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Thread: Patch News

  1. #381

    Default Re: Patch News

    sqweeeeeeeee

  2. #382

    Default Re: Patch News

    Here's another preview of what will be coming to you next week in the 'Official Release Preview'. (Yes, preview of a preview )



    (Yes, your eyes are not deceiving you, new Faction Icons are coming )

  3. #383

    Default Re: Patch News

    the is saturated like a lot lol but i love it

  4. #384

    Default Re: Patch News

    Quote Originally Posted by Sigmar Heldenhamer View Post
    the is saturated like a lot lol but i love it
    Nope, there's barely any saturation added. Just added a bit of brightness (I like to keep my screen brightness down). Everything you see here is all in-game shots, with 25% brightness or saturation at most.

  5. #385

    Default Re: Patch News

    I can't wait........ so excited HEEHEHHEHE

  6. #386

    Default Re: Patch News

    so cant wait for release

  7. #387

    Default Re: Patch News

    It's so hard to wait for V1.0 of such a great mod!
    The Persian Empire could raise about 700 soldiers a goat and two chicken
    "This is the time to show my authority."

  8. #388

    Default Re: Patch News

    Nice passes seether. Did you guys actually make pass/gate settlments on battlemap or still the villages? If custom settlments are out of the picture i suggest using possibly a vanilla castle for now to give the settlment a more proper defensive strategic value.

  9. #389

    Default Re: Patch News

    Nope, not yet but it's on the agenda. Starting from the release of v1, we'll be posting out Milestone and Roadmap threads to keep you guys informed our plans and progress. Expect an huge preview coming your way next week, and perhaps some news on the 'future'.

  10. #390

    Default Re: Patch News

    squeeeee squeeee

  11. #391
    Seether's Avatar RoTK Workhorse
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    Default Re: Patch News

    Quote Originally Posted by Gongsunzan View Post
    Nice passes seether. Did you guys actually make pass/gate settlments on battlemap or still the villages?
    Neither. For the time being, until we can create proper pass/gate settlements, the Fortified Gates will be using brick walled settlements for the battlemap.

    If custom settlments are out of the picture i suggest using possibly a vanilla castle for now to give the settlment a more proper defensive strategic value.
    As Blade said, it's on the agenda (IWTE is very complicated and I'm a novice at it). Using the brick walled settlement, as opposed to vanilla castles, is based on the fact that during the era these fortified passes were not monstrous defensive networks like we see later in the Tang dynasty. A wall and gate between you and an invader was a huge advantage, especially in the narrow passes of the mountains.
    Member of the Imperial House of Hader - Under the Benevolent Patronage of y2day
    A Wolf Among Sheep: A Rise of Three Kingdoms AAR

  12. #392

    Default Re: Patch News

    so beautiful! are you replacing the icon for fraction icon with the fraction surname character?

  13. #393
    Seether's Avatar RoTK Workhorse
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    Default Re: Patch News

    That is the plan, yes. The Blade That Was Broken made all new faction icons a short time ago that should be in the v1.0 release.
    Member of the Imperial House of Hader - Under the Benevolent Patronage of y2day
    A Wolf Among Sheep: A Rise of Three Kingdoms AAR

  14. #394

    Default Re: Patch News

    Stunning work. Can't wait for the release!

  15. #395

    Default Re: Patch News

    Can't wait for the Preview !!! ROTK team is the best. I hope you port the Zhanguo Mod aswell. I've joined this forum because of Zhanguo Mod 8 years ago and the Team leader at that time was Waitcu
    Last edited by Minn; July 20, 2014 at 08:45 PM.

  16. #396

    Default Re: Patch News

    Quote Originally Posted by Minn View Post
    Can't wait for the Preview !!! ROTK team is the best. I hope you port the Zhanguo Mod aswell. I've joined this forum because of Zhanguo Mod 8 years ago and the Team leader at that time was Waitcu
    Actually, this mod is far away from what was the original RTW mod now, so you can call this a full fledged Three Kingdoms mod now, rather than just a port. I don't believe that we will be doing another mod anytime soon right now, but thank you for the suggestion.

  17. #397
    Gigantus's Avatar I am not special - I am a limited edition.
    Patrician took an arrow to the knee spy of the council

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    Default Re: Patch News

    Attention Steam Users

    Apparently the latest Steam patch broke the mod compatibility for Steam users. Please proceed like this to fix it:


    1. Extract this file into the mods\Three_Kingdoms folder
    2. Create a desktop shortcut from that new\extracted file and start playing
    Last edited by Gigantus; July 26, 2014 at 10:40 PM. Reason: much easier










  18. #398

    Default Re: Patch News

    I just heard about this mod and i want to play the latest version which will be released in the next time i hope.
    From what i saw in several screenshots and videos i am really excited to play it and can't wait.
    Continue that good work!

  19. #399

    Default Re: Patch News

    Quote Originally Posted by Gigantus View Post
    Attention Steam Users

    Apparently the latest Steam patch broke the mod compatibility for Steam users. Please proceed like this to fix it:


    1. Extract this file into the mods\Three_Kingdoms folder
    2. Create a desktop shortcut from that new\extracted file and start playing
    Torrent doesn't work I'm afraid... Will this file come with the release?!

    Spoiler for Screenshot of the error

  20. #400
    Gigantus's Avatar I am not special - I am a limited edition.
    Patrician took an arrow to the knee spy of the council

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    Default Re: Patch News

    We are live!

    Get your full version here.










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