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Thread: Pike and Musket TW for MTW VI

  1. #201
    cegorach's Avatar Artifex
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    Default Re: Pike and Musket TW for MTW VI

    Link to the patch

    http://rs63.rapidshare.com/files/10485242/The_Patch.zip

    It is on rapidshare so some computers might have problems, but its not my fault - if anyone can provide another server I don't mind that.

    Maybe in the future I will add one of my own, but it is not a priority to me until 2.0 is done.



    The sixth campaign is titled Lion of the North and starts in 1619 with the beginning of the 30 Years War - it includes the following non-standard factions:

    Bohemia, Ragusa, Morocco, Savoy, Courland, Munster, Palatinate, Pommern, Hessen - so 5 in the HRE in addition to the german states which are already present in the mod e.g. Saxony, Brandenburg...

    Should be interesting...
    Enemy of 'illiberal democracies', member of the B.A.L.T.S.
    VISIT Pike and Musket forums VISIT the amazing site about PLC
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  2. #202

    Default Re: Pike and Musket TW for MTW VI

    dloading right now....

  3. #203
    cegorach's Avatar Artifex
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    Default Re: Pike and Musket TW for MTW VI

    Beta testing of 2.0 will start in time of next two weeks. For this reason I want to announce that any volunteers should post their chosen factions HERE
    Everything is described in the thread at the ORG - so you must register there in order to participate.

    Testing will last no less than two weeks so if you are interested in playing the game earlier than anybody it is the best available option to chose.
    Enemy of 'illiberal democracies', member of the B.A.L.T.S.
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  4. #204
    Vicarius
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    Default Re: Pike and Musket TW for MTW VI

    I have a problem with the zip file I downloaded: an error occurs when I unzip it.
    I have downloaded it on two computers and I get the same error everytime. There is something wrong with the zipfile.
    Member of S.I.N.

  5. #205
    cegorach's Avatar Artifex
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    Default Re: Pike and Musket TW for MTW VI

    If you mean the Patch I have just downloaded it, unzipped and ran the install - everything works perfectly...:hmmm:


    Or is it something else ?
    Enemy of 'illiberal democracies', member of the B.A.L.T.S.
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  6. #206
    Vicarius
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    Default Re: Pike and Musket TW for MTW VI

    It is the main PMTW 1.5 file.
    Using filzip I can unzip it despite the error, but then I get an error during the installation (one of the files contains invalid information).
    Strangely, I get the same error trying to install XL mod. It seems like someone won't let me have a mod for MTW.
    I can't even install them in an empty folder and then copy the files over into the MTW folder.
    Member of S.I.N.

  7. #207
    cegorach's Avatar Artifex
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    Default Re: Pike and Musket TW for MTW VI

    There is something wrong with the Lords server...

    I will pack and upload the new install on rapidshare stay tuned.





    IN time of next three weeks a completely new version - 2.0 will be released it should help a lot to have everything in one piece.

    Volunteers for testing can do so till this Wednesday - testing will start on Thursday 22.00 Central European and will last 17 days.
    Enemy of 'illiberal democracies', member of the B.A.L.T.S.
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  8. #208
    cegorach's Avatar Artifex
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    Default Re: Pike and Musket TW for MTW VI

    Enemy of 'illiberal democracies', member of the B.A.L.T.S.
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  9. #209

    Default Re: Pike and Musket TW for MTW VI

    Hi cegorach, thanks for uploading the 1.5 file ... but the music pack (http://lordz.thelordz.co.uk/download...IC_PACK_01.exe) is also "unreachable" - are you able to upload this one too? Thank you!!!!!!!!!!

  10. #210
    cegorach's Avatar Artifex
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    Default Re: Pike and Musket TW for MTW VI

    Apparently the Lordz are down completely.

    Here is the second link

    http://rapidshare.com/files/88856710...IC_PACK_01.exe


    I will update both links in the download section of PMTW subforum as well.
    Enemy of 'illiberal democracies', member of the B.A.L.T.S.
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  11. #211
    cegorach's Avatar Artifex
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    Default Re: Pike and Musket TW for MTW VI

    Pike and Musket 2.0 is the last planned release of the mod for the MTW VI.



