers and the regular. So in Soisson for instance you will be able to recruit the British legionaries. The Engineers will come from achieving a BRG triumph

Roman type Units they can recruit within the game:

limitanei
roman infantry
bucellarii
western archer
equites auxilia
roman onagers
merc equites veteranii
auxilia palatinii
ostrogothic palace saio1
ostrogothic palace swordsmen
equites sagittarii
 
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Re: RIO IBFD BRG III RELEASED!

Looks great!
 

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Riothamus,
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