raven63
May the Force be with you.
- Joined
- Dec 9, 2011
- Messages
- 258
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- 13
- Points
- 15
Hi, I would like to increase rebel activity. Needless to say I'm a complete n00b at modding and scripting.
In my campaign there's a full rebel stack led by a previous general of mine who defected. The army is sitting close to an under-garrisoned AI settlement and being idle for the past 20 something turns. I made the following change to the SS6.3 data\descr_campaign_ai_db.xml file:
Changed:
To:
However, the army still won't move. I would really appreciate your help. Thanks!
In my campaign there's a full rebel stack led by a previous general of mine who defected. The army is sitting close to an under-garrisoned AI settlement and being idle for the past 20 something turns. I made the following change to the SS6.3 data\descr_campaign_ai_db.xml file:
Changed:
Before
Code:
<faction_ai_label name="slave_faction">
<defend_decisions>
<decision_entry>
<!-- Always try and defend the settlements -->
<faction_attitude defense="defend_fortified"/>
</decision_entry>
</defend_decisions>
<invasion_decisions>
<decision_entry>
<!-- Slave faction dose nothing for the first 10 turns -->
<max_entry turn_number="1"/>
<faction_attitude invade="invade_none" continue="false"/>
</decision_entry>
<decision_entry>
<!-- Hopefully make rebels more aggressive -->
<faction_attitude invade="invade_buildup" invade_priority="800"/>
</decision_entry>
<decision_entry>
<!-- Slave faction dose nothing on easy difficulty -->
<min_entry target_human="true" difficulty="easy"/>
<max_entry target_human="true" difficulty="easy"/>
<faction_attitude invade="invade_none" continue="false"/>
</decision_entry>
<decision_entry>
<!-- Slave faction may attack on Medium difficulty -->
<min_entry target_human="true" difficulty="medium"/>
<max_entry target_human="true" difficulty="medium" rand="0.5"/>
<faction_attitude force_invade="true" invade="invade_raids" invade_priority="500" continue="false"/>
</decision_entry>
<decision_entry>
<!-- Slave faction will likely attack on hard difficulty -->
<min_entry target_human="true" difficulty="hard"/>
<max_entry target_human="true" difficulty="hard" rand="0.75"/>
<faction_attitude force_invade="true" invade="invade_opportunistic" invade_priority="800" continue="false"/>
</decision_entry>
<decision_entry>
<!-- Slave faction will always attack on very hard difficulty -->
<min_entry target_human="true" difficulty="very_hard"/>
<max_entry target_human="true" difficulty="very_hard"/>
<faction_attitude force_invade="true" invade="invade_immediate" invade_priority="1000" continue="false"/>
</decision_entry>
To:
After
Code:
<faction_ai_label name="slave_faction">
<defend_decisions>
<decision_entry>
<!-- Always try and defend the settlements -->
<faction_attitude defense="defend_fortified"/>
</decision_entry>
</defend_decisions>
<invasion_decisions>
<decision_entry>
<!-- Hopefully make rebels more aggressive -->
<faction_attitude invade="invade_buildup" invade_priority="200"/>
</decision_entry>
<decision_entry>
<!-- Slave faction will always attack on very hard difficulty -->
<faction_attitude force_invade="true" invade="invade_immediate" invade_priority="800" continue="false"/>
</decision_entry>
</invasion_decisions>
However, the army still won't move. I would really appreciate your help. Thanks!