The solution is some threads before this current one, about "New Steam Update+"
The solution is some threads before this current one, about "New Steam Update+"
Make a copy of medieval2.exe and rename it to kingdoms.exe
Cleave the sod with your trusty spade
Dig out a house that's quite like a grave
And should your neighbour not return your wave
Cleave the sod with your trusty spade
A.R.R.R. Roberts - The Soddit
Followed the instructions.
Copied and renamed medieval2.exe to kingdoms.exe.
Set SS_Launcher.exe to run as adminstrator.
All I get is "Medieval II suffered a fatal error and will now exit".
Hi guys,
this is what I tried for Stainless Steel 6.3/6.4 to make it work with my Steam M2TW game and it worked...!!!!!!
So, STEAM Users, follow these steps...!
1. Put @mods\SS6.3\default.cfg phrase in SET LAUNCH OPTIONS of the game in Steam (Select the game in your Steam Library, right click it and select Properties).
2. Go to the installation directory (usually C:\Program Files (x86)\Steam\SteamApps\common\Medieval II Total War\mods\SS6.3) and find the file called default.cfg (the one that you just put into launch options to start with). Open it with a text editor (e.g. Notepad).
DO NOT FORGET TO make a reserve copy of this file before you change it!
3. Change the phrase "kingdomDir=" into "medieval2Dir=" then save and close the file.
4. Launch the game from Steam as usual.
Enjoy your hack now...!
NOTE: Remember to delete any input from SET LAUNCH OPTIONS window in Steam, if you want to get back to the classic M2TW game setup.
can we merge this thread with this other
and get it sticked please, Joe?
does the vanilla M2TW campaign runs fine?
if not you might need to remove M2TW completely and download/install it again.
i've seen similar reports at steam M2 community and that's the solution they have found :/
Hi guys.
I need your help with this error.
http://imgur.com/o4kSHjP
Windows 8 , nonsteam version.
And here system log when game is crushed:
18:02:51.525 [system.rpt] [always] CPU: SSE2
18:02:51.525 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
18:02:51.540 [system.io] [always] mounted pack packs/data_0.pack
18:02:51.540 [system.io] [always] mounted pack packs/data_1.pack
18:02:51.540 [system.io] [always] mounted pack packs/data_2.pack
18:02:51.540 [system.io] [always] mounted pack packs/data_3.pack
18:02:51.540 [system.io] [always] mounted pack packs/data_4.pack
18:02:51.540 [system.io] [always] mounted pack packs/localized.pack
18:03:00.578 [script.err] [error] Script Error in mods/SS64/data/export_descr_buildings.txt, at line 5708, column 122
unit(NE Ballista) does not match up to the ownership for faction(poland)
18:03:00.579 [script.err] [error] Script Error in mods/SS64/data/export_descr_buildings.txt, at line 5708, column 122
unit(NE Ballista) does not match up to the ownership for faction(hungary)
18:03:00.580 [script.err] [error] Script Error in mods/SS64/data/export_descr_buildings.txt, at line 5728, column 122
unit(NE Catapult) does not match up to the ownership for faction(poland)
18:03:00.580 [script.err] [error] Script Error in mods/SS64/data/export_descr_buildings.txt, at line 5728, column 122
unit(NE Catapult) does not match up to the ownership for faction(hungary)
18:03:00.580 [script.err] [error] Script Error in mods/SS64/data/export_descr_buildings.txt, at line 5733, column 121
unit(NE Ballista) does not match up to the ownership for faction(poland)
18:03:00.580 [script.err] [error] Script Error in mods/SS64/data/export_descr_buildings.txt, at line 5733, column 121
unit(NE Ballista) does not match up to the ownership for faction(hungary)
18:03:00.582 [script.err] [error] Script Error in mods/SS64/data/export_descr_buildings.txt, at line 5753, column 156
unit(NE Trebuchet) does not match up to the ownership for faction(poland)
18:03:00.582 [script.err] [error] Script Error in mods/SS64/data/export_descr_buildings.txt, at line 5753, column 156
unit(NE Trebuchet) does not match up to the ownership for faction(hungary)
18:03:00.582 [script.err] [error] Script Error in mods/SS64/data/export_descr_buildings.txt, at line 5762, column 154
unit(NE Catapult) does not match up to the ownership for faction(poland)
18:03:00.582 [script.err] [error] Script Error in mods/SS64/data/export_descr_buildings.txt, at line 5762, column 154
unit(NE Catapult) does not match up to the ownership for faction(hungary)
