Hello everybody, this is my first post here at TWC, though i've been playing total war for a couple of years.
I recently decided to give this mod a try, and I have no words, its and awesome work, congrats.
I have some questions I hope you can help me with:
-first of all, i've started a campaign on H/H with the makourians, i just destroyed the egyptians and i have quickly found that my native troops have a long way from my home cities/castles to any other enemy's lands. moving my fresh troops from faras to syria or northern arabia takes around 5-more turns. i know its intended to have your main recruitment center at your home cities, thus giving a more challenging factor to the campaign map. but given the geographical situation of faras, ibrim, dongola... (the very southwest corner of the map) your frontiers become quickly isolated from your home, issue that more central factions dont have, because they can expand to any direction.
what do you think about this? would it be possible to expand makouria's native AOR to adress this issue? maybe the 2-3 settlements south of arabian dessert (rebels at the start)?
-also, i have noted that Indian Ocean Trade yields a poor income boost, usually around 50-80 per turn, when costing 3200 to build (maybe more, im not sure)
whats the point of building something that is taking more than 40 turns to start giving a benefit?
-last, but not least, i have read something that made me think:
he is talking about the income you get when you have a vassal faction. i dont know if its a hardcoded thing, but i think its totally unfair that you can get half a faction's income, given that AI factions are making insane amounts. i think it sholud be something like 20%-25%, no more, because if you manage to get 2 or 3 vassal factions, that would be more or less like having infinite money.
once more, congratulations for this fantastic mod, i hope you keep working on it.
PS: and sorry for my english