[Released] Pdguru's French and Allies: Uniforms, Artillery, Equipment and Sounds

[Released] Pdguru's French and Allies: Uniforms, Artillery, Equipment and Sounds

Re: Pdguru's FRENCH MOD: Uniforms and More!

Beorix - I will look to place an eagle on the shako. The lower cockade will remain, however - I think it gives a distinctive look to the unit.

Drama - your words bring a smile to my face. Thank you.

All Thread Participants - Congratulations on being part of the most participative non-major mod thread (based on 1,770 replies) and the third most viewed (80,745 views), all in just over a year. That's about five posts and two hundred views a day (if my math is right)! Thank you all for your participation!
 
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Re: Pdguru's French and Allies: Uniforms, Equipment and Sounds

The Corsicans are fantastic
I was trying to make them myself
These are far better
 
Re: Pdguru's French and Allies: Uniforms, Equipment and Sounds

Thank you, Agunter!

Here are the completed Corsicans with silver eagle on shako, officer (with alternative banded shako, belt and epaulettes), and rear view showing muddied shoes/pants and horn on coat tails:

corsican4.jpg


corsican.jpg


corsican5.jpg
 
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Re: Pdguru's French and Allies: Uniforms, Equipment and Sounds

Great job Pd on the corsican, the new plate is definitely the right one:thumbsup2
 
Re: Pdguru's French and Allies: Uniforms, Equipment and Sounds

Perfect now. + rep ! :thumbsup2
Too bad that the aspect of the crossed brown leather straps looks like woven ones, they should look shiny ,but i guess its hardcoded ?
How did you plan to integrate the Corsican Tirailleurs : in your global mod or separately in a single pack ?
Thanks anyway for your nice job on them !
 
Re: Pdguru's FRENCH MOD: Uniforms and More!

All Thread Participants - Congratulations on being part of the most participative non-major mod thread (based on 1,770 replies) and the third most viewed (80,745 views), all in just over a year. That's about five posts and two hundred views a day (if my math is right)! Thank you all for your participation![/QUOTE]

Congratulations Mr. Pdguru, I guess YOU have something to do with this success!:laughter: In Spanish there is a saying..."por algo será".

Btw, did you recive my PM? ( Just Happy new year for you and your family. The colour/ tone was regarding Hungarian trousers) Send you +Rep for the Corsican Tirailleurs. Regards.
 
Re: Pdguru's FRENCH MOD: Uniforms and More!

All Thread Participants - Congratulations on being part of the most participative non-major mod thread (based on 1,770 replies) and the third most viewed (80,745 views), all in just over a year. That's about five posts and two hundred views a day (if my math is right)! Thank you all for your participation!

Congratulations Mr. Pdguru, I guess YOU have something to do with this success!:laughter: In Spanish there is a saying..."por algo será".

Btw, did you recive my PM? ( Just Happy new year for you and your family. The colour/ tone was regarding Hungarian trousers) Send you +Rep for the Corsican Tirailleurs. Regards.

Thanks, Mayor.

Yes, I think the English version of that saying is true in many ways in life: " Everything happens for a reason".

I will look at the blue. What troop unit is it you have illustrated?
 
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Re: Pdguru's French and Allies: Uniforms, Equipment and Sounds

Beorix,

I have found that getting leather effects, especially if you want them to be polished or shiny, is tricky. It involves getting the balance just right between the diffuse file (the colors, shading etc), the normal file (surface texture) and gloss file (the reflective value of the surface). Shiny surfaces can end up looking like metal. This is especially tricky if you want a polished, but leather-like surface.

Below is about the closest I can get with time available - it has the core color, a leathery texture, and enough shine to make it different from the coat but not so shiny as to make it metallic:

newbelts_zps208ce8b4.jpg


What do you think?
 
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Re: Pdguru's French and Allies: Uniforms, Equipment and Sounds

It looks like leather to me especially with the buckle, well done.
 
Re: Pdguru's French and Allies: Uniforms, Equipment and Sounds

Definitely looks "leathery" to me as well. Excellent job as per usual.
 
Re: Pdguru's French and Allies: Uniforms, Equipment and Sounds

As said above : perfect now, its quite impressive how you managed to get this "shiny" look !
Will you release them as a pack or in the next version of the global mod ?

Glad you like it.

I'll probably issue a little patch pack with this unit and a couple of tweaks for the main mod pack. Hopefully this weekend sometime. :thumbsup2

Cheques should be made payable to "Pdguru" and mailed to my private island in the caribbean :laughter:...

wywh_zps3bbadfd1.jpg
 
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Re: Pdguru's FRENCH MOD: Uniforms and More!

Fantastic corsican tirailleurs! Mr Pdguru, do you take a time to sleep? :laughter:

Regarding my PM, what do you think about this colour/tone?

