Change\add as below. The cache entry should help speed up things.
Code:
[video]
no_background_fmv=true
grass_distance=9000
unit_detail=high
movies=false
#windowed=false
#borderless_window=false
windowed=true
borderless_window=true
[io]
file_first=true
disable_file_cache = 1
I am surprised there are no hotseat settings, maybe the UI elements are not provided?
Code:
[multiplayer]
playable = 1
factions = 1
[hotseat]
passwords = 0 ## use individual passwords for players
turns = 0 ## force separate human faction turns (including diplomacy) in hotseat campaign
autoresolve_battles = 1 ## force autoresolve for all battles in hotseat campaign
disable_console = 0 ## disable console in hotseat campaign.
disable_papal_elections = 1 ## disable voting in papal elections in hotseat campaign (only first valid human faction votes)
save_prefs = 1 ## force relevant hotseat options to be saved with game.
save_config = 1 ## save config file in save dir containing information about next players turn
update_ai_camera = 1 ## enable camera updates during ai turn in hotseat campaign
validate_diplomacy = 1 ## enable diplomacy validation for incoming propositions
scroll = 0 ## show start turn scroll in hotseat campaign
admin_password = password ## specify password for administrator access to the dev console when console disabled. Change 'password' to a suitable password
autosave = 1 ## autosave hotseat game at start of players turn
close_after_save = 0 ## close medieval II directly after a hotseat autosave
gamename = hotseat_gamename ## sub directory name for hotseat save games
validate_data = 1 ## ensure game data files used in previous save match current campaign data files
allow_validation_failures = 0 ## prevent game to load if savegame or data validations fail