CAE Bugs&CTDs Thread

Clavain

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Hi guys, first time poster here so be gentle! :)

I've had problems recently with the CAE mod, in that I have a recurring crash to desktop during the campaign game that cannot be bypassed. It seems to happen randomly when I try to enter the battlemap, the game exits and I get the message that M2TW has encountered an 'unspecified error and will now exit'.

I've installed the previous CTD fix but with no effect.

Have any of you experienced similar problems? If anyone can help I'd greatly appreciate it as I'm really enjoying playing with this mod :(
 
Re: CTD Problem - CAE

Hi guys, first time poster here so be gentle! :)

I've had problems recently with the CAE mod, in that I have a recurring crash to desktop during the campaign game that cannot be bypassed. It seems to happen randomly when I try to enter the battlemap, the game exits and I get the message that M2TW has encountered an 'unspecified error and will now exit'.

I've installed the previous CTD fix but with no effect.

Have any of you experienced similar problems? If anyone can help I'd greatly appreciate it as I'm really enjoying playing with this mod :(

Please indicate which faction you are playing with when you get these frequent CTDs.
 
Re: CTD Problem - CAE

I'm playing as the English when it happens.
 
Re: CTD Problem - CAE

Thanks for the quick reply mate, I should probably add that I had the same problem before I installed 1.2, as well as afterwards.
 
Re: CTD Problem - CAE

Yeah thats right m8.
 
Re: CTD Problem - CAE

That's brilliant mate! Thanks so much, keep up the good work on the mod!
 
crash after 80 turns...

hi zeph

yesterday my game crashed at the worst point it ever could... i played as Jerusalem and had a great game, i had the deciecive battle against the khwazerem my evil neighboors and had a CTD, after that it isn´t possible to load any of my savegames... :( oh no!

should i reinstall the game and your mod? is it a known bug? if you like i can send my last crashed savegamefile, maybe you can erase this bug for the future?

greetz and sry for bad english :)

s.
 
Re: crash after 80 turns...

hi zeph

yesterday my game crashed at the worst point it ever could... i played as Jerusalem and had a great game, i had the deciecive battle against the khwazerem my evil neighboors and had a CTD, after that it isn´t possible to load any of my savegames... :( oh no!

should i reinstall the game and your mod? is it a known bug? if you like i can send my last crashed savegamefile, maybe you can erase this bug for the future?

greetz and sry for bad english :)

s.

Spunkee don't worry.And DO NOT delete your save games.I know the reason/s of the crash.Today I'll upload it.
 
Re: crash after 80 turns...

you´re the best!!!!


many thx and can´t wait...!!!


s.
 
Re: crash after 80 turns...

I'm using CAE 0.94 and the game crashed in campaign after 30 turns or so....it was fine until I quit the game, got back in again and found myself couldn't continue the campaign (it just crashes to desktop). Also, whenever there are Teutonic Order units (one of the new ones) involved in custom battles there's an automatic CTD....don't know what's wrong.
 
Re: crash after 80 turns...

About the Teutonic Units ctd is related with Prussian Retainers.Also know the reason for other CTD's and fixed them as well.Couldn't upload it yesterday due to some frustration (my cellphone was stolen)
Today I'll upload it no matter what happens.Just keep your saved games.DO NOT delete them,as texture based CTD' fixes are 100 percent save game compatible
 
Re: crash after 80 turns...

just wanna say no hurries or anything...and thanks a lot for the help! :thumbsup2
 
Re: crash after 80 turns...

just wanna say no hurries or anything...and thanks a lot for the help! :thumbsup2

You're welcome,btw I have finished it as well as the full compatibility for unit mechanics,battle performance for v1.2(v1.2 2handed unit fixes for instance)

I'm now uploading it to file front should be done about 15-20 minutes,when finished I'll update the mod.

BUG FIXED MOD UPDATED-THREAD CLOSED
 
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ATTENTION:All who get CTD after year 1360..

Hello everyone thanks to Pius II,I discovered a quite sinister and terrible bug which causes your game to crash to desktop for no reason after the year 1360+.
The cause of the problem was related with some mistake in the campaign script,now that it is tested and fixed.I was forced to quickly update the mod to version CAE 0.95 B,however note that the fix is unfortunately not save game compatible and to atone for this great error,I retextured the Kwarizmian Arab Swordsmen unit,uploaded it as well:

Here is the info and the screens of the whole incident:

0.95B
-The Major CTD(crash to desktop) that occurs after the year 1370 due to a mistake in campaign script mistake is fixed.
-The Kwarizmian unit "Arab Swordsmen" are retextured to Kwarizmian colours.

arabhc1.jpg


 
i have played as kingdom of jerusalem. i have built militia and stable buildings in acre but i can recruit only spearmen.. is it a bug or do i have to build some different buildings to recruit them? Its only happening in castles i think..