18:03:00.582 [script.err] [error] Script Error in mods/SS64/data/export_descr_buildings.txt, at line 5769, column 154
unit(NE Ballista) does not match up to the ownership for faction(poland)
18:03:00.582 [script.err] [error] Script Error in mods/SS64/data/export_descr_buildings.txt, at line 5769, column 154
unit(NE Ballista) does not match up to the ownership for faction(hungary)
18:03:00.584 [script.err] [error] Script Error in mods/SS64/data/export_descr_buildings.txt, at line 5802, column 123
unit(NE Ballista) does not match up to the ownership for faction(poland)
18:03:00.584 [script.err] [error] Script Error in mods/SS64/data/export_descr_buildings.txt, at line 5802, column 123
unit(NE Ballista) does not match up to the ownership for faction(hungary)
18:03:00.585 [script.err] [error] Script Error in mods/SS64/data/export_descr_buildings.txt, at line 5822, column 122
unit(NE Catapult) does not match up to the ownership for faction(poland)
18:03:00.586 [script.err] [error] Script Error in mods/SS64/data/export_descr_buildings.txt, at line 5822, column 122
unit(NE Catapult) does not match up to the ownership for faction(hungary)
18:03:00.586 [script.err] [error] Script Error in mods/SS64/data/export_descr_buildings.txt, at line 5827, column 121
unit(NE Ballista) does not match up to the ownership for faction(poland)
18:03:00.586 [script.err] [error] Script Error in mods/SS64/data/export_descr_buildings.txt, at line 5827, column 121
unit(NE Ballista) does not match up to the ownership for faction(hungary)
18:03:00.587 [script.err] [error] Script Error in mods/SS64/data/export_descr_buildings.txt, at line 5847, column 156
unit(NE Trebuchet) does not match up to the ownership for faction(poland)
18:03:00.587 [script.err] [error] Script Error in mods/SS64/data/export_descr_buildings.txt, at line 5847, column 156
unit(NE Trebuchet) does not match up to the ownership for faction(hungary)
18:03:00.587 [script.err] [error] Script Error in mods/SS64/data/export_descr_buildings.txt, at line 5856, column 154
unit(NE Catapult) does not match up to the ownership for faction(poland)
18:03:00.587 [script.err] [error] Script Error in mods/SS64/data/export_descr_buildings.txt, at line 5856, column 154
unit(NE Catapult) does not match up to the ownership for faction(hungary)
18:03:00.588 [script.err] [error] Script Error in mods/SS64/data/export_descr_buildings.txt, at line 5863, column 154
unit(NE Ballista) does not match up to the ownership for faction(poland)
18:03:00.588 [script.err] [error] Script Error in mods/SS64/data/export_descr_buildings.txt, at line 5863, column 154
unit(NE Ballista) does not match up to the ownership for faction(hungary)
18:03:00.590 [script.err] [error] Script Error in mods/SS64/data/export_descr_buildings.txt, at line 5895, column 161
unit(NE Bombard) does not match up to the ownership for faction(poland)
18:03:00.590 [script.err] [error] Script Error in mods/SS64/data/export_descr_buildings.txt, at line 5895, column 161
unit(NE Bombard) does not match up to the ownership for faction(hungary)
18:03:00.591 [script.err] [error] Script Error in mods/SS64/data/export_descr_buildings.txt, at line 5922, column 160
unit(NE Bombard) does not match up to the ownership for faction(poland)
18:03:00.591 [script.err] [error] Script Error in mods/SS64/data/export_descr_buildings.txt, at line 5922, column 160
unit(NE Bombard) does not match up to the ownership for faction(hungary)
18:03:00.593 [script.err] [error] Script Error in mods/SS64/data/export_descr_buildings.txt, at line 5959, column 160
unit(NE Bombard) does not match up to the ownership for faction(poland)
18:03:00.593 [script.err] [error] Script Error in mods/SS64/data/export_descr_buildings.txt, at line 5959, column 160
unit(NE Bombard) does not match up to the ownership for faction(hungary)
18:03:00.594 [script.err] [error] Script Error in mods/SS64/data/export_descr_buildings.txt, at line 6000, column 160
unit(NE Bombard) does not match up to the ownership for faction(poland)
18:03:00.594 [script.err] [error] Script Error in mods/SS64/data/export_descr_buildings.txt, at line 6000, column 160
unit(NE Bombard) does not match up to the ownership for faction(hungary)
18:03:00.596 [script.err] [error] Script Error in mods/SS64/data/export_descr_buildings.txt, at line 6030, column 161
unit(NE Bombard) does not match up to the ownership for faction(poland)
