View Poll Results: What faction preview would You like to see next?

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  • Great Britain

    24 22.86%
  • France

    19 18.10%
  • Spain

    10 9.52%
  • Austria

    16 15.24%
  • Russia

    11 10.48%
  • Sweden

    15 14.29%
  • Other-post Your proposal

    10 9.52%
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Thread: EUROPEAN WARS 2 - general discussion

  1. #1

    Default EUROPEAN WARS 2 - general discussion

    Decided to update this first post with progress. The old outline was also a little outdated for what I'm looking to accomplish.

    Features

    Map

    - Totally new map
    - Faction positions roughly based on the 1750's.
    - Many new rich lands to colonise.
    - Developed regions. This is the 18th century, cities had more infrastructure than dirt roads, land clearance and grain exchanges.
    - Papal States are in, but the influence of the pope will be removed. No crusades, jihads, priests or imams. The focus on the mod is nationality, not religion.
    - Castles are removed.
    - The large map combined with more landmasses makes it hard to defend a colonial empire.

    Development

    - Modified tech tree. Development will move much slower than in previous games as cities start more developed and the mod focuses on a narrow period. Development on the mainland will be focused on improving the experience and stats of units (as opposed to "unlocking" new units) and leaders, as well as improvements in economic infrastructure.
    - Economies will be tighter. Generally in other mods things become quite easy when your cities are well-developed. As development is much slower in this mod I'll be able to balance economy better.
    - Armies will be less easily replenished. It will be as much a matter of manpower as economy.
    - Factions will have strengths and weaknesses, despite many sharing common troop types. Britain will naturally maintain a large and quality fleet and will have a quality army, just not in large numbers. Russia will be able to build a much larger army but it will be lacking in quality. Prussia on the other hand will be able to build a large, high quality army despite a low population.
    - The tech tree will be less of a strain on AI resources and it will be more focused on producing units.
    - Colonial lands can't simply replace European lands as the settlements in Europe are needed to produce a quality military.

    Diplomacy/AI

    - Will be brand new with an emphasis on coalitions and preservation over suicidal imperial ambitions.
    - Factions will be much more reasonable, and political, geographical and military strength will be better taken into consideration.
    - Allies/vassals will provide political, economic, geographical and military support.
    - May produce two different AI's, one for a slow and realistic game and another for the action junkies.
    - Factors such as reputation will become much more important in diplomacy.

    Building an Empire

    Building an empire won't nearly be as simple as most mods as maintain control over a large area will be quite difficult.
    - Conquered regions will be much more prone to rebellion, and will provide unreliable troops at best.
    - Sacking or exterminating the cities of a civilised nation will have serious global consequences.
    - Economy may not be able to support a military large enough to maintain order through force.

    On the other hand other nations will be more willing to join your empire (as vassals). The disadvantage being no direct control over those regions, however vassals will provide significant political, economic, geographical and military strength, perhaps more so than if you had direct control over the regions. It will be much easier to maintain an empire this way, the catch being you need to be powerful to do this in the first place.

    Battles

    - Plan to feature light infantry, line infantry, hussars, light dragoons, lancers, cuirassiers and artillery ranging from 3lb up to 12lb. The general will be accompanied by a small entourage and will be a non-combatant unit.
    - Custom battle AI.
    - Importance for all troop types. It isn't just infantry "lining up and shooting each other". Timing volleys, charges, morale and a well-balanced army will be important.
    - Less manageable battles. While the battlemap isn't any larger, the battles themselves take place over a much larger area and it will be tough to keep track of everything unless you constantly press the pause button (which will be frowned up ). Given the close proximity of the enemy line, you may miss an enemy charge which may lead to breaking the line and a chain-rout.

    -Sieges will have less emphasis. I see a lot of problems such as pathfinding, behaviour, AI, buildings etc that make it unappealing to me for what I have in mind for this mod.

    Mod development

    Members

    Me : currently coding, modeling and mapping.
    Palpatine: currently working on graphics.

    I am open to contributions. battle AI, modeling, trait/title system, admiral expansion and from-scratch factions would be the area's of the most interest to me. As far as modeling goes: Euro cavalry, Ottoman, Persian, Chinese, Indian and African units. When I say "from-scratch faction" I mean a faction that doesn't replace another existing faction, but one that is a totally new addition. There is an overall limit of 31 factions (unless that has changed with Kingdoms?) and I wouldn't mind seeing some Chinese, Indian and African resistance as well as an emerging USA.
    Last edited by italiano; October 21, 2007 at 08:39 AM.