    What does it offer ?


    Where to begin...



    A NEW MAP
    with several entirely new provinces such as Jutland, Azores or Royal Hungary.

    SIX CAMPAIGNS including very simplified, but enjoyable English Civil Wars and Spanish Armada.













    62 FACTIONS - 60 playable including 6 available only in the multiplayer mode (special install, 3 under the same flag) from Spanish Empire to Hawaii.





    OVER 1000 OF NEW UNITS - from halberd armed Town Militia, Mercenary Pikemen and Musketeers available for everyone or almost everyone to so exotic such as Finnish Hiihto soturi, Circassian Abazekhe Shabzawoher, Moroccan 'Abid al-Bukhari, Montenegrin Vasojevicka konjica, Czech Zemska Hotovost, Transylvanian Zöld Puskások, Georgian Mtiulebi, Catalan Miquelets or Irish Ceithearnaigh choille available under much harsher conditions to a faction or two.

    OVER 200 NEW BUILDINGS from Parish Schools and Nomadic Camp to Hadziacz Union, Balcan vassal state and other political structures.

    OVER 200 HISTORICAL HEROES - from Prince Rupert to Christina Gyllenstierna or Giorgi Saakadze - many of them with their own, historical portraits.

    NEW RESOURCES and TRADE GOODS such as Pirates, Colonists, Balcan People, Mercenaries or Royalists/Roundheads...

    DOZENS OF NEW OFFICE TITLES in national languages for almost every faction.



    NEW CASTLE MAPS - including localised and limited to one specific province or border crossing.

    A DOZEN OF NEW HISTORICAL BATTLES - which are on their way now...

    NEW MUSIC AND EVEN VIDEOS including tracks created for the mod.

    a lots of special designs, rules, unit types such as MIRROR units, GUARD units, ski infantry, warwagons, units in mixed formation (half pikemen, half musketeers), movable artillery, cavalry with two steeds, miner teams, granade throwers and so on.


    AND FINALLY a detailed GUIDE to the units, factions and buildable structures which wll help in navigating in this huge mod.

    such as this picture of avaliable camp structures




    RELEASE - 1st week of MARCH.


    More details are available in the Pike and Musket subforum (link in my sign) or will come with the release.
    Enemy of 'illiberal democracies', member of the B.A.L.T.S.
    VISIT Pike and Musket forums VISIT the amazing site about PLC
    under the patronage of the mighty ASTERIX

  12. #212

    Default Re: Pike and Musket TW for MTW VI

    well it sounds like i will have to break out my old mtw and vi cds

    http://www.twcenter.net/forums/showt...-of-Aggression- An Age of Aggression- my Skyrim FF







  13. #213
    ccllnply's Avatar Tribunus
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    Default Re: Pike and Musket TW for MTW VI

    VI isn't sold anywhere around where I live and I can't get it online. Total War: Eras isn't coming to my local gamestop until the end of this month and I'm kicking myself because I can't play this mod


  14. #214

    Default Re: Pike and Musket TW for MTW VI

    Is that a... Portugese colony?
    Quote Originally Posted by A.J.P. Taylor
    Peaceful agreement and government by consent are possible only on the basis of ideas common to all parties; and these ideas must spring from habit and from history. Once reason is introduced, every man, every class, every nation becomes a law unto itself; and the only right which reason understands is the right of the stronger. Reason formulates universal principles and is therefore intolerant: there can be only one rational society, one rational nation, ultimately one rational man. Decisions between rival reasons can be made only by force.