By the way i have built mustering hall and upgraded it 3 times, and the stables the same..
 
sorry for double post but although the name was the mamluks, on the map it is written as egyptian diplomat, city etc.
 
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i cant even start up the game! it says"unsomthing error, game will now abort" or somthing like that... BUT I AM MAD CAUSE I HAVE SPENT HOURS TRYING TO GET MY STUPID COMPUTER TO WORKKK

sorry for the double post, but it does NOT use a new splash screen if it should had, and it makes a smaller window when the errror comes up
 
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i now am playing as teutonic order and another bug i found.. after upgrading to city watch staticis are given:
crossbow militia (max 4)
town milita (max:6)
peasant spearmen (max 6)
peasant spearmen (max 6)

shouldnt be instead of second spearman line something else?


AND it occurs me twice, i want to have subtitles and skip the ai movement, but when after i reboot my computer and start the game, the setting go back to default..
 
History Dude,Oguzhanogre and GeorgeKing.I was these 2 days incredibly busy with the trivial obligations of the modern-daily life,so you will excuse me for not being able to reply quickly.
First of all thank you for all your reports of bugs.

Islamic princessess have male voices

I'm aware of the problem.Sicilian Vespers local moderator and team member Hans Kloss
user_online.gif

had benevolently offered his help on the sound issues of CAE mod.I could alter and upload the sound files.However,as I am not getting good results about the changes myself(I lost music idx files while trying);I couldn't dare to upload it not to be the cause of frustration for many people who will download the mod.
Hans,will answer your question and tell you how to do it.Please contact him.





i have played as kingdom of jerusalem. i have built militia and stable buildings in acre but i can recruit only spearmen.. is it a bug or do i have to build some different buildings to recruit them? Its only happening in castles i think..

By the way i have built mustering hall and upgraded it 3 times, and the stables the same..

Well,in the latest version of CAE which is the current v.095B unfortunately the units "dismounted crusader knights" and "crusader knights" are bugged and normally these units are available from knights stables,and drill square if I'm not mistaken.

This bug had already been fixed,along with some others,Probably I'll upload the next version today.I'm currently running some tests to ensure everything will be right.

sorry for double post but although the name was the mamluks, on the map it is written as egyptian diplomat, city etc.

That is true,I really thought the vanilla faction name of "Egypt" would be too cheap and unrealistic.Since at medieval times the factions that had ruled Egypt were "Fatimid Caliphate" "Ayyubid Sultanate/Dynasty" and "Sultanate of the Mamluks"
As you say the names of agents and towns are written as Egyptian,I will take it to consideration and change this to Mamluk as well.

i cant even start up the game! it says"unsomthing error, game will now abort" or somthing like that... BUT I AM MAD CAUSE I HAVE SPENT HOURS TRYING TO GET MY STUPID COMPUTER TO WORKKK

I'd like to inform you that CAE is compatible with official patch v1.2.I've had reports when installed over patch v1.01 you get CTD exactly as you wrote here.
The best way to do it is a fresh install and over it patch v1.02 and then CAE.
I did it this way didn't have any CTD problem at all so far.

sorry for the double post, but it does NOT use a new splash screen if it should had, and it makes a smaller window when the errror comes up

I'm aware that the new splash screen was overlooked by me,and was not uploaded.However,it is already implemented now and will be in the next version which will probably be uploaded today.

i now am playing as teutonic order and another bug i found.. after upgrading to city watch staticis are given:
crossbow militia (max 4)
town milita (max:6)
peasant spearmen (max 6)
peasant spearmen (max 6)

shouldnt be instead of second spearman line something else?


AND it occurs me twice, i want to have subtitles and skip the ai movement, but when after i reboot my computer and start the game, the setting go back to default..

Well these are the max number of units you indicated above.I believe vanilla has 6 for crossbow militia,this was not intended by me(crossbow militia being max 4) I will take it into consideration.The Teutonic Order doesn't have "Spear militia",instead they have "Peasant Spearmen"
The subtitles and the AI movement is related with the medieval2.preferance.cfg file in the directory Programfiles/SEGA/Medieval II Total War uploaded along with the mod.This is also fixed and will be uploaded.
 
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Well these are the max number of units you indicated above.I believe vanilla has 6 for crossbow militia,this was not intended by me(crossbow militia being max 4) I will take it into consideration.The Teutonic Order doesn't have "Spear militia",instead they have "Peasant Spearmen"

im ok with the numbers.. i wanted to say that 2 lines are given for peasant spearmen.. and together they make max 12.. shouldnt be any powerful unit instead of the 2. peasant spearmen line? town and crossbow militia is ok.. but there are 2 peasant spearmen line.. after upgrading city watch i have tohught that i could recruit 4 different units, but now i can only 3..
 

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