  2. #2
    Orko's Avatar Praeses
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    Default Introduction Comments

    Yay! this mod finally has a forum in the Hosted Modifications!
    Quote Originally Posted by Marcus Aurelius
    Live a good life. If there are gods and they are just, then they will not care how devout you have been, but will welcome you based on the virtues you have lived by. If there are gods, but unjust, then you should not want to worship them. If there are no gods, then you will be gone, but will have lived a noble life that will live on in the memories of your loved ones.

  3. #3

    Default Re: Introduction

    Hehe I'm tempted to abuse my new powers and edit your post

    It is good to get a forum before the first release.

  4. #4
    Nevada's Avatar Domesticus
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    Default Re: Introduction

    sounds great, this will cut down the time till empire releases....



  5. #5
    Bernem's Avatar Senator
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    Default Re: Introduction

    Quote Originally Posted by italiano View Post
    Moldavia
    the most important of all countries

  6. #6
    Chevalier IX's Avatar Primicerius
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    Default Re: Introduction

    Congratulations on the new forum space Italiano,this mod deserves the recognition and interest of the community.I am sad to hear that all of this is burning you out though...here is an idea..perhaps you can post a list of things that you would like or are seeking help with,that way there will be an open road for others to take part of the burden off of you,for there are many of us that really want to see this mod work out for you and the community,therefore I am sure that like myself many are willing to lend a hand in any way that they canKeep up the good work and know that you have our support

  7. #7

    Default Re: Introduction

    It's true in a way (my interest in m2 comes and goes, and so does my motivation) but that post in the mod threads section was a joke, just pretending I was dumping the mod when instead it got a forum

  8. #8
    DarkBloodyFetus's Avatar Civis
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    Default Re: Introduction

    Yea, this should tide me over until Empires comes out at least. Quick question, which patch are you using and working on in the Medieval 2 Total War? 1.2 or 1.3? I've been having a ***** in terms of upgrading my version to 1.2 because I got Medieval 2 a few days ago.

  9. #9
    paradamed's Avatar Praepositus
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    Default Re: Introduction

    Wow ambitious project. I really like the power of gunpowder units and I bet I will love this mod!

  10. #10
    warluster's Avatar Miles
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    Default Re: Introduction

    'grats on the sub forum.

    And don't wear yourself out too much while doing this mod, your making good progress.

  11. #11

    Default Re: Introduction

    Sounds great but very ambitous and time consuming. However, that means that it will be great!

  12. #12
    CtrlAltDe1337's Avatar Praepositus
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    Default Re: Introduction

    Cool stuff, but is it just me or is the map really scrunched funny?


  13. #13

    Default Re: Introduction

    is it just me or is the map really scrunched funny?

    I couldn't make a map with proper proportions otherwise it would lead to poor gameplay. Europe would be much too small and there would only be room for the main powers, and other areas such as India and the Caribbean would become much less significant.

  14. #14

    Default Campaign Map

    The map is a custom map made by myself that covers most of the globe. The proportions of the map aren't accurate as they needed to be adjusted for gameplay reasons. As Europe is still the most important area of the globe, naturally it needed more detail in terms of regions. As there is a limit of 200 provinces, Europe having so many means other areas will have less, so it makes sense that they no longer need to be as large. I think the current map is a good balance for gameplay.





    For anyone that remembers the old minimap I had posted, the regions have changed quite a bit. I've moved more regions from Europe and the Middle East to the Caribbean, South Africa and East Asia. I think it's just about right.

    The terrain is most untouched at the moment and will require a lot of effort. I think this will actually be the most time consuming part of the mod.

    To do

    - Terrain
    - Renaming and accurate placement of settlements/regions of Africa.

    I'll post some pics up of the map in-game so people can take a look at the layout, although without proper terrain work.
    Last edited by italiano; October 21, 2007 at 08:33 AM.

  15. #15
    Eranshahr's Avatar Primicerius
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    Default Re: Introduction

    Great! I am now looki9ng forward for this mod for real


    ( I liek the decision to add Iran)

    But I have some questions, you don't have to listen nor answer if you don't want to. Why don't you make China, Japan, Tibet, Ethiopia and India as factions? because you can have 30 factions in game.