OK, I tried that light blue... but on those tight hungarian pants it looks like they are wearing a cross between some blue disco leggings and cheap blue jeans worn by hookers or 1980s teenagers, :laughter:

th


Don't get me wrong - they have their place - but not on my battlefields... Sorry Mayor, but I'll have to stick with the darker blue for now. :tongue:
 
Re: Pdguru's French and Allies: Uniforms, Equipment and Sounds

Having you tried the light blue and discarded... for me is enough. I´ve always thought the original (accurate according pictures) for some visual reason didn´t "look" realistic in the game, shinny and like if they were artificially "painted". Sorry not to send you the portuguese elite light Inf unit name (I had to check it and didn´t have time to do it) Btw, the shinny effect of the cross belt is a masterpiece as Beorix said. I´m looking forward to finish my Papal States 1792 LME campaign (facing old Pdgurian Tarleton´s helmet Inf - which I particullary love-) and lose myself in a sort of Pdgurian civil war:thumbsup2 .

So, cheques to "Pdguru French & Multinational Army Ltd.", Caiman Islands:laughter:
 
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Re: Pdguru's French and Allies: Uniforms, Equipment and Sounds

Hi just admiring your work.......yet again. In particular the mud on the trousers, how do you do that ? I would be very grateful if you could point me in the direction of a tutorial. I would also like to put rips/patches in the uniforms, again how do you do that ? I thought I might as well ask "The Master" but any help from anyone would be a great help.
 
Re: Pdguru's French and Allies: Uniforms, Equipment and Sounds

Hi just admiring your work.......yet again. In particular the mud on the trousers, how do you do that ? I would be very grateful if you could point me in the direction of a tutorial. I would also like to put rips/patches in the uniforms, again how do you do that ? I thought I might as well ask "The Master" but any help from anyone would be a great help.

He, he. "Master?? You will have me blushing! :blushing:

Regarding the Mud: The effect is achieved by "painting" the mud on with uniform colors (on the diffuse file) using different shades and brush types, so it's a matter of getting it to look right - as best one can. Now, rips and patches etc. would be done in the same way but you'd need to create a normal file to get the surface texture to look right. The problem is you will have to create many uniforms for one unit because individual blemishes appear on all the soldiers - and no two men would have a rip or patch in the exactly same place - so you have to have lots of uniforms on the one atlas for the unit, each with its own tears. Even then, the repetition can be very noticeable, especially as the same uniforms are often generated by the game in soldiers standing next to one another. With the muddy look on the ankles, the 'sameness' is less apparent... so it looks OK without multiple variants. I hope that helps.
 
Re: Pdguru's French and Allies: Uniforms, Equipment and Sounds

Thank's for the very quick reply. Unfortunately the only modding I have done is with the DB Files changing unit size and the movement speed, also swopped a few things about regarding heads and legs and things. However I will try to use your good advice when I have more time. I have been trying to put a greatcoat on a British soldier without success....But I will keep on trying.......I do like the campaign look, rather than what I term "Parade ground" I guess modding is all about trial and error. Thanks again for the advice.
 
Re: Pdguru's French and Allies: Uniforms, Equipment and Sounds

Yes, I agree with this light infantry legs regiment, would be fired again and again by them with a successfully charge *_*

..this sort of light blue result reminds me a light grey, maybe too many different from blue pants the hungarian infantry dress

..pdgurian civil war..:) I know what this means: you're happy also if beaten on the battlefield
 
Do you think you might make a version of the global mod to incorporate Darthmod 2.6? I am having trouble having both together in my game...currently the only issue I am having is having the names of the units appear. I have no unit names and that is a big shame...must've be something I am not doing, or putting in the right place...or placing in the user.script.
 
Eisnhower - I dropped you a PM.

Trying something new for a change - looking to test if I can get the ship texture to look a but more natural (many coats of paint with dirt, gun soot and salt etc). You all know me by now - I like the on-campaign grubbiness!

Any comments from you all on these initial tests? And yes, I like my ships white.

ship2.jpg



ship1.jpg



ship3.jpg
 
♔Pdguru♔;12440503 said:
Eisnhower - I dropped you a PM.

Trying something new for a change - looking to test if I can get the ship texture to look a but more natural (many coats of paint with dirt, gun soot and salt etc). You all know me by now - I like the on-campaign grubbiness!

Any comments from you all on these initial tests? And yes, I like my ships white.

ship2.jpg



ship1.jpg



ship3.jpg

Good initiative, just remember to keep the Tar coating very dark;)
 
This is just some fun experimenting, and as ever, there's always a bit of 'pd artistic license' here... :laughter: but I can look at that if you can be more specific about what you mean. As I understand it, tarring of ships 'at sea' was on just about everything, but the main application was on non-running rigging and the lower hull (which CA depicts with with nice (too) shiny copper for those ships with it). The tar quickly becomes coated with salt above the waterline, and barnicles and other gunk below it.
 
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♔Pdguru♔;12440503 said:
Eisnhower - I dropped you a PM.

Trying something new for a change - looking to test if I can get the ship texture to look a but more natural (many coats of paint with dirt, gun soot and salt etc). You all know me by now - I like the on-campaign grubbiness!

Any comments from you all on these initial tests? And yes, I like my ships white.

ship2.jpg
Why you always do everything amazing? :P

Great job! :)
 

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