Oh you silly Seleucids,

DwailerY

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So yea I'm aware when I besiege a city a garrison pops up with super armies but if the computer besieges another computer does that script still activate? Because see I'm playing as Armenia and I'm and expanding to the north and west while defending against the Seleucids and their besieging army of the week. But then a not so weak army with a uniform Silver Armor and Attack + 2 Bronze Chevron pops up. Yea the garrison unit script thingy from Antioch and we all know what's in THAT army frickin Cataphract Elephants. Caught me off gaurd once and took....that one settlement to the east of Van, had to hole them up in that place and use my Art to drive the Elephants mad in the city and then make Art Mandatory in all Seleucid bordering settlements great counter measure, but that upkeep is gonna ruin me. Oh and if I go to Antioch and take it out, destroy everything , leave will the garrison army not spawn ever again or at least without any of their improvements or do I just have hold Antioch forever?
 
Well, there is an simple trick to avoid that the garrison script gets activated in that city. Just attack in the first turn. You only need siege weapons. Armenia has Lithobolos. Attack in the right time when the city is barely defended. I always do that. I don't have any problems with the garrison script. Often it gets not activated, even when I besiege a city for several turns.
 
Well, at least you're seemingly able to recruit artillery and defeat the elephants.

Most people on this forum seem to be unable to raise the funds, or something.
 
Yea I'm doing ok for now but it's draining me all it takes is one desicive defeat and that will. And the problem is I'm not attacking the Seleucid cities so either the CPU are the ones besieging these settlements causing the garrison to come out and then the besieging CPU retreats be and that garrison army is free to do whatever it wants or their just spawning out of nowhere. Yea looks like I'm going to have to send a spy over there to check it out...I have one at Tarsos...not really doing much. Hell it might be even Parthia besieging Seleucia, Babylon, or Perseopolis althoguh I'm not even sure if they have garrison scripts.
 
I had that same issue with a Boii 1-turn campaign back near the end of May last year. After Hannibal was defeated, I think three or four full-stack, well experienced Roman armies came my way. I believe one of them was even an Early Praetorian Legion (I took a picture of it back then. 3 chevrons, bronze weapons and gold armour ^_^.) And it was the year 543 AUC. The only way I could justify it was due to the settlements the Carthaginians besieged, the Romans spawned a bunch of scripted armies.

So basically what I'm saying is in my experience it is possible for AI armies to activate scripted armies.
 
Well I suppose all there is to do now is figure out what settlements spawns that army....and Rape, Pillage, Burn, Raze all things that can be razed within the settlement, raise the taxes to highest, leave and let it revolt or something.
 
The AI besieging a region does not activate a scripted garrison, but if an AI faction loses certain key regions, regardless of whether or not the player took them, they will usually receive emergency armies. These are the elite, ultra-upgraded doom stacks you seem to be referring to, and they are there to keep factions from getting steam rolled too easily. Basically, these are put into place to keep players from steam-rolling the AI with only one or two armies, and to force them to actually bring significant forces to bear in order to take and hold another faction's core territory.
 
Oh...then it sounds like my plan will just cause me even more trouble than it's worth....Hmm then I'll just stick to the defenses until I settle thiings in the black sea and the Caucus... Although I don't think they lost any settlements...sooo. -sigh- Those Seleucids are always a problem. I do remember experencing similar problems as the Ptolemaic empire problems stopped after I took the Levant.
 
Ah, that makes sense. Now it's clear were always 1 or 2 full stacks of the Macedonians appear when I'm at war with them. I had to face it again in my Dacian campaign a week ago... 1 full stack with good units, silver weapons and armor, 1 or 2 agema units and 1 Lithobolos unit. Neverthless, I destroyed this army... Well, with heavy losses... :injured:
 
Pretty much the same thing but with Argyraspides(Both kinds) and Cataphract Elephants. And great I started up a Dacian Campaign and already Macedon is like "OH HEY GUYS! :D" Well Agema can't be as bad as dem Silver Shields right?.
 
Ah, they can be easily destroyed. Pin them with your own Phalanx and then unleash Thraikan Falxman or Daoi's on them. Works everytime... Nice slaughter.
 