    Quote Originally Posted by H.L Spieghel
    Is het niet hogelijk te verwonderen, en een recht beklaaglijke zaak, Heren, dat alhoewel onze algemene Dietse taal een onvermengde, sierlijke en verstandelijke spraak is, die zich ook zo wijd als enige talen des werelds verspreidt, en die in haar bevang veel rijken, vorstendommen en landen bevat, welke dagelijks zeer veel kloeke en hooggeleerde verstanden uitleveren, dat ze nochtans zo zwakkelijk opgeholpen en zo weinig met geleerdheid verrijkt en versiert wordt, tot een jammerlijk hinder en nadeel des volks?
    Quote Originally Posted by Miel Cools
    Als ik oud ben wil ik zingen,
    Oud ben maar nog niet verrot.
    Zoals oude bomen zingen,
    Voor Jan Lul of voor hun god.
    Ook een oude boom wil reizen,
    Bij een bries of bij een storm.
    Zelfs al zit zijn kruin vol luizen,
    Zelfs al zit zijn voet vol worm.
    Als ik oud ben wil ik zingen.

    Cò am Fear am measg ant-sluaigh,
    A mhaireas buan gu bràth?
    Chan eil sinn uileadh ach air chuart,
    Mar dhìthein buaile fàs,
    Bheir siantannan na bliadhna sìos,
    'S nach tog a' ghrian an àird.

    Quote Originally Posted by Jörg Friedrich
    When do I stop being a justified warrior? When I've killed a million bad civilians? When I've killed three million bad civilians? According to a warsimulation by the Pentagon in 1953 the entire area of Russia would've been reduced to ruins with 60 million casualties. All bad Russians. 60 million bad guys. By how many million ''bad'' casualties do I stop being a knight of justice? Isn't that the question those knights must ask themselves? If there's no-one left, and I remain as the only just one,

    Then I'm God.
    Quote Originally Posted by Louis Napoleon III, Des Idees Napoleoniennes
    Governments have been established to aid society to overcome the obstacles which impede its march. Their forms have been varied according to the problems they have been called to cure, and according to character of the people they have ruled over. Their task never has been, and never will be easy, because the two contrary elements, of which our existence and the nature of society is composed, demand the employment of different means. In view of our divine essence, we need only liberty and work; in view of our mortal nature, we need for our direction a guide and a support. A government is not then, as a distinguished economist has said, a necessary ulcer; it is rather the beneficent motive power of all social organisation.


    Quote Originally Posted by Wolfgang Held
    I walked into those baracks [of Buchenwald concentrationcamp], in which there were people on the three-layered bunkbeds. But only their eyes were alive. Emaciated, skinny figures, nothing more but skin and bones. One thinks that they are dead, because they did not move. Only the eyes. I started to cry. And then one of the prisoners came, stood by me for a while, put a hand on my shoulder and said to me, something that I will never forget: ''Tränen sind denn nicht genug, mein Junge,
    Tränen sind denn nicht genug.''

    Jajem ssoref is m'n korew
    E goochem mit e wenk, e nar mit e shtomp
    Wer niks is, hot kawsones

  15. #215
    Hound of Ulster's Avatar Senator
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    Default Re: Pike and Musket TW for MTW VI

    The more I see of this mod, the more impatient I get for it.
    'Only the Dead Have Seen the End of War' Plato

    'Killing is Negotiating' A militiaman in 'Blackhawk Down'

  16. #216

    Default Re: Pike and Musket TW for MTW VI

    i question in the next version will there be dead bodies

    http://www.twcenter.net/forums/showt...-of-Aggression- An Age of Aggression- my Skyrim FF







  17. #217
    cegorach's Avatar Artifex
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    Default Re: Pike and Musket TW for MTW VI

    Dead bodies cannot be added - not with over 1000 units and not with 6 different campaigns.
    Enemy of 'illiberal democracies', member of the B.A.L.T.S.
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  18. #218

    Default Re: Pike and Musket TW for MTW VI

    damn

    http://www.twcenter.net/forums/showt...-of-Aggression- An Age of Aggression- my Skyrim FF







  19. #219
    Hound of Ulster's Avatar Senator
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    Default Re: Pike and Musket TW for MTW VI

    You can just pretend the bodies are there.
    'Only the Dead Have Seen the End of War' Plato

    'Killing is Negotiating' A militiaman in 'Blackhawk Down'

  20. #220

    Default Re: Pike and Musket TW for MTW VI

    Will the background info for the campaign selection still be done? It´s blank right now...

    Other than that, I´ll have to do something to get MTW/VI run again properly. Whatever it takes...
    Life is a sequence of missed opportunities

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