SuperStick
Here's looking at you, kid!
- Joined
- May 15, 2008
- Messages
- 225
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- 15
Well since your going to make a patch to fix the RR, please also somehow make the turn times faster, (maybe by simplifying the script?) 


If I understand you correctly then there is No Waiting for 6.3 v1.2 already out.I'm gonna be going through myself and trying to fix this. I don't know if anyone else is doing it.
Maybe I should try RR (although I don't like enjoy it) before the patch for Disable RR bugged is released.
The "disabling RR" option was removed in the fixes so that people don't (accidently) activate a function currently regarded as bugged.Sorry if it's a very newb question, but am I missing something?
I hear people talking about enabling/disabling RR, but I don't see any option to do either in the pre-game setup manager?
The "disabling RR" option was removed in the fixes so that people don't (accidently) activate a function currently regarded as bugged.
is the "disabling RR" option ever gonna return?
As you are "late to the party" and jumped a release please do a search before posting - as in this case your questions already have been answered, partially more then one time as well. Topics merged.ok so in 6.3 im wondering why in future the highest teir unit i can recruit is armoured segrants
btw i moved on from 5.0 if it makes a differnce
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