True Dacians do run the woods...but the only Phalanx they have are Mercenary or Levy Pikes. And I'm not expanding towards them.....yet so I'm not getting any from the mercenary...but yea...Dacia runs the woods...they get Roxlani Nobles and Daoi/Bastarnae/Heavy Falxmen + war Cry is just devastating and it's not like their heavy cav lacks either...yea looking at it now...I think I will be fine...as long as Scythia doesn't rear it's head.
 
The Levy Pikemens are good enough for the Dacians. When you expand down to Macedonia, than it will be very easy to retrain them. As an barbarian faction, it gives you an great advantage against the other barbarian factions. My Phalanx mercenaries are veterans. 4 units with silver chevrons. They are an formidable foe for any other phalanx unit. Today I destroy Macedon and then I will have entire Greece and Macedonia under my control.
 
The Dacians don't need fantastic phalanxes, I don't think. If you're going to use phalangites with them against a phalangite faction like Macedon, you only need enough to keep their better phalanx units pinned while your mobile units flank and destroy them. Thraikan Rhomphaphoroi (SP) charging in to the back of any unit is enough to do a ton of damage. Along with Bastarnae, Daoi and all the other awesome units the Dacians get, all you really need if you plan on using phalanxes is a couple levies to pin their ones in place and hold out long enough for your good mobile units deal with the rest of the army. Once the enemy phalanx has no other supporting units to help it out, it is screwed.
 
Right. Very simple. But I would recommend when you're fighting against Rome, than it will be better when you have some phalanx units with you... Hm... It seems that they are my next enemy. Macedon is dead... And they go on my nervs...
 
Have fun with Rome! I'm sure it'll be a blast. And yes phalanxes against Rome would probably be a decent choice. The question is if the AI would be smart enough to exploit their immobility. My assumption is no. But then after that comes the question of whether Levy Phalanxes would be worth it against Rome. All they'd be against Roman legions is sacrificial units. Personally I don't think they'd be worth it, but I'm the kind of player who prefers not to use phalanxes if I don't have any high quality ones, especially with the Dacians as they have so many other good units to choose from.
 
Nah, the AI is too stupid for that. Most time they walk right into the sarrissas... The phalanx can pin the roman troops down and can defeat them. Takes long, but properly used works good. To make it faster, you can use the falxmans and cut them to pieces. All of them are effectiv against armor. And the Romans have pretty much of that. In reality, it didn't help them when they faced the Dacians for the first time. They had to rework their armor. Armor, shields and helmets to make them stronger against the deadly slashes of the falx.
 
Yeah, I know about the need to rework their armour and such so the Dacian weapons stopped taking limbs off so easily and such ^_^. I really don't think phalanxes are needed against the Romans, to be honest. I think it'd be easier without them.
 
Yea I went and attacked Rome early....sooo Illyria is mine the Rome is at war with me and should be knocking anytime now asking for a modest amount of death. Macedon is just doing nothing, Scythia who is randomly at war with me is also doing nothing but suspicious nothing. I'm pretty sure Heavy Falxmen could take on Polybian Legionnaires probably without Warcry too although I haven't been upgrading barracks soooo....Oh and about Rome in general, for my Armenia campaign will I see Rome just expanding towards the east or will they just be around Italy?
 
I'm pretty sure you start out at war with Scythia, which would explain that if you haven't made any peace with them or anything. As for how Rome expands, I really don't know. I imagine you'd see them expanding towards the east eventually.
 
As far as I've seen, the Romans usually tend to expand into Carthage's Iberian territories where they will almost always be kicked out by the Gallaeci at some point. After this they usually tend to go for Greece or expand towards the northern Balkans. Give them enough time and they will very likely own own Italy, Greece/Macedon, and sometimes parts of Gaul before too long. I haven't played many campaigns past than 200 or so turns in, but I've played plenty of campaigns between 150-and 200 turns and this seems to be a pretty consistent expansion pattern for them. Obviously it will differ on occasion, but this seems to be the norm from my experience.

