No idea what you are talking about. My gondorian archers do not have shields, at all. Also banner carrier is a separate model.
He meant the ones in MOS + Director's Cut, which has changed some of your units just a small tiny bit.
hey taro i have a question, why some archers get their arrows from their hips and others from their back? exist a way to easily change that animation?(by coding I mean)
Cause i've seen your archers units and some of them get them from their back and others from their hips, the weird thing is that mostly the archers with the quiver in their back get theirs arrows from their hips and the archers with the quiver in their hip get their arrows from their back.
Only dol amroth marines get their arrows from their quiver, if there's a way to change(by coding) that i would like to do that
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Oh! Almost forgot I added voice to ur units so that way there will be more sound in a gondorian battlefied (I used vanilla gondor voices and generic english voices for units) So now when you select Dol amroth marines they will shout "Marines!" (From pelargir marines voice) and Archers (From generic english archer voice), and similar for all the other units
Those who fear the darkness have never seen what the light can do...
16 MTW2_Fast_Bowman
^this is the name of Dol Amroth Marines primary animation in BMDB
27 MTW2_Fast_Longbowman_String
^and this is the one that Dol Amroth Archers use
Just check with units uses animation you want and you can replace animation line for primary weapon.
BTW: I still have voices extracted from Battle for Middle-earth laying somewhere.
Great, I'll check that out and see if i can fix it (But as a question, Does this animation affect the performance in battle the unit?)
I use vanilla 3.2 voices cause they were already on the mod, that way the download won't be so long
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After a short test i can say that the animation affects A LOT, fast_bowman make archers fire way faster than Fast_Longbowman which makes even if the second unit has more ranged damage, the first unit will kill more enemies cause they fire faster
Last edited by Benox; January 04, 2013 at 10:54 PM.
Those who fear the darkness have never seen what the light can do...
Campaign release for vanilla 3.2 is done
Check it here http://www.twcenter.net/forums/showthread.php?t=520509
Those who fear the darkness have never seen what the light can do...
So, any progress?
Looks indeed very good!
Incredible. Just...incredible
Taro_M, the quality of the face is very good. It doesnt look like the lifeless plastic toy of last time. It still can be improved to look more like Sean Bean but it could be used as Boromir anytime, it is very impressive. If you check the bottom of the eyes of Boromir he has some ageing showing up which could be added to your texture to increase the resemblance.
PARADAMED's PROJECTS FOR THIRD AGE TOTAL WAR! CLICK HERE
The more units for the fiefdoms submod //\\ The Marka barded horses submod//\\The wolf, the eagle and the crebain submod
Your face does look pretty good. From the front I was a little iffy, but when you see it in profile it looks much better.
If I were you I would make the face a little thinner (or at least the cheeks) to give him a more gaunt appearance, I think this is the most important change because as a soldier on campaign, and a very fit man to boot, I would expect his face to be very lean rather than round. I might also make his hair a little redder or more dirty blond. Also perhaps make his skin a little more tan as well. But like others have said, it looks pretty close to Sean Bean already and is an excellent representation of just 'Boromir' himself, if you don't want to take into account Sean Bean's portrayal.
Last edited by Revan The Great; January 13, 2013 at 01:07 PM.
Well, in my defense, the campaign starts when Big B is very young, so I guess we can let the younger and fuller face go, can we?
Anyway, I do not plan to edit face as Im not exactly sure how to do that so I wont mess up everything. I had system reinstall and I dont have program I used before set up correctly. I will check out Blender in order to do something, but just to see if there are any cool tools for such thing, dont expect any changes.
BTW: You really need to do some acrobatics to get this good view of general, so as long as Boromir's face looks somewhat similar then I say it's close enough.
BTW: The funniest thing about your comments is the fact you didnt notice that I did NOT touch face at all, its the same as my last 2 or 3 attempts. I only changed the hair .
Ok guys I did some little adjustment to Boromir's face. Not much, just hue change to make it less orange and some brigthness change. Im happy with the result as now his face looks more natural IMHO.
Spoiler Alert, click show to read:
However, the true thing I was testing is the new cloak model!
Nikinoodles, the creator of Cloaks of Skyrim mod, has kindly allowed me to use his cloaks. I had to do some editing work as not everything was to my liking, but in the end the result is simply incredible. Compared to old cloaks, the new one looks much more natural and simply is much better. Im still testing it out, but I think it is safe to say it is only the matter of time before I redo all cloaks on my units.
For now enjoy The Big B in his bitchin' new cape .
Spoiler Alert, click show to read:
BTW: In actual game my model looks pretty close to movie Boromir.
I like how he looks in profile and the cape looks good too
Oh yeah, the Big B!
That's how Big B rolls. That's how he gets all the ladies.It's so shiny now, I'm going to need sunglasses to look at it
Anyway, I have been thinking about buildings. You see Benox implemented my proposed change of Brothel building and turned it into the Pub for Gondor. I must say I dont feel bad about building it now . However there is still a "Pleasure Palace" left in game. I would like to get rid of it as well and I think I have a decent solution: add another building at start so the Coaching House will be highest building available, like this:
?>Pub>Inn>Tavern>Coaching House
However Im not exactly sure what that first tier building could be. I thought it could be some simple building where common people socialise, a Meeting Hall? Common Building? Any Ideas?