1. July 30, 2015
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  2. Announcement:
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Forum: Empire: Total War Hosted Modifications

Find all hosted community mods designed to be played using Empire: Total War.

Sub-Forums Threads / Posts  Last Post

  1. This mod is based on the American Civil War, we have tried to create a realistic feel to how battles would have been fought, using eyewitness account, civil war historians and reenactors, we will continue to tweak the combat as time goes on.

    Forum Actions:

    Forum Statistics:

    • Threads: 633
    • Posts: 20,420
  2. An updated all in one mod pack with over 180 re-textured and new units added to the United States, Britain, Spain, Hessian, France and Indian factions, unit cards/unit info cards, starting positions and additional units.

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    Forum Statistics:

    • Threads: 502
    • Posts: 6,974
  3. Featuring Manpower and Supply, Resistance to Foreign Occupation, Education and Research Costs, New Technologies, Rebalanced Combat and Economy, Realistic Projectiles and Artillery, Regular Updates, Direct Developer Support, and much more!

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    Forum Statistics:

    • Threads: 671
    • Posts: 12,842
  4. A complete Overhaul of the game, which gives you the ability to relive India's first struggle for Independence in 1857. Fight against or with the well trained and equipped British troops - Exclusive Units and a challenging gameplay awaits you.

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    Forum Statistics:

    • Threads: 54
    • Posts: 911
  5. A mod aimed at recreating the atmosphere of 17th century colonial and European warfare.

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    Forum Statistics:

    • Threads: 66
    • Posts: 1,119
  6. It was pointless to resist... The DarthMod series of Mods strikes back to destroy all gameplay inconsistencies of the original game and offer you better AI, realistic battles and unequaled challenge.

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    Forum Statistics:

    • Threads: 7,785
    • Posts: 93,007
  7. Adding tweaks and providing changes which shall enhance the realism and challenge in the campaign mode, altogether realising some significant gameplay changes with Empire TW towards realism and historical accuracy.

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    Forum Statistics:

    • Threads: 138
    • Posts: 3,370
  8. E:TW mod - ''European Wars 2'' is a continuation to a R:TW mod - EW1. The creators have put emphasis on realism, historical accuracy, military, cultural and economical changes. Main merits of EW2 are completely reskined units, emphasis on historicity, many units for each factions and compatibility with other mods.

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    Forum Statistics:

    • Threads: 17
    • Posts: 2,647
  9. Total modification for Empire total war

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    Forum Statistics:

    • Threads: 25
    • Posts: 2,904
  10. Imperial Splendour attempts to create the best Empire: Total War experience possible without destroying the essence of the game, with an eye towards expanding and enriching the experience, while adding to the game's realism whenever possible.

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    Forum Statistics:

    • Threads: 1,397
    • Posts: 24,472
  11. Regalia aims to improve the aesthetic appeal of Empire Total War by reworking the Faction Flags (Regimental, Faction, and Naval), Uniforms, Graphical Effects, Sound, and Music. This is NOT a gameplay altering mod.

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    Forum Statistics:

    • Threads: 60
    • Posts: 3,816
  12. The Rights of Man is a historical mod focused on improving and expanding, not radically revising, the gameplay for Empire Total War.

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    Forum Statistics:

    • Threads: 312
    • Posts: 5,944
  13. This mod brings the 2nd war of independence to Empire Total War with new units, a campaign with new maps and much more. You will be able to shape the future of North America during a conflict that is largely forgotten today.

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    Forum Statistics:

    • Threads: 8
    • Posts: 70
  14. A group of a number of mods with varying content.

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    Forum Statistics:

    • Threads: 100
    • Posts: 6,117
  15. The War To End All Wars is another effort to create a modification, which covers the complete Empire: Total War –world in the years oft he First World War. From 1914 to probably 1920. The campaign will start before the war, but Europe is a powder box. When will it explode?

    Forum Actions:

    Forum Statistics:

    • Threads: 35
    • Posts: 2,867
  16. The idea of this mod is to represent the late xix century, by changing the entire map, adding new units, new technologies, etc.

    Forum Actions:

    Forum Statistics:

    • Threads: 140
    • Posts: 3,197

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