Also, be prepared to face reformed Legions fairly quickly if you are fighting Rome. I've seen them reform within 30-40 years of the start of the campaign multiple times so if you want to take them out while they are still using Polybian legions (much, much easier to fight) then you'll have to be quick about it.
 
I really don't think phalanxes are needed against the Romans, to be honest. I think it'd be easier without them.

Well, that's personal choice. I always use phalanxes when I can get them, because I mostly played Greek factions and played a lot with the phalanxes. Between that I tried the Boii and now the Dacians. This is my favourite faction now. My posts are just tips and share my opions/experiences with others. That's why I came to this forum. I'm open for new tactics, opions, arguments. :beerchug:



Also, be prepared to face reformed Legions fairly quickly if you are fighting Rome. I've seen them reform within 30-40 years of the start of the campaign multiple times so if you want to take them out while they are still using Polybian legions (much, much easier to fight) then you'll have to be quick about it.

Oh yes. Mostly when I found an entire stack full of Early Praetorians with silver armor/weapons, then I fully concentrate on them. A few years later and they could have the imperial ones...
 
Imperial Legions...their those numbered Legions right? I don't think Armenia has anything on the infantry side that can handle them. But as you say they don't expand east until sometime later so won't worry about that campaign, but for my Dacian Campaign...you say they like to go to Greece....but since the AI always wants to kill you so they'll gun after my precious Dacia. I don't think Rome could be that much of a problem to Dacia, bro Falxmen all the way with Roxlani Lancers, dem Lego peeps ain't got notin on me...with that said, look for the thread titled "****ING LEEEGOOOOS!!!!" in a few days or so.
 
Imperial Legions...their those numbered Legions right? I don't think Armenia has anything on the infantry side that can handle them. But as you say they don't expand east until sometime later so won't worry about that campaign, but for my Dacian Campaign...you say they like to go to Greece....but since the AI always wants to kill you so they'll gun after my precious Dacia. I don't think Rome could be that much of a problem to Dacia, bro Falxmen all the way with Roxlani Lancers, dem Lego peeps ain't got notin on me...with that said, look for the thread titled "****ING LEEEGOOOOS!!!!" in a few days or so.

Yeh Dacia are lots of fun and good faction to take on the Romans. As for Armenia they can cope with the legions fine, the kentronaken spearmen won't take down a legion but can last a long time against one. And your cav is very strong so once the Roman cav is destroyed you can use their AP units to chew into the back and sides of the Romans (the Nakharars).
 
Imperial Legions...their those numbered Legions right? I don't think Armenia has anything on the infantry side that can handle them. But as you say they don't expand east until sometime later so won't worry about that campaign, but for my Dacian Campaign...you say they like to go to Greece....but since the AI always wants to kill you so they'll gun after my precious Dacia. I don't think Rome could be that much of a problem to Dacia, bro Falxmen all the way with Roxlani Lancers, dem Lego peeps ain't got notin on me...with that said, look for the thread titled "****ING LEEEGOOOOS!!!!" in a few days or so.

Armenia's Nahkarar troops (infantry and cavalry) will destroy just about any armored unit like it's nothing, not to mention they are heavily armored themselves unlike most other armor piercing units. They are easily some of the best troops in the game.
 
Oh yeah, Nakharas. Fully armoured, mace wearing head smashers. I love them. To come back to the point Dacia vs. Rome, the only problem there is (for me right now), is that you must be careful with your troops when You try to conquer Italy. Some can you only retrain in Dacia and surrounded areas. The Roxolani Lancers, Roxolani Nobels, Thraikan Falxman, Daoi's and a few others. But this adds the challenge to keep Rome at bay, so that you can refresh your troops. Oh that could be funny... Marching long distances and many turns...
 
Ahh Nakharars....they're beautiful in their killing ways. Takes 2 turns to train the infantry though but...for now I don't need more than 4 2 for expanding west and 2 for holding against Seleucids, sending them to the north I feel would be a bad idea because of the rampant horse archers . Well first thing I did was secure a spot on the Adriatic so I should be able to strike at Rome's heart when the time comes...for right now I need to assert my dominance in the Balkans so, Pella is probably going bye bye and that will be the end of that for a while.
 

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