18:03:00.596 [script.err] [error] Script Error in mods/SS64/data/export_descr_buildings.txt, at line 6030, column 161
unit(NE Bombard) does not match up to the ownership for faction(hungary)
18:03:00.598 [script.err] [error] Script Error in mods/SS64/data/export_descr_buildings.txt, at line 6057, column 162
unit(NE Bombard) does not match up to the ownership for faction(poland)
18:03:00.598 [script.err] [error] Script Error in mods/SS64/data/export_descr_buildings.txt, at line 6057, column 162
unit(NE Bombard) does not match up to the ownership for faction(hungary)
18:03:00.599 [script.err] [error] Script Error in mods/SS64/data/export_descr_buildings.txt, at line 6094, column 162
unit(NE Bombard) does not match up to the ownership for faction(poland)
18:03:00.599 [script.err] [error] Script Error in mods/SS64/data/export_descr_buildings.txt, at line 6094, column 162
unit(NE Bombard) does not match up to the ownership for faction(hungary)
18:03:00.601 [script.err] [error] Script Error in mods/SS64/data/export_descr_buildings.txt, at line 6135, column 162
unit(NE Bombard) does not match up to the ownership for faction(poland)
18:03:00.601 [script.err] [error] Script Error in mods/SS64/data/export_descr_buildings.txt, at line 6135, column 162
unit(NE Bombard) does not match up to the ownership for faction(hungary)
18:05:09.221 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
There has been a very simple solution available for some time: Universal batch file
For those not comfortable with this method simple edit your mod's BAT file as follows:
- Right click on the mod's desktop shortcut, choose 'Properties'
- Click on 'open file location'
- Right click the BAT file and choose 'edit'
- Replace kingdoms.exe with medieval2.exe
- Save
- Start the mod with the desktop shortcut
The special case of Stainless Steel, is that it's batch file is "inside" an exe along other scripts that enhance the mod :/
hence why the medieval2.exe copy n' rename is the better solution.
Thanks for your imput anyway
I wasn't aware SS had converted their (extended) BAT into an EXE - then only the renaming will obviously work. Or some one simply applying this one line of code to it instead of the regular one (name of the CFG file in the line may need adjustment if SS's CFG is named differently):
old
cd ..\..
start kingdoms.exe @mods\[mod name]\Configuration.cfg
new (will work with any mod provided the CFG file name is correct)
cd ..\..
IF EXIST kingdoms.exe (start kingdoms.exe @%0\..\Configuration.cfg) ELSE (start medieval2.exe @%0\..\Configuration.cfg)
I have re-installed tatw after a break. And now , i can only hear the music and the voices of the units when im on the campaign map and on the battlefield.There is not any sound effects .
But on the menu , all work well.
I believe you may have posted in the wrong forum???
Navajo Joe
SS Forum Moderator
Last edited by Navajo Joe; January 28, 2015 at 02:05 PM. Reason: Query on posting
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I can't get this to work anymore
Unspecified error everytime,
and when I do boot it, theres no music and it crashes very often, anyone
No way I can get SS6.4 plus bugfix compilation 1.26 included to work properly with Steam. I always get a frozen window after say 30 sec. and I can't do anything but reset. I've tried this last 'fix' but it doesn't work neither. The only way SS6.4 works for me is with the 'bad workaround' fix: renaming SS6.3 directory to a kingdom submod directory.
Anyone any idea on this bug ('frozen window') and how to fix it?
Melooo182, do your bugfix compilation works when running SS6.4 with the 'bad workaround' fix? Because if not, and since I experience CTDs during sieges I'll have to forget about M2TW and SS6.4
Thanks Gigantus!
No, I've not unpacked the game for "years". It's a fresh install. I think it's one of the bugs Melooo182 fixed and included in his compilation. I hadn't installed it when it crashed (didn't even know there were bugs and fixes in SS6.4 )
About mod start, I've done a copy of medieval2.exe to kingdoms.exe and the mod works fine. BUT not from the launcher. I mean it only works with the 'bad workaround' fixing method: renaming SS6.3 directory to whatever kingdom submod and then launching it from Steam. Which means some SS6.4 features don't work. For instance, I don't have the current date YYYY on the HUD left corner. Or is there something I'm doing wrong?