Re: ////Real Combat + Recruitment for TATW 1.2 released SEPTEMBER 18\\\\
Uploading Mon morning to filefront, so available then.
A Scn for TATW RC/RR, requires to be played on VH H, (huge) only as units costed for that number of models in play, its 251 times basic cost is the unit cost, or if the unit is 45 its 45 times 45 for unit cost. Very much a work in progress, stuff is likly to change.
Copy/paste these files over the data folder in your RC/RR, not compatable with additional units/lore edition etc.
Changes.
New different Gondor music, just more upbeat and martial.
Game starts in 2999, with Gondor at war with Mordor and Osgiliath overun by orcs and the sons of the Steward moving to reatke it, the earliest time frame for getting Farmir in at 16, this makes all the charcters in play except Eomer who is in to early at present, it looks ok to redo the family treesand get all the right ages for charcters, but a fiddle to do, so not on my next to do thing, probably a better start date is later on, however Denethor is now Steward. If you combine them ( Far and Bor) and strike at the invasion force, you get to fight it and the Osgiliath garrison, you should win and then be struck in turn by the east Osgiliath garrison that then comes after you as your probaly to weak to siege west osgiliath, when you retreat and are caught is when the fun starts!, dont you wish you didnt attack but fell back to the causway fort?, or maybe you did not win!.
Do not adopt, it spoils the game for yourself.
Map. Strategic movement is slower, but extra trait bonuses to character generals movement points increase more than before (it was all set at 10% of a very slow base number, change to higher numbers, traits all wrong for our purpose so started to redo), so good commanders are much faster, also seperate movemet rates for foot/horse/arty, foot are at base rate, horse at +50% more movement points and arty -50% less movement points before any charcter adjustments, so units are of a different startegic movement rate, click on a stackto see how far the individual components can move.
Resource scalled. ie mutiple resources on top of each other, the top one is what is traded, the rest simple increase internal tax revenue for the region tax rate, so a 3 resources gold mine trades the same asa single one, but generates 3 times the income for the region asa single resourced mine.
Gondor gains the causway forts, ( 3 forts around the Pellenor fields, ie teh Rammas echor) very useful it is too!.
Naxgul gain 10 line of sight.
Sieges, lots more ways to gain siege equipment through traits, ( ai turns up with a better mix of equipmet to storm you with) rams are 50-50 to take a rienforced gate down, so one on its own is not a good idea.
Upkeep and purchase cost changed all to hell, the cost per man is based on a global cost per his statistcs, multiplied by the number of models you have in the unit, so the target is to play on huge as all Gondor units are costed on that basis, quickly looked at mordor/hard as they are what your fighting against.
Gondor.
Military, tinkerd with the stats a little, but wanted Gondor to be pysicaly outnumberd at least 2:1 by enemy units, units come in 20 40 63 or 126 strength formations and take different times to build in differnet places, what takes MT 3 turns may take another 14. Generals have foot bodygaurds except for the Dol Amroth generals line who have knights of Dol amroth, generals who are married into an existing line come with a cav bodygaurd, pro mil building alows generals bodygaurds to be changed upgraded, cav for Gondor is very rare, it requires Dol Amroth or a riddrmark province, not implemented fully yet, concept is have what they do have outstanding, but very few units of them and next to no practical means to aquire more of that standard.
Gondor has key regions, MT, DolAmroth, Lossarnach,and Pelagir and you should focus on building the nations military as they do it better than other regions.
Buildings, take twice as long and cost twice as much to do, but the smith line increases the rate of military production of certain unit types, so do towers who give units and upkeep bonuses, swordsmith`s gives bonus to build times for Gondor swordsman unit etc.
Mordor. Just started to look at as a fraction.
Loses the 2 Black Numenorian units, gains through Morgul acess to Haradrim forces pool, and through Black gate, Rhun force pool.( higher the reliogon the quicker they are available), not fully implemented, but hopefully done by Monday.
Btw ive done the Gondor ages to get all charcters corectly aged for a start date of 2999, looking at the other factions as i get around to them and turned Mordor into an agressive attacker.
Thread for scn
http://www.twcenter.net/forums/showthread.php?t=294907