This is currently borked. Diplomacy behaves very badly at low imperium levels (or very favourably anyway) use at own risk!
Be aware that this mod needs much testing in campaign conditions, so I would be deeply grateful for any feedback if you try it.
[GOAL]
This mod aims to reward the player for maintaining political control of their faction. My hope is that it will provide additional incentive to engage in politics, and hopefully to better reflect the implications of political unity on diplomacy. A faction with a weak ruling family should hopefully look like easy prey to outsiders, and suffer greater problems in managing affairs at home, while an even an enormous empire in the hands of a strong dynasty will be more appropriately feared and respected.
[Changes]
What I have so far is a very basic change. Your level of political control now modifies your 'Great Power' diplomacy penalty, granting +80 at maximum level and -80 at minimum, cancelling out the imperium penalties for a family with total control and making the situation much, much worse for a faction in the grips of political turmoil. I have also removed loyalty penalties for high control, so growth is the only thing that will suffer.
04/03/2015 - Doubled effects of generals traits which affect loyalty. Also doubled effects of most political considerations such as being made heir, or disinherited as heir, or removed from office. The bonus for marrying a daughter was increased substantially. Also each level of the 5th tier general skill now gives the general -1 to loyalty, so be wary of telling a legendary general he has to give up his appointment because your new heir needs to get his feet wet. Also added a version to the zip which should be compatible with Augustusng's revised diplomacy mod found here http://www.twcenter.net/forums/showt...atic-Penalties since his personality changes are probably more fun. It should ensure that the diplomacy bonus from political power still matches the penalty from imperium.
[Compatibility]
This file makes changes to the effects_bundles_to_effects_junctions table, and to the loyalty_effects and loyalty_factors tables. It now adds to several other tables as well. It may conflict with anything that also changes these tables, but I would expect it to be compatible with most mods. I did my very basic tests with several additional unit mods and with the DEI combat overhaul, as well as half a dozen other small tweak mods. If you find something it does -not- work with, or find that it simply doesn't work, please do let me know.
http://www.mediafire.com/download/wz...tics_point2.7z
Feel free to use whole or in part for any nefarious purposes you can come up with, credit me if you feel it's warranted.


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