    Anyway, I like to think about playing this mod.
    Independence, freedom, Aryan republic!
    Socialism, Feminism, Anti-Rascism!
    It is the structures of Capitalism who make the class, race and gender struggles neccesary. I personally refuse to accept that I will have approximately 17% less money each month because I am Middle Eastern, I refuse to accept that if a girl is raped the rapist blames it on her clothing, and I refuse to accept that the working class is the slave of the modern society- thats why I believe in Socialism, thats why call myself a Feminist and thats why I am Anti-rascist.

  16. #16

    Default Factions

    Current Factions:

    Britain
    France
    Prussia
    Austria
    Russia
    United Netherlands
    Spain
    Portugal
    Ottoman Empire
    Denmark
    Sweden
    Poland-Lithuania
    Switzerland
    Hanover
    Saxony
    Bavaria
    Genoa
    Venice
    Papal States
    Kingdom of Two Sicilies
    Moldavia
    Persia/Iran
    Kingdom of Fez
    A Chinese faction*
    An Indian faction*
    1-2 African factions*
    An American faction*

    I'm now planning to add 4-5 more factions since the map now supports them with my current regions placement, and the fact that the current focus is on the campaign. These factions are not currently in the game, just factions I'm looking to add and are therefore a work in progress. I'm not making any promises to whether they will actually make it, just stating that I plan to add them. I have wanted to do this all along, but until lately most of them would not have been appropriate for gameplay or worth the effort (i.e. creating a Chinese faction from scratch that would only have one province is not worthwhile, but now they have 6-7 it is).
    Last edited by italiano; October 22, 2007 at 02:47 AM.

  17. #17

    Default Re: Introduction

    I liek the decision to add Iran

    It fills some space, but it also keeps the Ottomans from expanding east too quickly, as well as keep the Europeans in India in check. Iran/Persia could be fun to play as unlike other factions they have room to expand. Also to give some variety.

    Why don't you make China, Japan, Tibet, Ethiopia and India as factions?

    Japan and Tibet wouldn't be suitable. Chinese, Indian and African factions would work well since those areas have a number of free provinces, enough to support a strong faction. I know the game supports (31?) factions so there is plenty of space, but adding an entirely new faction (ie not replacing an existing one) is quite a bit more work. Given that these factions can be represented as part of the "slave" faction, it's not worth the effort to do it myself. Too much effort for too little a reward. Anyone who wants to create these as actual factions is very welcome to do so.

  18. #18

    Default Ideas, suggestions and contributions

    Traits and Titles

    I could use the BBB mod, but I can't remember how suitable it is for the 18th century. I know at least the titles would have to be changed to current region names.

    Admirals mod

    There's a mod that added traits etc to admirals, I hope to include it or something similar given that navies were so important during this era.

    Area of Recruitment

    While this will be included to some degree to start of with, it won't be a true area of recruitment. This system would be important since it would place an emphasis on maintaining control of settlements in Europe rather than just using colonial settlements to replenish armies/fleets.

    Seasons

    I would like to change to more than two turns per year and to have the different seasons, which would mean things like seasonal campaigning (perhaps only effecting the player, I don't think the AI is capable of dealing with it).

    Trading Companies

    To represent the different trading companies as guilds, which supply large financial bonuses.

    Want to contribute? I'm very open to people providing something to make the mod better, and nothing is too small or to large.

    This post was originally going to be a thread displaying just my ideas, but perhaps it should just be an open page for suggestions.
    Last edited by italiano; October 22, 2007 at 08:32 AM.

  19. #19
    Mars Magnus's Avatar Ordinarius
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    Default

    Great!
    This mod will be one of the M2-mods.

    How many provinces can you add in M2?
    In RTW 200,I think ...

    Maybe a greater map than the used one:
    http://www.twcenter.net/forums/showthread.php?t=89161
    Only a suggestion
    Last edited by italiano; October 21, 2007 at 11:00 AM.
    SILVIO GESELL & GUSTAV RUHLAND: GREATEST ECONOMISTS!
    STOP EXPLOITING=CAPITALISM= INTEREST SLAVERY!
    In every porduct you buy you pay about 40% interest in the price.
    Debt creates money. Money is created by dept.

  20. #20

    Default Re: Introduction

    Nope, that was the map I was originally going to use. It just doesn't suit my mod nearly as much as my own since my own is basically a global map while Miak's only goes as far as India and Central Africa.

    How many provinces can you add in M2?

    Unfortunately just 200. The map should really have at least 15-20 more and I could have used an extra 50 or so.

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