This is an early version of a mod to change the dynamics of the diplomacy in Attila, based on Osbot's idea in this thread.
For now, all I've done here is to change:
- Imperium level diplomatic penalties - 1/2 of vanilla values.
- CAI religious, cultural, and imperium-based personality traits (hates rival empires, culturally tolerant, etc) - 2x vanilla values.
- Reworked religious relations.
- The balance of political power within your faction now affects diplomacy (shown as part of the "Great Power" effect on the diplomacy screen). Let me know if this makes diplomacy too easy, but hopefully some factions will still hate you.
Very simple, but it means that the personality and political power of leaders will have a bigger impact on diplomatic relations, while imperium level has a smaller one. I might add more to this mod and flesh it out once I know this basic part is working as it should.
It seems to be working, so I'll take it out of WIP status. I'll try adding more effects later on.
Download Link:
Mediafire
Steam Workshop Link
Thanks to:
Osbot for the initial idea.
Sithrain and his politics mod for the idea to attach diplomatic effects to political power levels.
Update Log:
3/4/2015 - Added political power diplomatic effect.
3/5/2015 - Fixed the political power effect by adding a new effect.
3/5/2015, again - Actually (hopefully) fixed that new effect this time.
3/25/2015 - Updated for the Tin Isles Patch (Rebalanced Great Power effects).
4/29/2015 - Fixed a few things, and made some changes to religious relations.
9/16/2015 - Updated for the Empires of Sand DLC, added new religious relations entries for the new religions, and added a Mediafire link.
12/10/2015 - Updated for the Charlemagne DLC and the White Huns patch, and cleaned up a little.
12/21/2015 - Fixed some religious relations.
2/27/2016 - Updated for the Slavic Nations DLC.