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Thread: Patch 3.2 Released (re-uploaded)

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    Default Patch 3.2 Released (re-uploaded)

    Important: If you have some bugs with Erebor, please re-download and re-install the patch 3.2. The initial download from June 4th was missing some files and was updated.


    3.2 Patch Changelog:


    Fellowship Campaign


    New Settlements

    - Cair Andros
    - Esgaroth
    - Erebor

    Improved Settlements
    - Minas Tirith (more place to deploy, better performance & textures, better AI attack/defense)
    - Hornburg (better AI attack/defense)
    - Moria (better camera movement)
    - Weathertop (better performance)


    New custom tiles
    - In front of the Hornburg
    - Pelennor Fields
    - Gates of Argonath

    Gameplay
    - Germanicu5's Battle AI 5.6
    - Small Unit stat changes (morale, prizes, Bodyguards, others)
    - Population and Kings Purse changes
    - Campaign map balance changes
    - recruitment Changes (more logical replenish rates, some units can be build earlier, less penalties for recruitment in non-favored regions)
    - Osgiliath can be rebuild earlier
    - Athala Rangers can build stakes
    - Tharbad split in North and South
    - Eriador owns the Shire from the start, loses the Weathertop
    - Amon Hen and Durin's Tower work as watchtowers
    - Sauron (and Balrog for the human player) finally have only one unit (thanks to moneybags14!)

    Other

    - New Menu (main background by cedric37)
    - New strat map models
    - New quotes (by Ngugi)
    - replaced english captains and generals with new models (based on units by Rusichi team)
    - Erebor in Custom battles/Cair Andros replaces Isengard in Custom battles

    Fixes
    - Possible crash reasons for isengard family fixed
    - unplayable battle maps fixed
    - fixed unreachable pirate spawn near Tharbad
    - Mayor of Dale trigger fix
    - Grey company ui fixed
    - fixed rhun general's helmet
    - Rammas Echor description fixed
    - Exheir trait removed
    - disabled tower construction on settlements without towers
    - more little stuff...


    Includes Fixes from Patch 3.1
    Spoiler Alert, click show to read: 
    3.1 Patch Changelog:

    Bug Fixes


    - Dwarven Axethrowers crash
    - Woodland Warriors missing axes
    - Dunlending Clansmen wrong shield textures
    - Spelling errors in several texts
    - Balrog/Sauron crash when hit by flaming projectiles
    - Messed up deployment of Black Gate (campaign)*
    - Homeguard Cavalry missing secondary weapons (Thanks to the celt)
    - Imladris Riders and Eldarinwë Lancers not recruitable
    - High Elves General model errors
    - Grey Company wrong unit card
    - Added recruitment possibilities in villages
    - Elendilmir description edited
    - possible crash when Isengard was weakened fixed*
    - Slave banner carrier missing texture
    - Silvan Elves wrong bodyguards*
    - Hobbit/Bandobras Archers missing textures
    - ancillary error fixed


    Other Changes

    - returned to old water (due to occasional technical issues)
    - spiders slightly weakened
    - slightly more start income for AI & Player*
    - slightly more tax income for AI & Player
    - slightly reduced morale bonus for AI
    - re-added some positive/negative squalor effects in the character traits



    The 3.2 Patch is not save-game compatible.


    Download:
    http://www.moddb.com/mods/third-age-...-war-32-patch1
    Last edited by King Kong; June 06, 2012 at 03:33 AM.

    Winner of 'Favorite M2TW Mod' and 'Favorite M2TW Modder' Award 2007 & 2008

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