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Last edited by franceriboli; April 16, 2022 at 04:33 PM.
Work in progress. Spanish general. based on depictions in Count of Clonard's work (see attached image for reference). Found it on this website.
Last edited by Geronimo2006; June 05, 2022 at 08:33 PM.
Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".
Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB
Colonialism 1600 AD blog
Unit previews below. Left to Right.
Grenadiers (Lord Grand Pryor's Regiment) - Irish Jacobites; Guardia del Rey cavalry with Morion helmet (Spain); Guardia del Rey cavalry without morion helmet (Spain); Danish Foot Guards (Denmark).
Last edited by Geronimo2006; July 13, 2022 at 08:24 PM.
Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".
Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB
Colonialism 1600 AD blog
Unit preview. Icons will be added before release.
Left to Right: Dutch Gardes te Paard, and Dutch Garde du Corp van Zijn Majeistat.
https://steamcommunity.com/sharedfil...?id=2852058326
https://steamcommunity.com/sharedfil...?id=2852144740
Last edited by Geronimo2006; August 24, 2022 at 09:00 AM.
Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".
Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB
Colonialism 1600 AD blog
The Irish Jacobite pikemen sometimes had half-pikes rather than pikes. This was especially so of the guerillas known as "Raparees". I have included some Raparees with halfpikes.The Raparees were effective at disrupting Williamite supply lines. In the mod, they will have lower morale, offensive and defensive capability. They will not be able to do line or square formation. But they will make up for this to some extent with hiding ability.
Last edited by Geronimo2006; September 05, 2022 at 05:29 PM.
Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".
Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB
Colonialism 1600 AD blog
Can't wait for this to be out
Unit preview attached.
Left to Right: Lochmann Regiment (Dutch Swiss unit). Historically this unit was recruited in 1693; Copol Regiment (Dutch Swiss unit); Earl of Leven's Regiment (Scottish) pikeman.
Last edited by Geronimo2006; September 18, 2022 at 07:06 AM.
Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".
Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB
Colonialism 1600 AD blog
Cool units!
I may be able to upload it next week. I am away for a few days.
Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".
Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB
Colonialism 1600 AD blog
Unit screenshot. American Matchlock Militia. Recruitable by American Colonies and England. My source on this is an Ospreys book on American colonial militias. It seems as late as 1690, that matchlocks were still very much in use in the English colonies in North America, despite the growing prevalence of the flintlock musket.
Last edited by Geronimo2006; October 04, 2022 at 08:40 PM.
Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".
Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB
Colonialism 1600 AD blog
We're getting close to release of a Beta. Some information on Savoy-Piedmont. For this mod I am including the following foot regiments: Saluzzo, Piemonte, Croce Bianca, Andorno, Savoia, Monferrato, La Marina, Guards and Fusiliers. It seems from an ebook I have that in 1685, all cavalry were required to wear a buffcoat, and this continued until 1701 when the buff coat became a waistcoat worne under the uniform coat. This rule also applied to the gendarmes (who wore a blue coat with red cuffs) and the Garde du Corps (whose uniform was red with red cuffs). For this reason, the coat colours of the cavalry except for the cuffs would not have been visible. Therefore they will wear leather buffcoats. Regarding the dragoons, for now I am using their actual coat colours. The ebook says they dressed similarly to the cavalry, but doesn't explicitly say if this includes the buffcoats. It also shows them wearing hats but says that they wore woolen caps on campaign. For this reason I have them wearing French style dragoon caps rather than broad brimmed hats. Savoy had one cuirassier regiment in this period - the horse guards.
Last edited by Geronimo2006; November 22, 2022 at 09:50 PM.
Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".
Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB
Colonialism 1600 AD blog
Hi Geronimo! Do you know when the beta will be out? I would like to incorporate this into the new update of ETWII, V4.0, if you don't mind
This probably is the only active work on the 1600 AD colonialism mod. Good luck with it and we will be of the utmost patient to wait for an upload
"Run to the rescue with love and peace will follow"
"It'll be ok in the end. If it's not ok, it's not the end."
Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".
Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB
Colonialism 1600 AD blog
No worries! I hope you are better now! If you ever feel like having a chat with a quite big coomunity I would be honoured to have you on our Discord Server, at https://discord.gg/8TmBgYE7hf Hear from you soon! Can't wait on the updated
I will be releasing a Beta this week.
1 thing I'm wondering about is whether to include some pre-1687 Swedish uniforms. The Nine Years War started in 1688. The standard Swedish blue-yellow infantry uniform was introduced in 1687, but I have the dates of when it was actually introduced in different regiments. Some regiments didn't get it until the Great Northern War. So I think I will include a few with old style uniforms too.
Last edited by Geronimo2006; August 20, 2023 at 05:39 AM.
Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".
Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB
Colonialism 1600 AD blog
Update 20/082023. The Beta is now online. Following the README.txt for install instructions.
Enjoy.
https://www.twcenter.net/forums/show...8#post16150348
Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".
Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB
Colonialism 1600 AD blog
Tried it on my retail version (which by now is a relic I guess) and it shuts down as soon as I run it. Had encounter the same issue with other mod's launchers that are designed for Steam version (which i assume try to run the steam app) and solved it by moving manually files to data folder, script and running the exe but it isn't working with this mod. Does this mean I will finally have to re buy the game just to play mods?
Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".
Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB
Colonialism 1600 AD blog